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Fingolfin
Last Activity:
Nov 13, 2019 at 12:47 PM
Joined:
Jan 11, 2009
Messages:
3,192
Albums:
1
Birthday:
Feb 23, 1991 (Age: 28)
Location:
Gothenburg, Sweden
Occupation:
VR Game Developer

Fingolfin

Well-Known Member, 28, from Gothenburg, Sweden

Fingolfin was last seen:
Nov 13, 2019 at 12:47 PM
    1. Mechanical Man
      Mechanical Man
      Mighty Russia beat Sweden :D
    2. Hebert09
      Hebert09
      Your gonna like what I did with the ladders, will keep that a surprise. Optimizing stairs too by making an alpha ramp with low poly. I place it with the normal stairs and turn walkable off on stairs. So it's an invisible ramp that is same size/shape but a ramp instead of stairs to be easier on the engine. Should smoothen it up a lot.

      Edit 09/03: Released 1.4
    3. Hebert09
      Hebert09
      Released the update. New way to change views is by using View Changer in top left. U can easily select the view changer by typing v into the chat and hitting enter. Lemme know what you think man!

      Edit: Released another update v1.3. It focuses on getting fps up by having a little less uruks spawned each time but much less on the field over time. You should now see a steady flow instead of mass's, especially over time. Doubled the points you receive as well bc there are less uruks. But fps seemed to be more constant and steady.
    4. shamanw_100
      shamanw_100
      ok, i just want to put a highelf villager (female) in your map(world in flames) like a healer and then save it but i still cant can you do it for me pls.
    5. Hebert09
      Hebert09
      Got the gate Retextured. Hope thats still okay with you.

      Edit: 8/25 - Trying out some new textures on the wall walkways. This look to bland to you? I like the flow from one to the next better but it seems a little to bland for me. Heres another shot. Oh and PS i love the veterancy idea you have for your new map. sounds legit. Some advice for that would be move the badge so its hovering over the shoulder of the unit. Attach to chest and move your patch models around in 3ds to get it right so it wont fuck with the buffs. Or origin if you want it static. Hows work going on it btw?
    6. IcemanBo
      IcemanBo
    7. Sephalo
      Sephalo
    8. Hebert09
      Hebert09
      Hey fin hope all is well. Wanted to let you know im progressing on the deeping wall explosion. Instead of meshing out the deeping wall into chunks (near impossible) i decided to make a group of about 8 chunks of wall in different shapes and sizes. I used the middle wall as a template for knowing how big/small and the placement. I then animated them into an explosion. Gotta say it looks pretty cool. I put one in for some screenshots here, and here. Tough part was getting them to land on the ground bc that deeping wall is sunk into the terrain a lot haha. Now that i have the model in and animated i can put a couple of them hidden in the middle of deeping wall at different sizes too. Will play around with that more tm.
    9. Hebert09
      Hebert09
      A fresh install of 3ds max 2015. Then I followed the neodex instructions as best as possible and it worked. I now have neodex on 2015 which has proven to solve a lot of the issues I was having.
    10. Hebert09
      Hebert09
      My animation finally exports correctly. Got the boards on front gate done, now to figure something out for blowing up the deeping wall.
    11. Hebert09
      Hebert09
      What you think of the new banner? Its just a slightly modified banner from wc3. Couple animation adjustments and model adjustments and its in. Should be useful.

      Edit: Also added a new Pole Banner. It uses the same animation and textures already in so the file size is only around 15 kb. Also made it so the deeping wall door opens/closes when units go to it vice versa. Tough part was not getting the animation to loop every single unit that entered but i figured it out, makes for a cool effect.
    12. shamanw_100
      shamanw_100
      ok, i just want to put a highelf villager (female) in your map(world in flames) like a healer and then save it but i still cant can you do it for me pls.
    13. Pinzu
      Pinzu
      Hey, hows the map going? Sadly I haven't able to host it as often recently and when I do hard to get it started.

      I wanted to ask you, if you've got a "dialog system" and if so how does it work? I don't want to create triggers for every specific dialog button, just attach it to the dialog and event like when you attach spells to a generic event.
    14. apcrabnightlive
      apcrabnightlive
      Well that would be great! But how about World Domination will you continue with WD?
    15. apcrabnightlive
      apcrabnightlive
      It seems interesting but in what era are you planning to if you've already thought about that?
      I'll wait for the development.
    16. apcrabnightlive
      apcrabnightlive
      It's okay I understand considering the difficulty of this map I know how hard the AI to make there is a lot of things to consider like transports, usage of airplanes and carriers.
      About the multiboard issue it might be a bug but it's no big deal for some.

      I hope you continue developing World Domination, it is also a good game but I really like how you develop World in Flames. :thumbs_up:
    17. apcrabnightlive
      apcrabnightlive
      Hello there. I've played your World of Flames it was great and I like how you manage to command multiple units but are you planning on adding AI in it? or any further updates to WoF?
      I've though if you could use how you manage your army in World Domination with WoF. But I though if you're aiming in other form of gameplay.

      Edit: I noticed that when I save the game and play it later the multiboard disappear. Is it always like that?
      Aircrafts can't damage buildings when their hitpoints is 240 and below.

      Edit2: I've played Imperial Japan and when I toggle auto-launch to aircrafts they keep going to this place.

      [IMG]
      [IMG]
    18. Hebert09
      Hebert09
      Thanks man i really appreciate the feedback. The heros/abilities are next on my agenda. Ik they get boring and are too vanilla. Going to rework some of the sound clips to be shorter, especially the aragorn and gimli one. This should give me some room to import more spells and gameplay features. I just wanted to get a stable version out and get some feedback with it so thankyou. I def want to check out that zoom thing as the zoom pisses me off the most with it haha. Will hit you up soon for more info on that.

      Edit: Also on a side note, is there any way to block vision for users along the cliffsides without them turning black, maybe a region trigger?
    19. Hebert09
      Hebert09
      Decided to get a release out there so i can get some performance feedback etc. Let me know what you think.
    20. Hebert09
      Hebert09
      Finally got the fog system figured out so that it actually looks like nighttime, gotta say it adds to the effect of the map a lot. Trying some things out to give the lightning a flash now will see how that goes. Ever get a chance to test it out?

      Edit: 08/05 - New night darkness. and The new flash.
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  • About

    Birthday:
    Feb 23, 1991 (Age: 28)
    Location:
    Gothenburg, Sweden
    Occupation:
    VR Game Developer
    Current Project:
    World Domination
    WarCraft 3 Account:
    I_Love_Cat
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Old Gods
    Favorite Organization/Clan:
    Scarlet Crusade

    Signature

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