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HappyTauren
Last Activity:
Feb 7, 2018
Joined:
Nov 3, 2006
Messages:
8,408
Albums:
2

Awarded Medals 3

Birthday:
Jan 1, 1945 (Age: 75)
Location:
шљивовица
Occupation:
шљивовица

HappyTauren

Feed Teh Barn, 75, from шљивовица

If you think I was serious with insults I threw at you, you're a fucking retarded piece of shit. Feb 6, 2018

HappyTauren was last seen:
Feb 7, 2018
    1. MN Lahmar
      MN Lahmar
      I didn't know that. Thanx :)
    2. Direfury
      Direfury
      Good lord, man, I have no idea how you can 'debate' with that zealot.

      He's infuriating. I wanted to smack him when he was all "You hate me so you're a jew!". I like to think of myself as a rather intelligent person, and that level of stupidity is just... offensive.
    3. jonhysone
      jonhysone
      Discussing with you surely fills my time. :)
    4. Deleted member 238589
      Deleted member 238589
      Ma veruj mi, bolji si od mnogih. Ja sam pokusao da naucim, gledao neke tutoriale, al ne ide jbg xD
    5. Deleted member 238589
      Deleted member 238589
      Zakon su ti modeli, svaka cast :)
    6. QuadraDowN
      QuadraDowN
      WOW, so much programs, I think my PC wouldnt be able to handle them :D
    7. QuadraDowN
      QuadraDowN
      HappyTauren, I wanna ask you, with what program you make models and skins for them?
    8. Aliguyon
      Aliguyon
      actually i exported a .mdx file from a custom campaign "Zuka", i tried to animate it in mdlvis, and its obvious that it has a vertex weights, because whenever i tried to rotate one of its arms, one of its vertices seems to just move slightly while others really move..
      i dont know if its really because of vertex weight but thats what i saw in that model.

      another thing i did is i imported that .mdx file to ms3d and put a joint to the same location of that bone(i did this because when you import a model to ms3d, the bones were not imported), and assign same vertices.. then animate it, there is a big difference with the animation..
      so i suspect it its really because of vertex weight, but i dont know how that modeler of that model did that magic..

      another, i noticed that when rotating that .mdx model in mdlvis, a controller type appears in the middle of the pane, (the linear, bezier, hermite... ones), but when i converted .ms3d model with bones to mdx then animate it with mdlvis, that controller type wont appear..
    9. Aliguyon
      Aliguyon
      do you know how to export ms3d model with vertex weights to war3 models??... i tried but it doesnst seem to include its vertex weights..
    10. Aliguyon
      Aliguyon
      do you know how do some different models here in hive have identical or same animations??
    11. Zed
      Zed
      Sir can i edit the Avatar of Trollface?
    12. Go'el
      Go'el
      Thanks!
    13. Go'el
      Go'el
      Heey HappyTauren, how are you?
      About this icon, could you create a Score Screen icon for it? or allow me to ask somebody to do it?
      Thanks in advance!
    14. Mythic
      Mythic
      HappyTauren, [IMG]
    15. GreeN!X
      GreeN!X
      Ah, alright thanks, I'll just try it out what's the difference between these.
    16. GreeN!X
      GreeN!X
      Hey HT, I've been reading a couple of tutorials about making DNC models (Including your tutorial) and was just wondering, what's the difference between the two DNC models for each map? I mean I found two DNC models for Ashen in the mpq. One named DNCAshenValeTerrain.mdx and the other is named DNCAshenValeUnit.mdx. What's the diff?
    17. rcshaggy
      rcshaggy
      Hey there.
      Could you do a little something for me?
    18. Aliguyon
      Aliguyon
      I have a problem in making skeleton in milkshape. when i place a child joint, most of the time it moves on other place.. i mean i cant make a neat human skeleton because most of the joints dont stay on where i put them! thus the whole skeleton looks weird.. i hope you can help me..

      take a look...
      http://www.hiveworkshop.com/forums/pastebin.php?id=c35q3n
    19. Aliguyon
      Aliguyon
      can i invert a model together with its animations?? for example, the model holds a sword in his left hand and he attacks with his left hand, can i make the model hold the sword with his right hand and attack with his right hand so he is now right handed?? can i do that NOT manually editing the model and its animation???
      hope you get me.. :))
    20. Stanakin
      Stanakin
      Good to see someone who is still investing time into convincing religious people of their craziness with proper arguments. I've become a bit too tired of saying the same stuff over and over again to summon up the energy to do it again. Respect.
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  • About

    Birthday:
    Jan 1, 1945 (Age: 75)
    Location:
    шљивовица
    Occupation:
    шљивовица
    Current Project:
    шљивовица
    WarCraft 3 Account:
    шљивовица
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Undead
    Favorite Organization/Clan:
    Cult of the Damned
    шљивовица

    шљивовица

    Signature

    [​IMG]
    Everything I've uploaded can be edited to suit one's needs, and even uploaded if the edit is significant and/or useful enough.
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