1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. The 15th Mini-Mapping Contest came to an end. The Secrets of Warcraft 3 are soon to be revealed! Come and vote in the public poll for your favorite maps.
    Dismiss Notice
  3. The 12th incarnation of the Music Contest is LIVE! The theme is Synthwave. Knight Rider needs a song to listen to on his journey. You should definitely have some fun with this theme!
    Dismiss Notice
  4. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  5. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
GhostWolf
Last Activity:
Aug 30, 2018
Joined:
Jul 29, 2007
Messages:
4,836

Awarded Medals 1

GhostWolf

Well-Known Member

GhostWolf was last seen:
Aug 30, 2018
    1. Paliouras
      Paliouras
      Teach me how to possess people in chat plox
    2. Geries
      Geries
      [IMG]

      ;_;
    3. Cokemonkey11
      Cokemonkey11
      my pleasure ;)
    4. HappyTauren
      HappyTauren
      Correct me if I'm wrong, I think it is Anachron's sentence. But I did dissect his sentences to pieces, which is what could've made you think I took your by mistake. His 'no you' sentence is the one you're referring to?
    5. loxie
      loxie
      :ogre_kawaii:
    6. Geries
      Geries
      This wall is damn empty.
    7. muzzel
    8. Cokemonkey11
      Cokemonkey11
      ----------
      This changes the way you design code in JS/Lua quite a lot.
      ----------
      Implementation details always change the way you design code :P ok im done now
    9. Magtheridon96
      Magtheridon96
      Tell me I'm pretty ;-;
    10. Magtheridon96
      Magtheridon96
      HELLO GHOSTWOLF I LOVE YOU ;-;

      Please don't stretch my page ;.;
    11. knight820
      knight820
      Hi, GhostWolf...
    12. muzzel
    13. Arhowk
      Arhowk
      does int/uint really matter? I'm just going to convert readerTypeToSize to only use CHAR,SHORT,INT,FLOAT,DOUBLE

      Wipe ----

      Anyway, I'm going to bed for now, but two things

      1) When something like a short or int is read, is the smallest char read first or last? (e.g. 00 4F 2A, does 00 have the highest or lowest place value)

      2) Are floats saved in string format (e.g. '365.07') or Mantissa format? and in such, do you know how to convert four/eight chars into a mantissa float in C++? :p. strtod and atof seem to attempt to convert it from string format
    14. Arhowk
      Arhowk
      What editor do you use for development? I'm mainly looking for something that has a "find usages" function. (I don't develop javascript, if you haven't noticed)
    15. ike_ike
      ike_ike
      ヽ(´ー`)ノ
    16. Arhowk
      Arhowk
      also variable syntax like this

      var tagToChunk = {
      //"VERS": [VersionChunk, "versionChunk"],
      "MODL": [ModelChunk, "modelChunk"],
      "SEQS": [SequenceChunk, "sequenceChunk"],
      "GLBS": [GlobalSequenceChunk, "globalSequenceChunk"],
      "TEXS": [TextureChunk, "textureChunk"],
      //"SNDS": [SoundTrackChunk, "soundTrackChunk"],
      "MTLS": [MaterialChunk, "materialChunk"],
      "TXAN": [TextureAnimationChunk, "textureAnimationChunk"],
      "GEOS": [GeosetChunk, "geosetChunk"],
      "GEOA": [GeosetAnimationChunk, "geosetAnimationChunk"],
      "BONE": [BoneChunk, "boneChunk"],
      "LITE": [LightChunk, "lightChunk"],
      "HELP": [HelperChunk, "helperChunk"],
      //"ATCH": [AttachmentChunk, "attachmentChunk"],
      "PIVT": [PivotPointChunk, "pivotPointChunk"],
      "PREM": [ParticleEmitterChunk, "particleEmitterChunk"],
      "PRE2": [ParticleEmitter2Chunk, "particleEmitter2Chunk"],
      "RIBB": [RibbonEmitterChunk, "ribbonEmitterChunk"],
      //"EVTS": [EventObjectChunk, "eventObjectChunk"],
      "CAMS": [CameraChunk, "cameraChunk"],
      "CLID": [CollisionShapeChunk, "collisionShapeChunk"]
      };
    17. Arhowk
      Arhowk
      Actually no, there were some issues with the syntax that I couldn't convert to C++ and I was going to look up and forgot about it, I've just been toying with 2D OpenGL for the past month or so. It's still something that I'd like to do if I ever remember it when I get enough time.

      Specifically, the main issue i was having was mdx/parser.js, line 580, not sure what that block would translate to
    18. Ralle
      Ralle
    19. Ralle
      Ralle
      I haven't added the borders anywhere yet or made versions for the other themes no. I will let you know when I do.
    20. Ralle
      Ralle
      I know the feeling.
      By the way. How about merging the MPQ extractor with the model unpacker so you give a resource ID and it first looks in the resource for the texture, then all MPQs. All you will ask for is just the filename and ID and it finds out where to find it.
  • Loading...
  • Loading...
  • Loading...
  • Loading...