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dtnmang
Last Activity:
Feb 20, 2021 at 6:14 AM
Joined:
Apr 20, 2010
Messages:
562
Gender:
Male
Birthday:
April 1

dtnmang

Well-Known Member, Male

Sometimes I feel very paranoid about my models that they aren't polished enough that I'll try to fix problems that aren't there. Oct 30, 2020

dtnmang was last seen:
Feb 20, 2021 at 6:14 AM
    1. dtnmang
      dtnmang
      Sometimes I feel very paranoid about my models that they aren't polished enough that I'll try to fix problems that aren't there.
      1. deepstrasz
        deepstrasz
        That's how it is with art or stuff you do. You always think it's never there but then it will never be there if you don't let it go.
        Oct 30, 2020
    2. dtnmang
      dtnmang
      Red is sus
      1. MyPad
        MyPad
        Red is not an Impostor.
        An Impostor remains
        Oct 17, 2020
      2. dtnmang
        dtnmang
        Red has been Imposter in 4 of my last 5 games. Very sus
        Oct 17, 2020
      3. MyPad
        MyPad
        That's unfortunate.
        Oct 17, 2020
    3. dtnmang
      dtnmang
      clown world
    4. deepstrasz
      deepstrasz
      Saw you uploaded your favourite character :P
    5. deepstrasz
      deepstrasz
      Hey, lol, no need to rep.
      Thanks for changing the preview image.
    6. Lord-of-Tuk
      Lord-of-Tuk
      Hello. Can you create foot version of samurai-cavalry created by famous black_stun? And maybe samurai versions of foot troops (spearman, archer and musketman). This can be very useful in maps about Japan.
      1. dtnmang
        dtnmang
        Perhaps one day I will..
        Oct 9, 2020
    7. deepstrasz
      deepstrasz
      Lol, what's that image? What's with that writing under it? You should crop it or something.
      1. dtnmang
        dtnmang
        Dec 11, 2019
      2. deepstrasz
        deepstrasz
        lol, but what's the relation to your image then?
        Dec 11, 2019
    8. dtnmang
      dtnmang
      Legends of the Secret War is now on HIVE!
    9. deepstrasz
      deepstrasz
      "Fixed visibility issues. For patch 1.31 version only."

      What about the lightning crash issue?
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        I don't think that's a fix. Some might do it accidentally or just will want to continue later and loading the game will result in a crash.
        Either try repairing it somehow by still using lightning triggers or as I've mentioned before by creating dummy units that cast finger of death on other dummy units. This way, the game won't crash but you can't change the colour of the lightning. It's either chain lightning, forked lightning, mana flare, aerial shackles or finger of death.
        Nov 12, 2019
      3. dtnmang
        dtnmang
        I tried before, Finger of death or other lightning spells can't be cast on dummy units because there is nothing to click on.
        Nov 12, 2019
      4. deepstrasz
        deepstrasz
        !?
        I did it for a map of mine.
        You make invisible units and order them to cast finger of death on each other.
        Make them invulnerable. Don't add Locust. Make them flying too.
        Nov 12, 2019
    10. deepstrasz
      deepstrasz
    11. deepstrasz
      deepstrasz
      Are you gonna rip more Blizz games models? Variants and such?
      1. dtnmang
        dtnmang
        Ah, I don't know for sure. The problem isn't finding models, it's finding the will to rip.
        Oct 14, 2019
      2. deepstrasz
        Oct 14, 2019
    12. deepstrasz
    13. dtnmang
      dtnmang
      Gonna move to the next project. This one will be manageable this time.
      1. FeelsGoodMan
        FeelsGoodMan
        What was the previous one?
        Oct 1, 2019
      2. dtnmang
        dtnmang
        Just check out my map in the Maps section :D
        Oct 1, 2019
      3. FeelsGoodMan
        FeelsGoodMan
        Ohh by your wording I thought you gave up :p
        Oct 1, 2019
    14. deepstrasz
      deepstrasz
      Any way to edit (move/rotate) nodes/vertices during animations?
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        The way to do it is by creating new bones and assigning selected vertices to them so you can rotate/move those bones in the animation editor but it's annoying to create so many bones.
        Sep 23, 2019
      3. dtnmang
        dtnmang
        I think it's a good idea to start by opening some simple WC3 models such as the Footman to see how the bones are vertices are linked together to make sense.
        You might be shocked though, to hear that I have never animated a sequence. Porting animation yes, but animating something from scratch no. Just warning you in advance bc if we keep talking I will inevitably say something I've no idea about. Have you tried asking the resident modelers in Hive?
        Sep 23, 2019
      4. deepstrasz
        deepstrasz
        :D I'm only doing easy animation edits, moving some limb here and there, rotating it, noting special.
        Now, I'm trying to port the frost wyrm attack on a chicken! :D
        Sep 23, 2019
    15. dtnmang
      dtnmang
      AAAAAAAAAAAAAAAAAAAA
    16. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    17. dtnmang
      dtnmang
      Does anyone have problems with imported textures bigger than 256x256 in 1.29?
    18. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    19. jonbon29
      jonbon29
      Hi there dtnmang, I was wondering if you can make a red version of your phase disruptor missile?
      1. View previous comments...
      2. jonbon29
        jonbon29
        Ah thanks for replying dude. I still need your permission to edit your model though :)
        Dec 13, 2016
      3. KILLCIDE
        KILLCIDE
        "You can ask the folks at the Hive's Simple Edit Resources Thread to do that, I'm sure they'll be able to do it since it's very simple." is an obvious consent :P
        Dec 13, 2016
      4. jonbon29
        jonbon29
        Yeah, that's what I'm thinking hahahaha. Thanks guys :D
        Dec 21, 2016
    20. Misha
      Misha
      I've been thinking.. could you maybe try yourself in creating a 'protoss damage sfx' ? ya know, same like the fires that normal war3 building burn with, yet pretty different. sure they should have some small blue flames to them, but the main thing with protoss is the small arcs of lightning that grow bigger with more damage, and also, they're less obnoxious than any of the war3 building fires :b
      1. dtnmang
        dtnmang
        Do you mean the protoss building damage sprites from SC2? Then I'll probably need an animation of what they look like. Because I only played the original SC and BW :p
        Jun 27, 2016
      2. Misha
        Misha
        well, sc2 protoss building do not have as much of an effect, so it should be to you to experiment a bit and make it like in sc1, with lightning elements , but make it way less overwhelming than war3 fires. take a look at fire models that war3 uses
        Jun 27, 2016
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  • About

    Gender:
    Male
    Birthday:
    April 1
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Kirin Tor

    Signature

    That wasn't very cash money of you.
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