1. Head to the 33rd Modeling Contest Poll and drink to your heart's desire.
    Dismiss Notice
  2. Choose your means of doom in the 17th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  4. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  5. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  6. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
Doomlord
Last Activity:
Apr 5, 2016
Joined:
Dec 15, 2011
Messages:
1,150
Albums:
4

Awarded Medals 1

Birthday:
Sep 3, 1995 (Age: 25)
Location:
HCM City, Vietnam
Occupation:
Student

Doomlord

Your Friendly Dark Moose, 25, from HCM City, Vietnam

Doomlord was last seen:
Apr 5, 2016
    1. Sin'dorei300
      Sin'dorei300
      Happy Birthday! :)
    2. StoPCampinGn00b
      StoPCampinGn00b
      Doomlord, [IMG]
    3. Dat-C3
      Dat-C3
      Great systems by the way, hope to see more from you. Your an awesome mapmaking moose.
    4. Dat-C3
      Dat-C3
      Could you help me out and update your custom stat system mainly concerning a bag system addition as well being able to take gems out of the sockets? By the way how do I add more socket options? An easy way to make 10-20 or even below 10 sockets? Basically can I create or reduce socket limits per item?
    5. Roland
      Roland
      Hey, I just spoke to Frankster, We had a friendship again :) Send me a Friend request so you can Reply~ Thanks man!
    6. doomhammer99
      doomhammer99
      we meet again BROTHER :D
    7. dhguardianes
    8. MasterTrainer
      MasterTrainer
      So I remembered that last year I was all up and about using your CSS then I suddenly stopped using it. I just recently went back to the very same thing and I sadly returned back to being a JASS monkey.
    9. morbent
      morbent
      heyz friendly dark moose ^^
    10. Pourquoi
      Pourquoi
      Sao bây giờ không thấy on trên Skype thế? Có vấn đề gì không?
    11. dhguardianes
      dhguardianes
      chào e mấy bửa nay khỏe chứ?
    12. truongdzuy
      truongdzuy
      anh cho em FB phát :3 ... từ hồi 12 tới h chẳng có cửa làm map luôn, khi nào thi ĐH xg em add r chỉ giáo em vài phát JASS :3
    13. Pourquoi
      Pourquoi
      Sao bây giờ tải map FBF rồi mà chẳng thấy mấy cái text mới đâu cả, vẫn là cái đống cũ rích trên website chính thức thế?
    14. Daffa
      Daffa
      Mr Moose, just stepping by, remember old rep races we had? :p
    15. morbent
      morbent
      My Friendly Dark Moose ^^ How are you on this bright and sunny day :cgrin:?
    16. I_am_Death
      I_am_Death
      :v
      trêu cho dzui ấy mờ
    17. muzzel
      muzzel
    18. BPower
      BPower
      Hey, yeah I'm currently very busy and would have taken care of the DDR lib anytime this week. It looks good now :).
    19. PurgeandFire
      PurgeandFire
      Oh. That makes sense. It looks fine as it is now.
    20. PurgeandFire
      PurgeandFire
      When you call .deallocate(), nothing is cleared. It just frees the instance. So let's say you have this:
      struct A
      real a
      real b
      endstruct

      local A node = A.create()
      set node.a = 5
      set node.b = 6
      call node.destroy()
      call BJDebugMsg(I2S(node.a))
      call BJDebugMsg(I2S(node.b))
      It'll display "5" and "6". ;)

      Although, I'm not sure what the issue is in your case. Could you explain why it is a problem?
  • Loading...
  • Loading...
  • About

    Birthday:
    Sep 3, 1995 (Age: 25)
    Location:
    HCM City, Vietnam
    Occupation:
    Student
    Current Project:
    Forsaken Bastion's Fall
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Tauren
    Favorite Organization/Clan:
    Silver Hand
    Just your regular guy

    DotA, StarCraft, etc.

    Signature

    [​IMG]
  • Loading...
  • Loading...
  • Loading...