Ability 1: (Item Ability: False), id: "spiritlink"
(Current order of Caster) Equal to (Order(spiritlink))
this returns true
but for Ability 2 which is literally copy of previous Ability it returns false, only difference is that its used in a item and Item Ability is set True.
So if I...
I tried looking in wc3 folder, documents and appdata/local/temp. It's nowhere to be found
Amount of work lost is so huge, just thinking about redoing everything makes me want to stop working on this map completely. :(
General Preferences/Copied map file: "backup"
Wc3 is not installed on my...
I have ability which creates dummy who then casts cloud at target location, problem is that it affects allied units (DOESN'T target allied units if player 1 uses it)
Targets allowed are : Enemy, Ground
I found posts with similar problem but they just recommend triggering whole spell, any way...
That was my first idea but I am trying to avoid this method since I already got tons of periodic checkers in my map.
Yeah, thats my bad.
My reasoning was that it would complicate things more since I just needed to know how to make mine explode when allies touch it.
I am not sure what I am supposed to see in this map test, I think you misunderstood me.
I was creating Healing Rune which heals first ally who comes in range, I wanted to use AoE mine ability to do that but its hard coded it seems.
I fixed my issue with damage engine, Rune attack nearby units...
I am using Horn of Cenarius sound in my map
Sound - Play TheHornOfCenarius <gen>
It played properly untill something broke...
I tried reimporting it and also playing it as first trigger that runs in my map and it still doesn't work.
I made mistake while posting trigger, last line of StartSound is not there.
My description is pretty short it doesnt exceed nomal length for sure.
Is there a list of things that are potential problem for crash on map exit?
(Checked some other posts, its not imports in my case - only empty...
Whenever someone quits from Scoreboard screen or alr+f4 game seems to crash (without giving error, just freezes on black screen)
I am pretty sure I am removing every leak from unit/player groups, special effect and location.
What else should I look for?
Things that I have in my map but unsure...
I want my hero to throw 3 projectiles in a cone, something like this:
I tried doing it like this:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
And - All (Conditions)...
Unit - Set Unit: (Triggering unit)'s Weapon Real Field: Attack Range ('ua1m')at Index:0 to Value: 1600.00
I never noticed those 'Unit - Set trigger' before, are they new?
I tried to change my units attack range with it and it doesn't work, I checked object data and 'ua1m' is refrence to missle...
Perhaps that example was too simple, how about this one?:
Tormented Soul Start
Unit - A unit Starts the effect of an ability
(Ability being cast) Equal to Chaser spell
Custom script: local unit udg_Caster
Unit - A unit Begins casting an ability
(Ability being cast) Equal to Spell1
Custom script: local unit udg_tempUnit
Set tempUnit = (Triggering unit)
Unit - Set Unit: tempUnit's Real Field: Animation - Run...