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eleljrk
Last Activity:
Jul 20, 2014
Joined:
Aug 27, 2009
Messages:
461
Home Page:
Location:
I'm your dad, you should know!
Occupation:
I get paid for many things..

eleljrk

Godlike, from I'm your dad, you should know!

eleljrk was last seen:
Jul 20, 2014
    1. Misha
      Misha
      The camera work is excellent ^^
      only one thing... That LULZ angle from above on the green force ^^ would you make it closer to the ground? or maybe make the cams there look from the frog's perspective/aka underneath-to-up at the green force? finish that one and though shall be rewarded ^^
    2. Diehard@Azeroth
      Diehard@Azeroth
      np mate, btw i just added an initial velocity for the acceleration system, you know the procedure... :P but it makes it look more realistic so ^^:P
    3. Diehard@Azeroth
      Diehard@Azeroth
    4. Diehard@Azeroth
      Diehard@Azeroth
      Tool Pallette > Terrain Pallette > check off "Apply Height: Raise" :P
    5. Diehard@Azeroth
      Diehard@Azeroth
      terrain > rise lul :P XOXOXOXXOOXO :PPPPPPPPPPPPPP
    6. Diehard@Azeroth
      Diehard@Azeroth
      oh yea if its too high the unit deaccelerates too much so it wont be able to go over that place, but u can go around diff places with little to no height difference and then go to that place, try it )
    7. Diehard@Azeroth
      Diehard@Azeroth
      oh yea man its unmovable cus the difference in height is too large that the unit cannot run up the hill, you would need to decrease the variable "gravity" in the globals section of the JASS script, it says, "private constant real gravity = -9.81", increase the -9.81 to -6 or something like that, but as long as its a negative number and less than 0. itll decrease the rate of acceleration/deacceleration.
    8. Diehard@Azeroth
      Diehard@Azeroth
      heh, hey man, what do u mean by unmovable cliff :P
    9. Diehard@Azeroth
      Diehard@Azeroth
      ok man il do it after then, umm i have a final request for u tho: yep you guessed it, DL again, made new update lol! thing is that i added a different method of movement for the drag, so that units can attack, but only problem is that i need to take into account the default movement speed of the unit so that it works correctly with the acceleration of drag, and not the new movement speed of the unit; >_> il make it up to you one day! X_X

      anyways bro, just place the rifleman on the tip of the high peak, then youll see how acceleration of the drag performs, if u like it good, but if u want it to be another way just pm me or post a visitors message, it also increases when the unit moves cus the overall velocity increases
    10. Diehard@Azeroth
      Diehard@Azeroth
      yea man il try to do the run system someday, gotta review my physics test, cus i got 40% on it; how ironic... lmao, and i thought i loved and was good at physics, sad thing is we were doign vectors too! atleast tommorow il be able to receive it back
    11. Diehard@Azeroth
      Diehard@Azeroth
      err sorry man, i just found a leak in my system >_< i fixed it anyways, it was from the boolexpr if u know what htat is meh >_> feels much smoother now tho
    12. Diehard@Azeroth
      Diehard@Azeroth
      hey man i improved coding very slightly, since there isnt much to improve, btw do u want that 'run' system to be made? thanks for providing motivation for me to actually update the system xP also i made it possible for units to be attacked while being dragged.
    13. Billy the Cat
      Billy the Cat
      You can delete them? :O
      Well sure :P
    14. Dark_hunter4
      Dark_hunter4
      I'll get rep in time, hopefully. But again thank you.
    15. Dark_hunter4
      Dark_hunter4
      Lol thanks for the rep, though its not necessary ;)
    16. Anachron
      Anachron
      Maybe you are doing it wrong?

      Anyway, SHEESH, have a nice day.
    17. Anachron
      Anachron
      Cool, the avatar is funny ;D :P
    18. Wolfe
      Wolfe
      Looks like you might need to handle this on your own, my WE crashes each time I attempt to access it. I am going to re-install, hopefully that works. My hopes are not high though.
    19. raid1000
      raid1000
      cool avatar :P
    20. Aspard
      Aspard
      He isn't my friend definetily. He is just a user of the russian modmaking site. Don't you think all of you here are my friends? Even those, who upload their spells or maps for the first time and have about three posts on forums? :P The same to him. We "live" on one forum, but don't communicate at all: so that's why I've asked you to credit him, otherwise this problem could be solved much easily. :P

      I'll think about the idea of asking him for permission about posting here the translation of his system, but I'm not sure about it, cause, you see, that's our, russian, mentality: most of us hate Hive at the same rate as you here hate "those talented russians" :)
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  • About

    Home Page:
    http://LiteHQ.com
    Location:
    I'm your dad, you should know!
    Occupation:
    I get paid for many things..
    Current Project:
    Bah.. Check signature, I'm sure you find something there.
    WarCraft 3 Account:
    eleljrk
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Gnome
    Favorite Organization/Clan:
    Sentinels
    I'm me.. Shocking, I know.

    Why did I sign up for HiveWorkShop.com?.. Bunnies of course!

    Signature

    Yeah... Mmmzh...
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