There are some specific languages or at least one in scripting I know good too, and I know it sounds logically for someone who is experienced in such stuff, but when u're a newb to it and there's a whole mess of functions u don't know and not quite understand, you'll just get lost. So learning...
Some quite average one I guess, it's a little old but I keep buying a newer video card, CPU, motherboard, etc.
I don't think that it's my PC tho, disk should be fine too since it's new / wiped & cleared.
B85M-G Asus Motherboard
16 GB Ram
i5 3.30 GHz Dual Core
Nvidia Geforce GTX 750
Thanks Dehua_Darbuya I'll try that out :P
And how exactly would that look like, the way I'd do it, it'd prolly leak a lot as well xD
Are there actually advanced tutorials for spell triggering? Only ones I found on google are the average ones adding special effects to a cast spell or hero...
I don't think it's the browser, nor my PC.
I've had theese "lags" for a longer time on hiveworkshop even on my old disk, but not the crashes tho.
Never had lags on the old hiveworkshop design tho.
Can't be mozilla either because I've wiped my disk and got a new one about a week ago and had a...
Hey, is this site style ever gonna change?
Idk why but it keeps crashing my mozilla browser.
Each time I leave this page open the tab is either crashing or the whole browser, someone knows a fix?
Someone else has experienced this problem?
Also this site is quite "laggy"
Is there a better solution for the wait then? Because it looks quite weird if you cast a spell with the projectile animation taking 1 second to arrive but damage is already dealt upon casting the spell.
Yeah haven't removed AI init yet due to testing stuff, thanks :p I'll check it.
But there's no perfect solution for this, so it's quite a good solution I guess :p, right? :p
Edit: Oh and I've tested it from like ~70 units distance and 700 unit projectile speed, the timing with the projectile & damage was almost perfect.
Time - Every 1.00 seconds of game time
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else...
Why do maps have lag spikes and how do they get them?
For example, In Fortress Survival I have almost no lag spikes, now in my map (228 x 228 or w/e) I get quite some lag spikes every 2 secs and it's a little bit annoying. How can I avoid them? Why do they appear anyways?
Haven't got that much...