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Flux
Last Activity:
Jan 24, 2019
Joined:
Feb 6, 2014
Messages:
2,333
Media:
1
Albums:
3

Awarded Medals 2

Birthday:
August 18
Occupation:
Research and Development Engineer

Flux

Well-Known Member

Flux was last seen:
Jan 24, 2019
    1. morbent
      morbent
      I should start reading those rep comments more often, gave me a good laugh :cgrin: You guys really won't stop bugging me about this won't you...
    2. boyls187
      boyls187
    3. KILLCIDE
      KILLCIDE
      I will play around with it (: I'll let you know when I run into problems! Thank yooou.
    4. KILLCIDE
      KILLCIDE
      Hmm doesn't seem to be working?
      [STABLE][IMG][/STABLE]

      Also, is it possible to revert to the original model so that it's not so high by default?
    5. KILLCIDE
      KILLCIDE
      Wow that sounds amazing O.O if you can do that, go for it !
    6. jopi
      jopi
      ok so when you place invisible platforms on top of a not perfecly flat piece of terrain the platform will have the height of the average height of the area it covers (or something like this, actually this doesn't matter) but if the ground is not flat, there where the platform ends any unit walking from normal ground onto the platform or vice versa will snap around strangely. Thats why you lower them into the ground. You first create the terrain only with the raise/lower tool. The platforms are only placed to apply their cliff level to the area they're placed. To Maintain any changes in the terrain you made with raise/lower (e.g. small hills that do not mean to be a new height level) you need to make the visible terrain the actual thing the units walk on, you have to lower the platforms into the ground so they do not actually walk on the platform but on the normal terrain. The thing is, that the platforms cliff level is still applied even if the normal terrain is above the platform. Hope this makes it a bit more clear
    7. KILLCIDE
      KILLCIDE
      I'll send you a private message !
    8. KILLCIDE
      KILLCIDE
      I'm in no rush to get it done xP diiid you want to do it or no?
    9. KILLCIDE
      KILLCIDE
      I neeeeeed help with the possibility of it turning into a request xD
    10. KILLCIDE
      KILLCIDE
      Fluuuuuuuuuuuuxx
    11. jonbon29
      jonbon29
      How you doin buddy? :ogre_haosis:
    12. Ralle
      Ralle
      Not like it's a one time event, but sure.
    13. Winimasker
      Winimasker
      Oh! I didn't notice that. :)
    14. Winimasker
      Winimasker
    15. Dr Super Good
      Dr Super Good
      Could be faulty Wireless card in the device. Specifically if the transmit/receive circuitry is not functioning correctly then signal to noise ratio decreases so transfer rates have to decrease or many retransmits may occur.

      If possible try connecting the device to the router with an Ethernet cable. When using the wired connection if the latency disappears then it is related to the wireless in some way. This would not mean necessarily that the wireless adapter on the device is defective but it would provide evidence to such a statement.
    16. KILLCIDE
      KILLCIDE
      I will get back to you if I run into something (: thank you
    17. KILLCIDE
      KILLCIDE
      I'm currently using these resources in my project. As you can see, two of the models have 3 different stages (Normal -> Stage 1 -> Stage 2). What do you suggest I do if I wanted to switch between these stages, which are just different animations for the model?
      Create a different unit-type for each stage. Everytime the stage before it dies, quickly replace it with the next stage.
      Base the different stages on the current health of the unit (ex: if the wall has 60% HP, play animation for stage 1).
    18. KILLCIDE
      KILLCIDE
      Heey Flux! Mind if I ask you a question?
    19. Ralle
      Ralle
      Negative reputation is technically not a punishment anymore, an infraction is. Negative reputation is just a privilege I have given myself to deal out as I see fit.
    20. StoPCampinGn00b
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  • About

    Birthday:
    August 18
    Occupation:
    Research and Development Engineer
    Current Project:
    https://github.com/Protolord?tab=repositories
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Undead
    Favorite Organization/Clan:
    Cult of the Damned
    Steam:
    http://steamcommunity.com/id/Protolord
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