Recent content by Glorn2

  1. Glorn2

    Progress Updates/Showoff

    The Cave is officially 100% complete! All future creep is done and over with! I had saved 1 region worth of space; because I wanted to make something special for the long-time players. This ended up becoming a dungeon which spawns randomly weighed enemies from anywhere in the game at the...
  2. Glorn2

    Progress Updates/Showoff

    When I first started the project, 6 years ago, it was a consideration. I had spent a lot of time in the WC3 editor. Overall, a lot of the systems I had to create for this RPG would have been much harder to create; and when I started, SC2 arcade still had a lot of players. In todays era, I...
  3. Glorn2

    Progress Updates/Showoff

    Alright, I know it has been a while of radio static (Busy life events, and relaxing after editing for so many years). The final dungeon and hardcore, elitist-only content should be out within a few months; completely wrapping up my involvement with this specific map! Lotta balance changes over...
  4. Glorn2

    Not gonna lie about how butt-hurt I am about these notes. 80% of that list, are things I've...

    Not gonna lie about how butt-hurt I am about these notes. 80% of that list, are things I've spent hundreds of hours creating work-around's for. But it is also very exciting. Glad to see they are also "Officially" using Renee's mod. I think it opens a lot of doors for modders; but does...
  5. Glorn2

    Progress Updates/Showoff

    As all the threads here slowly lock themselves for inactivity... I've still been busy with balance and QoL improvements. As they slowly come to a safe and stable point, and as the more active players are breaking the 1000 hour point; I have been planning some additional content for them. I...
  6. Glorn2

    Hosted Project: The Cave - RPG

    You should be able to complete the "story" of the game, which is a good 40 hours, completely solo. I would only suggest that for an "Easy" experience, dont pick a pure DPS class or pure support class. Since your hero evolves as you go; it isn't an immediate choice you need to make; you will...
  7. Glorn2

    Hosted Project: The Cave - RPG

    I would like to thank the guys at the Hive for hosting this. They bent a lot of their rules to allow me to progress my project with their endorsement, and to bring this map to a much broader audience. I hope that you guys take the time to check it out; even if you don't have SC2. Install it...
  8. Glorn2

    Progress Updates/Showoff

    Alright guys, today is the day! My last minute preparations include an achievement system which awards a unique currency, and a "Microtransaction" type shop, where players can buy graphics with the "achievement points" so that they can show off that they have done some cool things. At some...
  9. Glorn2

    Progress Updates/Showoff

    Alright, things are finally getting wrapped up around here! The testers have been excessively playing the game; dozens/hundreds of bugs and imbalances found and worked on. I'm extremely grateful for their hard work. In the past month, I had added Raid bosses to the game (8-10 man global...
  10. Glorn2

    Progress Updates/Showoff

    Tibia, never heard of it. I did just google it though; and surprised I have never heard of it, given how old of a game it was. I must have been too into Diablo II back then. Strongly inspired by the "classic" rpg styles of wc3 custom RPG games (Sc2 has none that would make it into the top 10)...
  11. Glorn2

    Progress Updates/Showoff

    Alright! Back already! Some stay-at-home time is getting me moving ahead. Glyphs are complete. 300 unique upgrades, which spawn on a specific item type. Each item rarity increase the mod count by 1; with rare glyphs having 1 mod, and twilight glyphs having 4 mods. Attached is a screenshot...
  12. Glorn2

    Progress Updates/Showoff

    A short update, but a massive undertaking. I have finally finished all of the final heroes. 15 heroes, 10 abilities each, 150 total abilities. Each hero has 2 ways to reach it's final form, granting a greater variety in hero customization. The intention is that not all skills be be equally...
  13. Glorn2

    Progress Updates/Showoff

    Alright, been a little bit since I've given an update, and this one is gonna be... As good as I can remember. Dungeon 9 and 10 are complete; but 10 still isn't balance (Crippling imbalance) tested. All of the quests (140) are complete; including about 15 end game quests; and about 20 quests...
  14. Glorn2

    Introduction

    The game is currently down on all servers. Version 3.0 (the out-of-beta version) is huge, and reaches into every corner of the game. I have been working around the existing structure as long as I can to keep the map up for newcomers, but my new work is starting to impact existing things. I...
  15. Glorn2

    Mini Mapping Contest #16 - Mini RPG

    If only SC2 submissions were allowed :(
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