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HerrDave
Last Activity:
Feb 20, 2020 at 1:58 PM
Joined:
Dec 23, 2013
Messages:
1,030
Media:
149
Albums:
3
Gender:
Male
Birthday:
Jun 5, 1997 (Age: 22)
Location:
United States, Florida
Occupation:
Goundskeeper & Caretaker

HerrDave

✠ The False Kaiser ✠, Male, 22, from United States, Florida

HerrDave was last seen:
Viewing thread BTNInquisitorMalendis, Feb 20, 2020 at 1:58 PM
    1. HerrDave
      HerrDave
      I'm upset :[ While working on my War of the Ring risk/conquer style map, I saved it - blue-screened, and the map was corrupted - project destroyed.
      1. View previous comments...
      2. Ether
        Sep 21, 2018
      3. TriggerHappy
        TriggerHappy
        Upload the map and maybe some files are salvageable.
        Sep 21, 2018
      4. Wayshan
        Wayshan
        Sorry to hear that, man :(
        Sep 25, 2018
    2. Melvic
      Melvic
      Hey man, can I use your models again? I promise to finish this campaign.
      1. HerrDave
        HerrDave
        By all means, go ahead :)
        Sep 16, 2018
      2. John Melvic
        John Melvic
        Hey I forgot my password for this account hahahaaha
        Sep 29, 2018
    3. Melvic
      Melvic
      Hey! Can I use your models again for a project? I promise I'll finish it this time.
    4. Melvic
      Melvic
      Hey! Can I use your models again for a project? I promise I'll finish it this time.
    5. Hazop
      Hazop
      I hope you're safe from the hurricane :(
      1. HerrDave
        HerrDave
        Internet has been knocked out a few times, phone-line is full of static, but so far so good

        Thanks for checking on me, Hazhop :)
        Sep 14, 2018
    6. Cpt.FLux
      Cpt.FLux
      1. View previous comments...
      2. Cpt.FLux
        Cpt.FLux
        Sep 3, 2018
      3. HerrDave
        HerrDave
        While I probably won't make a specific "Zintler's" variant, there will probably be a Reiksguard model from me - the only trick is working out how to update my game and keep my modling tools working.

        Rumor has it that the new update breaks the tools D:
        Sep 5, 2018
      4. Cpt.FLux
        Sep 6, 2018
    7. Ian The Red
      Ian The Red
      Hey HerrDave! Do you have any plans to remake your German Chemical/Flamethrower unit? I know that you said you had issues with particles, but I quite enjoy the model still. The only issue is that it doesn't really mach your other newer German units in terms of animations and skins. If not that's totally fine.
      1. HerrDave
        HerrDave
        Chemical units, namely flamethrower/gas sadly won't be remade by me

        If someone wants to edit my models and make one, I wouldn't complain - but myself, I had too much trouble getting it to work :(

        Sorry Ian
        Aug 22, 2018
      2. Ian The Red
        Ian The Red
        Hey np! Thanks for responding.
        Aug 22, 2018
    8. BrazilEmperor
      BrazilEmperor
      Hey Boy, could you make a "attachment" version of your Pope's Hat? or simply give me permission to edit it please?
      1. HerrDave
        HerrDave
        Since I don't know how to make attachments - you have my full permission to use any of my assets to make whatever attachments you need :)
        Aug 19, 2018
      2. BrazilEmperor
        BrazilEmperor
        Oh, Thank You So Much! God Bless You
        Aug 19, 2018
    9. Kyrbi0
      Kyrbi0
      As long as you have the room, you can update to the newest patch; just keep a backed-up copy of an older version of the game somewhere else. I've still got 1.26
    10. Zed XIII
      Zed XIII
      Any progress on the infantry units from other factions?
      1. View previous comments...
      2. Hazop
        Hazop
        0-0 oh shii
        Have you found out a way fix this? xd
        Aug 12, 2018
      3. HerrDave
        HerrDave
        Yes - I'm going to not update my game until I'm done modeling xD
        Aug 12, 2018
      4. Hazop
        Hazop
        Lal
        Aug 12, 2018
    11. SonsOfSami
      SonsOfSami
      Hey, do you have any WW1 models that you haven't uploaded here yet? if so, can you please send it to me?
      1. HerrDave
        HerrDave
        I've got a few unuploaded doodads and the revamped tanks, but I can't hand them out before I'm 100% done with the skin, else I'll have to do what I did with the Russians and re-upload the entire pack if I need to make a single change :\
        Aug 12, 2018
    12. Hazop
      Hazop
      HerrDave can you make a civilian truck? And if you already are whats the progress?
      1. View previous comments...
      2. Mechanical Man
        Mechanical Man
        uhm, I post the link
        Aug 19, 2018
      3. HerrDave
        HerrDave
        I'm probably going to make two generic trucks with canvas tops - one with a medical cross and one that's plain
        Aug 19, 2018
      4. Hazop
        Hazop
        Ok, thanks Comrade!
        Aug 19, 2018
    13. HerrDave
      HerrDave
      S.O.S. I can't model bamboo foliage ;n;
    14. Diegoit
      Diegoit
      Bro, i did rename the "attack" anim to "spell" for personal uses :D, there isnt problem? ill credit you.
      1. HerrDave
        HerrDave
        No problem :)
        Aug 4, 2018
    15. Zed XIII
      Zed XIII
      Hello, do you plan on creating weapon teams (i.e. mortars, heavy machine guns) for your project?
      1. HerrDave
        HerrDave
        Mortars and AT crews might come along, but they'll probably be released alongside the vehicles

