I'm back after a long break on wc3, and i found a game i liked a lot years ago : ragos ORPG.
I'm looking for players to clear it (this time :p)
Lasts maps are damn hard, and since i've never been able to clear the whole game, here i am !
Let me know if you're interested, you can be new to ragos...
I'm using only GUI atm. I'll seriously have to learn Jass -.-"
Thx for the way to check leaks, but i must admit that'll take a lot of time for each trigger !
I thaught a trigger could check it, or just a prog :/
Anyway, thx for answers !
Yes, i was using a handle count.
So even if it's rising, this doesn't mean i have leaks ? (missunderstood the Debugging post then)
Is having a high handle count a problem for a map ?
And, is there any other way to check if my map has leaks ?
Thaught about it, but it makes everything much harder, as i use many GroupTemp in my spells...
And tryed it : still leaking.
I must missunderstand something, checking over and over tutos but i don't get it -.-"
Hi, you can change hero's icon on minimap by a custom model via interface settings. ( Icon - Minimap heroes)
If the hero dies it'll fade itself, so you have to make a trigger for this. (Might be possible, as i only use GUI i didn't find how to :p)
Maybe changing another icon model, like gold's...
Thanks Maker, but i know there are other leaks in my maps :p
I mean i will fix these ones after, as at the moment the ones with the 0.03 sec event are the more important ! (So : the trigger i linked at the begining of the post : H Demo follow)
Hope i didn't missunderstand you.
Oh i see ! Thanks, really didn't know for leaks, ill add custom script to make them null everywhere so :p
Same for interger A, gonna change triggers using it.
But at the moment the most important thing is to clear leaks from this trigger, imo, as running every 0.03sec, it makes huge lags ...
First of all : thanks for taking time to answer.
@death : I'm 100% sure this trigger leaks, as before : no leak, then turning it on : a lot of leaks. (i use http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/debugging-188204/ post's method to check leaks).
For interger A, you...
Hi, i'm wondering why my trigger is leaking, as i'm destroying groups and locations. Is it the fact i use "Unit-type" in my conditions ?
H Demo follow
For each (Integer A) from 1 to 10, do (Actions)
Boucle - Actions...
I found the post :
And... Well... I have huge leaks... Even if i checked every trigger -.-"
So... Let's check again !
Anyway thanks for infos about IDs !