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defskull
Last Activity:
Mar 20, 2019
Joined:
Mar 27, 2008
Messages:
7,978
Albums:
1

Awarded Medals 1

Birthday:
Oct 23, 1993 (Age: 26)
Location:
Malaysia
Occupation:
Triggerer / Spell Maker / System-Maker

defskull

ϟƘƦƖ|ןΣ✘, 26, from Malaysia

defskull was last seen:
Mar 20, 2019
    1. APproject
      APproject
      Woah. How does it work? It depends on how much rep you have?
    2. edo494
      edo494
      Its basically like this(the idea):
      You have attacks and resistances for instance fire attack and resistance.
      You can register to items(raw codes) their resistance, which will stack(or not but intially will do)
      When you have resistances/attacks you can create your own and register different events happening when you attack while dealing that kind of damage for instance additional damage over time.
      The intially made one by me could be: fire, wind, frost, nature, poison, shadow, magical, electric.
      You can also create your own events when you hit with certain type of damage.
      The resistance will deincrease the effects of the attacks you have. For instance, poison will slow you and deal additional damage over time but the more resistance you have the less damage and slow you will get.
      Hope you get what I mean but I dont know if its worth creating such system
    3. BUP
      BUP
      Ok Defskull!!
    4. edo494
      edo494
      hi :D I dont even know why Im questioning anyone but well...
      Do you think its worth to write a Resistance system? something like wows one but with defence and attack with enchanced effects?
    5. APproject
      APproject
      Haha, sorry, much left to be done. It is going so slow for me. How are you by the way? Haven't talked with you for some time.
    6. baassee
      baassee
      lol i laugh at that guy
    7. baassee
      baassee
      rofl it's fucking true XD
    8. baassee
      baassee
      why did you remove your comment on the knockback system ^^
    9. yeohxin
      yeohxin
      How's it?
    10. dardas
      dardas
      Lol, changed? I was just too lazy to write something o.o
    11. CoLd Bon3
      CoLd Bon3
      Hey, def. Wanna ask you something. In your custom stats system, how exactly do you use the health/mana increase/decrease abilities? You add them and when do you remove them? I mean, just explain everything related to the dummy spells, please. It's really important. I am making a system for my map that decreases mana. My algorithm is right, i get the numbers i need but the only problem is that i can't work it out with the abilities. This is what i do :

      I have 4 skills. All of them have 10 levels, the 10-th level decreases the mana with 0, from 1 to 9 the levels are like "-1,-2,-3...-9" for the first skill, "-10,-20,-30...-90" for the second skill, etc. I have explained this method to you before. So when a unit enters the map, i add it to a unit group and give this unit all the four skills but make them lvl 10 (decrease nothing). When the hero gains a level or acquires/loses an item, a trigger runs and finds out the appropriate level for all the four spells. And here comes the problem. I try to change the level of the four spells, but nothing happens. I make sure it's the right skill, the right unit and the right level.
      Can you help? Maybe tell me how your system works?
    12. dardas
      dardas
      Indeed..
    13. yeohxin
      yeohxin
      How's it?
    14. TwoVenomous
      TwoVenomous
      Yes, is it bad ?
    15. darkzxx
      darkzxx
      hey i got another question about the bear form thingy, is there any possible way for me to add other units that get the range change effect besides the archer ? because bear form only allows for one unit and i got 2 units so what do i do ?
    16. yeohxin
      yeohxin
      Def, I cannot PM you :( it says your inbox quota is fulled...

      Def, it's been a long time and now I would need you to help me on a big request. This is optional to either accept it or decline, don't put too much stress on your self.

      Ok, I've been working on a map for quite some time but everytime i test it it lags a lot. I don't know why but I think i've done the leak removal quite well. Can you help me to review the triggers in the map in hope of spotting my mistakes? I've personally viewed it lots of time but I just can't find it. Maybe I'm doing something wrong. This would really helps me out a lot.

      Since it's a project that I don't want to reveal too soon, I'll send it to you if you accept this request.

      Thanks in advance.
      yeohxin
    17. Kusanagi Kuro
    18. Maestros
      Maestros
      Yeah ofc, my point is that you put the goal in a very basic manner, my opinion is you should add a line or two giving an example for instance ;)
    19. baassee
      baassee
      Go log hivechat and create chatroom with me ^^
    20. baassee
      baassee
      sup nub :)
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  • About

    Birthday:
    Oct 23, 1993 (Age: 26)
    Location:
    Malaysia
    Occupation:
    Triggerer / Spell Maker / System-Maker
    Current Project:
    My project could be helping people around the forums.
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Demon
    Favorite Organization/Clan:
    Kirin Tor
    Helping People Over At 3 Sections: World Editor Help Zone | Request | Triggers & Scripts

    Signature

    I'M LOOKING FOR STORY WRITER AND MAP MAKER !

    [​IMG]

    SYSTEMS: Custom Stats | Rank | Timed SFX | Income Generator | Spell Power | Item Weight | Jump | Item Bound | Item Durability | Squad Formation | Decelerating Knockback | Lightning Handling | Temporary Ability | Personal Inventory

    There are A LOT of differences between Spell Eye-candy Contest and Spell Functionality Contest.
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