        The thing that's hanging me up on it is animating multiple soldiers operating the same piece of equipment.

        The reason I could get away with it with the old WotK models was because of the lack of detail, now I have folds of cloth and such to work around :\
        Aug 4, 2018
      2. Hazop
        Hazop
        I know it may seem I'm repeating myself, but couldn't you make just cannons/gun/artillery pieces by themselves and later either add anims for crew or just use triggers for it?
        Aug 7, 2018
    16. Stefan.K
      Stefan.K
      Hey! Quick question. How can I not screw the mesh part in Mdlvis when I reverse it from right to left side for example. I copy the mesh reverse it to the other side and it's vertices got screwed and face in wrong direction.

      Since you use Mdlvis a lot figured you could know the trick.
      1. HerrDave
        HerrDave
        When you copy/flip a section, it inverses it's faces.

        Select the triangles facing the wrong way and click on the button that looks like a [ -1 ]

        One way to make spotting these weird triangles easier is to open it in Magos' model editor, select the material, and disable "Two Sided" on the texture - so inversed textures will either be brightly teamcoloured or transparent (much easier to spot)
        Aug 3, 2018
      2. Stefan.K
        Stefan.K
        Ohh, it was that easy. Thanks a lot!
        Aug 4, 2018
    17. Hazop
      Hazop
      HerrDave, have you looked at the battalion triggers?
      1. HerrDave
        HerrDave
        Nope, downloaded it, went to work, came back, and worked on WotK stuff because I forgot :D
        Aug 3, 2018
      2. Hazop
        Hazop
        now haz u looked at it?
        Aug 6, 2018
    18. Ether
      Ether
      1. View previous comments...
      2. Hazop
        Hazop
        Will there be House Ruins or Building/Bridge Debris?
        Aug 5, 2018
      3. HerrDave
        HerrDave
        Probably not, I can't think of a way to restore destroyed bridges or changing terrain details
        Aug 5, 2018
      4. Hazop
        Hazop
        Engineers fix bridge? or build a new crappier one on top of it?
        Aug 5, 2018
    19. borissuworov
      borissuworov
      Hello, friend! Can I use your LOTR tilesets and Trees for my map?
      1. HerrDave
        HerrDave
        Absolutely, that's what they're for :)

        If you need something specific, let me know
        Jul 30, 2018
      2. borissuworov
        borissuworov
        Now I trying to recreate some multiplayer maps from War Of The Ring on W3 Engine in classic melee style. Later will release at least one map to demonstrate progress.
        Jul 31, 2018
    20. Hazop
      Hazop
      Did you already start work on the KV-2 and T-34?
      If not may I ask why make the KV-2 instead of the IS-2? Which had a much larger part in the war then a simple bunker buster? (Apologies if I sound aggressive)

      And for the T-34/76, I recommend modelling it off of this image https://www.google.ca/search?biw=2021&bih=1005&tbm=isch&sa=1&ei=VlNdW7TiM_PY9AP2kIzoDA&q=t-34%2F76&oq=t-34%2F76&gs_l=img.3..0l9j0i30k1.226880.227921.0.228690.7.7.0.0.0.0.231.729.0j4j1.5.0....0...1c.1.64.img..2.5.726....0.pKJWfOnts28#imgrc=JX1gKJ17xnAfXM:&spf=1532842856071
      1. View previous comments...
      2. Hazop
        Hazop
        Jul 30, 2018
      3. HerrDave
        HerrDave
        Right now I've got that substituted with Difficult Terrain and Landmines, still deciding how complex I want the map to be
        Jul 30, 2018
      4. Hazop
        Hazop
        I'd say have several strategic options for battle, make flanking maneuvers possible, encirclement deadly, things like that to make it more interesting.
        Jul 30, 2018
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  • About

    Gender:
    Male
    Birthday:
    Jun 5, 1997 (Age: 22)
    Location:
    United States, Florida
    Occupation:
    Goundskeeper & Caretaker
    Current Project:
    -The Great War
    -War of the Ring
    WarCraft 3 Account:
    HerrDave
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Scarlet Crusade
    Steam:
    HerrDave
    "We live and love in God's peculiar light."
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