1. Join Texturing Contest #30 now in a legendary battle of mythological creatures!
    Dismiss Notice
  2. The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.
    Dismiss Notice
  3. Melee Mapping Contest #3 - Results are out! Congratulate the winners and check plenty of new 4v4 melee maps designed for this competition!
    Dismiss Notice
  4. The winners of our cinematic soundtrack competition have been decided! Step by the Music Contest #11 - Results to check the entries and congratulate the winners!
    Dismiss Notice
  5. Check out the Staff job openings thread.
    Dismiss Notice

GhostHunter123

This is a lovely place

    1. MyPad
      MyPad
      About the Missile Rework:

      I might have to look for a Quad Tree library in order to optimize collision search.
    2. n00b
      n00b
      i am about 50% sure it's called "Touhou Boss1.00.w3x" which i can only seem to find on ENT Gaming's map list. i can't play the map (doesn't work with 1.28?) so i can't even confirm if this is even the right map or not loool

      edit: the map DOES work on 1.28 but ENT wasnt letting me host it for some reason. heres the map if you want it https://www.hiveworkshop.com/pastebin/d64f68891d99666f37348555609c5df714797/
    3. Chaosy
      Chaosy
      Wanted to.
      But I needed a stun system which does not exist in the default library.
    4. Dat-C3
      Dat-C3
      "Well, Talon, I noticed only one lightning (the latter) is cancelled if a unit attaches lightning to two units at the same time without cancelling the first. This annoyance comes after cancelling the lightnings created at Init."

      Thanks for the heads up on that, I forgot all about testing that. Looks like it is a hard-coded bug I am unable to fix so I guess treat the lightning attaches the same way you'd treat a projectile dummy because it still should work wonderfully well even with this gigantic limitation.
    5. PrinceYaser
      PrinceYaser
      You could reply to the thread, why rep? OK, if you can do it, let me know to send you the map...
      1. GhostHunter123
        GhostHunter123
        Send me the map.
        Oct 27, 2017
    6. Chaosy
      Chaosy
      Are you running the latest patch though?
      1. GhostHunter123
        GhostHunter123
        Yes

        Edit: However, FileExporter fails for me.
        Oct 19, 2017
    7. BloodSoul
      BloodSoul
      Thanks for correcting me on that missile type topic. I've edited my reply.

      Have a nice day!
      1. GhostHunter123
        GhostHunter123
        I was wrong.
        Nov 17, 2017
    8. Spellbound
      Spellbound
      Hi, the script for the pathing switch actually still needs tweaking. it's currently not resetting some cells so you are left with a few unpathable spots here and there.
    9. Zordrak
      Zordrak
      Hi ghosthunter, (or Nora), was a good game, i hope you also like my map, i will download your stuff now, happy new year, Greetings, Zordrak
    10. Eldin HawkWing
      Eldin HawkWing
      ----------
      I cannot wait for your other templates.
      ----------
      Why? Seriously??
    11. Ardenian
      Ardenian
      Apparently nothing, as you said. I cannot test it in Magos, sadly.
    12. edo494
      edo494
      I was just joking :D
      1. GhostHunter123
        GhostHunter123
        I really did misspell his name, tho, so have this belated thanks for noticing and notifying me.
        Nov 17, 2017
    13. edo494
      edo494
      Dont know if you can edit posts in closed thread, but you misspelled Almia's name to Alima :D
    14. Daffa the Mage
      Daffa the Mage
      Hello GhostHunter123, I apologize to not responding for your resources, seeing the approval was denied due to my system causing a critical issue.
      I have commented on your spell in regard for it, hope the guideline can help you fix the issue.
      1. GhostHunter123
        GhostHunter123
        No need to apologize. That was on me. I knew how to fix it but did not want to bother for such a dull and unoriginal spell.
        Nov 17, 2017
    15. Pinzu
      Pinzu
      I don't mind one bit, I'm happy you find it useful. Please tell me how it goes.
    16. Pinzu
      Pinzu
      Hello. Had forgotten I made such a resource. Do you want to make one of your own, or you need it? If the latter I might update it, if you don't needed it but want to make your own go ahead!
    17. Ardenian
      Ardenian
      Hello, I would like to introduce myself, I am Ardenian and the new leader of the Anime Group.
      As the group is rather dead, you, yes YOU, can change something about this. You could start with helping us finding an Anime Group Preview Picture! ( please ignore the fact I wrote 'Preview Message')
      I would be really glad if you join the discussion!
    18. Wietlol
      Wietlol
      In that case, you have to set the collision delay to 0 and change the maximum distance in the on-collide trigger to the speed of the missile.
    19. Wietlol
      Wietlol
      I have made your drag ability.
      It is an example in the system's test map.
      It works with damage but the units continue even if the missile is somehow interrupted.
      I could make it drag the units just with the missile but then damage cannot be done right without doing weird stuff.
    20. Ardenian
      Ardenian
      Excuse me, may I grab your attention to this Anime Group Discussion, please ?
  • Loading...
  • Loading...
  • Loading...