Oh and since you're offering I have an idea for a drawing. Pope boss in his full golden gear.
Also I'm gonna do a couple of changes to pope. First what he needs is windup animations before powerful attacks. Second he needs new attacks. And hopefully he'll be a good boss of the first hub.
That's from the rework mod, maybe your version doesn't support that sbarinfo function. try running it without it because the maps don't have such checks.
But for the rework update your source port. Try an SVN build maybe: http://devbuilds.drdteam.org
I can salvage them. But I'm limiting myself with vanilla resources, no custom monsters, new textures, etc. Because all my mapping projects lose focus, too much is added usually and it drags on to a never ending finish line.
As for the graveyard. It was a pretty corridor, not fun to play.
Zeth. Here's my latest modding endeavors:
I'm continuing my tradition of absolutely sadistic level design. With a huge difficulty spike right at the first level.