Recent content by Fakuspakus

  1. Fakuspakus

    [General] Problem with channeling spell from item.

    Problem: Ability 1: (Item Ability: False), id: "spiritlink" (Current order of Caster) Equal to (Order(spiritlink)) this returns true but for Ability 2 which is literally copy of previous Ability it returns false, only difference is that its used in a item and Item Ability is set True. So if I...
  2. Fakuspakus

    [General] Where can I find backup file of last test map?

    I tried looking in wc3 folder, documents and appdata/local/temp. It's nowhere to be found Amount of work lost is so huge, just thinking about redoing everything makes me want to stop working on this map completely. :( General Preferences/Copied map file: "backup" Wc3 is not installed on my...
  3. Fakuspakus

    [General] Cloud abilitiy affects allied units that are not Player 1

    I have ability which creates dummy who then casts cloud at target location, problem is that it affects allied units (DOESN'T target allied units if player 1 uses it) Targets allowed are : Enemy, Ground I found posts with similar problem but they just recommend triggering whole spell, any way...
  4. Fakuspakus

    [General] AOE damage upon death ability doesn't trigger on allied units?

    That was my first idea but I am trying to avoid this method since I already got tons of periodic checkers in my map. Yeah, thats my bad. My reasoning was that it would complicate things more since I just needed to know how to make mine explode when allies touch it.
  5. Fakuspakus

    [General] AOE damage upon death ability doesn't trigger on allied units?

    I am not sure what I am supposed to see in this map test, I think you misunderstood me. I was creating Healing Rune which heals first ally who comes in range, I wanted to use AoE mine ability to do that but its hard coded it seems. I fixed my issue with damage engine, Rune attack nearby units...
  6. Fakuspakus

    [General] AOE damage upon death ability doesn't trigger on allied units?

    That would work only if enemy unit stepped on trap and allies were nearby, I want it to trigger on allied units too. (Ally steps on trap=explosion)
  7. Fakuspakus

    [General] AOE damage upon death ability doesn't trigger on allied units?

    Is this some hard coded stuff? I already tried many combinations of targets allowed in object data (player units, friend, allied) and it still doesn't work as I want it to.
  8. Fakuspakus

    [General] Sound stopped working out of nowhere

    I am using Horn of Cenarius sound in my map Sound - Play TheHornOfCenarius <gen> It played properly untill something broke... I tried reimporting it and also playing it as first trigger that runs in my map and it still doesn't work.
  9. Fakuspakus

    [Crash] WC3 crashes after quitting from map

    I made mistake while posting trigger, last line of StartSound is not there. My description is pretty short it doesnt exceed nomal length for sure. Is there a list of things that are potential problem for crash on map exit? (Checked some other posts, its not imports in my case - only empty...
  10. Fakuspakus

    [Crash] WC3 crashes after quitting from map

    Whenever someone quits from Scoreboard screen or alr+f4 game seems to crash (without giving error, just freezes on black screen) I am pretty sure I am removing every leak from unit/player groups, special effect and location. What else should I look for? Things that I have in my map but unsure...
  11. Fakuspakus

    [General] Skillshot in cone

    I want my hero to throw 3 projectiles in a cone, something like this: I tried doing it like this: If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Or - Any (Conditions) are true Conditions And - All (Conditions)...
  12. Fakuspakus

    [General] Attack Range(ua1m) is actually missle art?

    Unit - Set Unit: (Triggering unit)'s Weapon Real Field: Attack Range ('ua1m')at Index:0 to Value: 1600.00 I never noticed those 'Unit - Set trigger' before, are they new? I tried to change my units attack range with it and it doesn't work, I checked object data and 'ua1m' is refrence to missle...
  13. Fakuspakus

    [General] Alternative to local casters and waits?

    I thought that declaring caster as local unit makes it MUI even if trigger has waits.
  14. Fakuspakus

    [General] Alternative to local casters and waits?

    Perhaps that example was too simple, how about this one?: Tormented Soul Start Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Chaser spell Actions Custom script: local unit udg_Caster Custom script...
  15. Fakuspakus

    [General] Alternative to local casters and waits?

    Example: Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Spell1 Actions Custom script: local unit udg_tempUnit Set tempUnit = (Triggering unit) Unit - Set Unit: tempUnit's Real Field: Animation - Run...
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