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dtnmang
Last Activity:
Aug 18, 2019 at 1:13 AM
Joined:
Apr 20, 2010
Messages:
404

Following 1

Birthday:
April 1

dtnmang

WC3 modding relapse

Does anyone have problems with imported textures bigger than 256x256 in 1.29? Feb 27, 2018

dtnmang was last seen:
Viewing thread Tolkien Elf Heroes (War of the Ring), Aug 18, 2019 at 1:13 AM
    1. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    2. dtnmang
      dtnmang
      Does anyone have problems with imported textures bigger than 256x256 in 1.29?
    3. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    4. jonbon29
      jonbon29
      Hi there dtnmang, I was wondering if you can make a red version of your phase disruptor missile?
      1. View previous comments...
      2. jonbon29
        jonbon29
        Ah thanks for replying dude. I still need your permission to edit your model though :)
        Dec 13, 2016
      3. KILLCIDE
        KILLCIDE
        "You can ask the folks at the Hive's Simple Edit Resources Thread to do that, I'm sure they'll be able to do it since it's very simple." is an obvious consent :P
        Dec 13, 2016
      4. jonbon29
        jonbon29
        Yeah, that's what I'm thinking hahahaha. Thanks guys :D
        Dec 21, 2016
    5. Misha
      Misha
      I've been thinking.. could you maybe try yourself in creating a 'protoss damage sfx' ? ya know, same like the fires that normal war3 building burn with, yet pretty different. sure they should have some small blue flames to them, but the main thing with protoss is the small arcs of lightning that grow bigger with more damage, and also, they're less obnoxious than any of the war3 building fires :b
      1. dtnmang
        dtnmang
        Do you mean the protoss building damage sprites from SC2? Then I'll probably need an animation of what they look like. Because I only played the original SC and BW :p
        Jun 27, 2016
      2. Misha
        Misha
        well, sc2 protoss building do not have as much of an effect, so it should be to you to experiment a bit and make it like in sc1, with lightning elements , but make it way less overwhelming than war3 fires. take a look at fire models that war3 uses
        Jun 27, 2016
    6. Misha
      Misha
      heyo, could you bundle in all your trapdoors/hatches to one?
      1. View previous comments...
      2. Misha
        Misha
        i think it's all 'drag and drop everything related in one place'
        Jun 22, 2016
      3. dtnmang
        dtnmang
        I've bundled all into one file, you can remove the other links now
        Jun 22, 2016
      4. Misha
        Misha
        yup, i did :)
        Jun 22, 2016
    7. Skyfira
      Skyfira
      1. View previous comments...
      2. dtnmang
        dtnmang
        Yes. Since the Root bone is on the highest level of hierarchy, its rotation/translation/scaling will affect every child bone it has.
        Jun 21, 2016
      3. Skyfira
        Skyfira
        Jun 21, 2016
      4. Skyfira
        Skyfira
        Actually I figured out a workaround, Instead of scaling down the model I just scaled up all the attachment points as that was the reason I wanted the model to be smaller. Scaling up the attachment points basically solved the problem I had.
        Jun 21, 2016
    8. Misha
      Misha
      hey, tell me, what's the difference between the two phase disruptor missile models you posted?
      or can i freely delete one?
      1. dtnmang
        dtnmang
        Yes, delete the earlier one, because it was a dupe I uploaded by mistake.
        Jun 20, 2016
      2. Misha
        Misha
        done, if you haven't received the message
        Jun 20, 2016
    9. dtnmang
      dtnmang
      Thanks for the clarification. The applications of WC3's attack types/damage types were a special kind of mindfuck.
    10. Bribe
      Bribe
      That is correct.
    11. Bribe
      Bribe
      It depends on whether or not you specified the attack type as "normal" (spell) or chaos/pierce/melee/etc (attack).
    12. Bribe
      Bribe
      Considering those units are supposed to have the Locust ability, they will be excluded.
    13. JesusHipster
      JesusHipster
      no clue mate
    14. JesusHipster
      JesusHipster
      I'm not aware of its existence. 1.40 is beta by itself it's (even more) unstable when it comes to animation work but functions better with mesh. If there is .41 it might be awfully bugged.
    15. JesusHipster
      JesusHipster
      It's practically useless. Stick to classic 1.39 for mesh and .40 for animations.
      1. View previous comments...
      2. Kyrbi0
        Kyrbi0
        Huh. I appear to only have v1.40; where can I get v1.39? I (basically) don't animate...
        Jun 21, 2016
      3. dtnmang
        Jun 21, 2016
      4. Kyrbi0
        Kyrbi0
        and/or an English translation; all mine are full of "aaaaaeeeeieieiiieiiaiaee"
        Jun 21, 2016
    16. SeedinAethyr
      SeedinAethyr
      Happy Birthday! (Happy Birthday!)



