Recent content by [email protected]

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    Hi bro, It has been a long time. I am going through alot in my life (especially health-wise) so...

    Hi bro, It has been a long time. I am going through alot in my life (especially health-wise) so I can't use the computer normally (or play wc). But I just wanted to say hi since I still remember you friend. Also I am on skype (shamlan.al.r) Salam'o alaikum :)
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    Bro im back my id in northrend is havefaithq8

    Bro im back my id in northrend is havefaithq8
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    Ralle, I would like you to know that your effort at making this a better community is...

    Ralle, I would like you to know that your effort at making this a better community is appreciated. Many people on this website have a hard time acting civilized and would rather resort to expressing their opinions in an aggressive manner. Some also completely disregard other people's opinions...
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    function SetRect()

    Good, so i used the native correctly, KnnO thanks for that i know i wanted to change sizes cus i change aoe. Creating projectile system with model collision so hard.. Anyways +rep for both of u. Peace
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    function SetRect()

    What does the function SetRect() do? does it move the region to the following min/max values? Here is the code, its a native tho: native SetRect takes rect whichRect, real minx, real miny, real maxx, real maxy returns nothing If the function does not move a rect, how can i move a rect to a...
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    UnitTimedAnimation

    IMPORTANT NOTICE: Code is under a huge update http://www.wc3c.net/showthread.php?t=110704 I will post the final code once everything is fixed and will notify everyone via another post here, thanks for your time
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    Lior, i think qutaiba hacked into your account today. He whispered me saying that i flamed you...

    Lior, i think qutaiba hacked into your account today. He whispered me saying that i flamed you yesterday and called u a "jew". Change password i think he hacked u. If this is you saying that, i didn't flame you yesterday. I was offline and slept after our discussion about giving to myself. This...
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    Respawn System - v1.0b

    @Mr_Bean987, First of all nice API you got there :) Alright lets get down to business. Instead of using hashtables, i suggest you use a struct and store the handle id of the unit on its respective timer when it dies. If you still insist on using hashtables, then i suggest you use the variable...
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    Thanks for rep, just for that i'll be addding struct to code so less handles are stored. btw i...

    Thanks for rep, just for that i'll be addding struct to code so less handles are stored. btw i really suggest you try to apply concepts you learned in hive (stacks, linkedlists, etc) in languages like C++/Java (C++ for hardcore game programming, java for business xD). You have potential for...
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    Fireball Skin needed

    Hello everyone, I would really appreciate it if i could find a fireball skin based on this model: Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl There is an ingame screenshot of the warcraft 3 model, what i really like is how the model has engulfed flames surrounding...
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    [vJASS] Move units(like an arrow)

    This struct can be used to shoot seperate missiles. Other functions can be used to launch several bullets over a time-span without another struct needed. An example of this is setting up a timer which runs every 0.10 seconds, shooting a bullet each time and incrementing a counter until it...
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    UnitTimedAnimation

    Thanks for the information troll-brain
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    UnitTimedAnimation

    Wow, TimerUtils can save structs? How is a struct considered an integer? From C++, i know that a struct is like a class except it only has public members and is mainly used to manipulate data. Anyways isn't a struct an object? And if so how can it be treated as an integer? Thanks for the...
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    Reputation (+1): (Post) bro rep lol

    Reputation (+1): (Post) bro rep lol
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    UnitTimedAnimation

    @Magtheridon96, haha Love you too man, alright broseph il do it np!
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