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Flux
Last Activity:
Jan 24, 2019
Joined:
Feb 6, 2014
Messages:
2,334
Media:
1
Albums:
3

Awarded Medals 2

Birthday:
August 18
Occupation:
Research and Development Engineer

Flux

Well-Known Member

Flux was last seen:
Jan 24, 2019
    1. apcrabnightlive
      apcrabnightlive
      I could share the map you wouldn't mind right?
    2. apcrabnightlive
      apcrabnightlive
      Hello there I tried importing the your Sleight of Fist map and I can't save the because it keeps displaying its message. Both the trigger and required system displays an error.

      [IMG]
    3. Ralle
      Ralle
      We have many multi year members who have not updated the email registered to their account. A few days ago our email server was disabled due to a "high bounce rate" which means that emails were being sent to too many invalid addresses. This was an initiative to fix that.
    4. IcemanBo
      IcemanBo
      I just didn't agree with the center-based inclusion.
      The calculation itself can happen with center to center approach, too, yeah, if you correctly manipulate the reference.
      For me, working with min/max was easier, though.
    5. Ralle
      Ralle
      Lol, I completely forgot about that one :D
    6. Ralle
      Ralle
      Not really, no. Should it?
    7. Rufus
      Rufus
      Thanks!
      I'm a little tired, but I might just be able to solve it all today! :)
      (Except for my own resources, and the ones that already have other moderators assigned.)
    8. KeepitMovinBaby
    9. KeepitMovinBaby
      KeepitMovinBaby
      Morning here :P
      Your avatar is Adventure time,isn't it?
    10. Ardenian
      Ardenian
      Aight, thank you!
    11. Ardenian
      Ardenian
      Hm, I will see..
      Thanks for the suggestion though, a function might be something I can use
    12. KeepitMovinBaby
      KeepitMovinBaby
      LoL!!
      Same Avatar! Nice X)
      Hey how are You? Doing well?
    13. Ardenian
      Ardenian
      Hm, dunno, makes variable manager messier, doesn't it.
    14. Ardenian
      Ardenian
      Yes, that's the best way I currently see to reduce import data, object data and global variables.

      By the way, how can I create constants in Jass ?
    15. Ardenian
      Ardenian
      Yup, that works for effects, but not for models with pathing, sadly.

      That's the reason I need to merge models, so I can play their animation/variation via an index.
    16. Ardenian
      Ardenian
      It requires me to re-write it to consider each unit type, doesn't it ?
    17. Ardenian
      Ardenian
      Yup, due to variety reasons.
      Example: A wall unit. To not make everything look the same, I would have to create variations
      and in the best case they would all be within one model.
    18. Wietlol
      Wietlol
      No it wasnt... I guess that is one of those Xonok jokes that I fail to see.
    19. Wietlol
      Wietlol
      I dont get it.
    20. Wietlol
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  • About

    Birthday:
    August 18
    Occupation:
    Research and Development Engineer
    Current Project:
    https://github.com/Protolord?tab=repositories
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Undead
    Favorite Organization/Clan:
    Cult of the Damned
    Steam:
    http://steamcommunity.com/id/Protolord
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