      <span style="font-size: 12px">Here is a cake.</span>

      . . . ., ., ., .,. . . . .
      . . .__|__|__|__|__ . . .
      . . .|~~::~~~~::~~| . . .
      . . .|~!!~~~~~~!!~| . . .
      . . .|<(><)><(><)>| . . .
      . . .|}{}{}{}{}{}{| . . .
      _________________________

      <span style="font-size: 12px">Here is your present.</span>

      . . . . . . .\ &&& /. . . . . . .
      . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
      |~~~~~|~~~~|~~~~~|
      |~'0~0'~|~~~~|~'0~0'~|
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      |~'0~0'~|~~~~|~'0~0'~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~~~~~|~~~~|~~~~~|
      <span style="font-size: 9px">┬ęSeedinAethyr 2016</span>
    17. Ezekiel12
      Ezekiel12
      ----------
      Animated textures do work, but in a buggy way. Having a multi-layer material with one animated texture will result in either no layer moving or all layers moving, based on position of the animated layer.
      And texture masking is the technique of making only a certain part of a texture affected by texture manipulation.
      Imagine you want to paint letters on the wall, but you have only a spray can, so what do you do? You cover the wall with a plate that has letters for holes, and you spray over that plate to get letters on wall, and paint doesn't touch the parts of the wall that are covered by plate. That's how texture masking works.
      ----------
      Hm I kind of get it but that's a whole new graphical feature for a rather small gain I think..
    18. DracoL1ch
      DracoL1ch
      tresdint isn't copied from dota2 and follow default rules of "apply max AS and lifesteal for single attack"
    19. SeedinAethyr
      SeedinAethyr
      Happy Birthday! (Happy Birthday!)



      <span style="font-size: 12px">Here is a cake.</span>

      . . . ., ., ., .,. . . . .
      . . .__|__|__|__|__ . . .
      . . .|~~::~~~~::~~| . . .
      . . .|~!!~~~~~~!!~| . . .
      . . .|<(><)><(><)>| . . .
      . . .|}{}{}{}{}{}{| . . .
      _________________________

      <span style="font-size: 12px">Here is your present.</span>

      . . . . . . .\ &&& /. . . . . . .
      . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
      |~~~~~|~~~~|~~~~~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~~~~~|~~~~|~~~~~|
      |~~~~~|~~~~|~~~~~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~'0~0'~|~~~~|~'0~0'~|
      |~~~~~|~~~~|~~~~~|
    20. SeedinAethyr
      SeedinAethyr
      Happy Birthday!



      <span style="font-size: 12px">Here is a cake.</span>

      . . . ., ., ., .,. . . . .
      . . .__|__|__|__|__ . . .
      . . .|~~::~~~~::~~| . . .
      . . .|~!!~~~~~~!!~| . . .
      . . .|<(><)><(><)>| . . .
      . . .|}{}{}{}{}{}{| . . .
      _________________________
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  • About

    Birthday:
    April 1
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Kirin Tor
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