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DoomBlade's Recent Activity

  1. DoomBlade replied to the thread Mass Teleport to target of Casting Unit.

    This should never be used, it just eats up time from the trigger and can cause issues with your trigger running, if placed in a wrong...

    Mar 29, 2020 at 9:35 AM
  2. DoomBlade attached a file to the thread Creating Power Up Items.

    All done. If your players only use one hero, this trigger should do it. Attack Speed Book Events Unit - A unit Acquires an...

    Mar 28, 2020 at 9:56 PM
  3. DoomBlade replied to the thread Creating Power Up Items.

    I remember working around with the unit real fields when they added them. You need to change other things too for it to work. Like...

    Mar 28, 2020 at 9:00 PM
  4. DoomBlade replied to the thread Creating Power Up Items.

    Weapon index 0 is actually weapon index 1 And weapon index 1 is actually weapon index 2 If I remember correctly.

    Mar 28, 2020 at 8:27 PM
  5. DoomBlade replied to the thread Creating Power Up Items.

    In the object editor make an ability based on item attack speed bonus. Add 100 levels, then click autofill levels. Start from level 1....

    Mar 28, 2020 at 6:44 PM
  6. DoomBlade replied to the thread [Spell] Increase attack damage base on range or movement speed.

    Seems like you are missing the config file. Maybe the owner of the tool could help you on this one. I added a working damage engine...

    Mar 26, 2020 at 2:41 PM
  7. DoomBlade replied to the thread PLEASE LAST TWO THINGS....

    #feelsgoodman :D

    Mar 26, 2020 at 2:27 PM
  8. DoomBlade replied to the thread [Trigger] Trigger Crashing Game.

    I've heard about some issues with the unit's real fields. Instead of using the real field, you could use an AoE, from a variable....

    Mar 26, 2020 at 1:58 PM
  9. DoomBlade replied to the thread PLEASE LAST TWO THINGS....

    Cinematic Trigger Events Time - Elapsed game time is 840.00 seconds Conditions Actions -------- Your...

    Mar 26, 2020 at 1:49 PM
  10. DoomBlade replied to the thread [Spell] Increase attack damage base on range or movement speed.

    Change the event to "DamageEvent becomes equal to 1.00 --> found under game value of real variable. Also change Location2 = Position of...

    Mar 26, 2020 at 1:38 PM
  11. DoomBlade replied to the thread Random Hero selection.

    I used a Mercenary Camp. Any neutral unit should do it. You can then change the appearance of the unit to whatever in object editor....

    Mar 24, 2020 at 3:07 PM
  12. DoomBlade replied to the thread Random Hero selection.

    Store unit-types at map initialization Map Ini Events Map initialization Conditions Actions --------...

    Mar 24, 2020 at 2:02 PM
  13. DoomBlade replied to the thread Random Hero selection.

    Have you tried not removing the sold unit from the game? The way I see it, if the unit is created it is instantly removed.

    Mar 24, 2020 at 1:32 PM
  14. DoomBlade replied to the thread [Solved] Damage failing inside unit group with loop for each integer from 1 to 10.

    Thanks everyone, it is working now.

    Mar 23, 2020 at 5:47 PM
  15. DoomBlade replied to the thread [Solved] Damage failing inside unit group with loop for each integer from 1 to 10.

    Yea did that. :) Now I still need to only damage the units once. Don't wanna deal the damage multiple times. Wow, it actually runs a...

    Mar 23, 2020 at 1:44 PM