Just a quick rundown of things I noticed:
- A lot of uncredited skins in this map, though not mandatory it is often a nice gesture to give credit to resource makers.
- Some really terrible grammar. I realize that you may not be english, but you can get someone to proof-read the stuff for...
Balance shouldn't be an issue. Getting proc items won't be anymore powerful than castable or non-combat or pure damage items. In fact I think the majority of proc items will be more in the defensive end of things.
Well I am spending a bit of time on terrain, because how a map looks is the first thing they see, if it turns them off they will never get into the gameplay.
Now just something I am tossing out there, as a possibility. I reworked the generic damage trigger I made, so I can now detect with...
Yes, I would appreciate that.
And improveable creeps are definately high on the list for things to add(thats one of the benefits of the nodes I mentioned before).
@Raszul, well I am trying to stick a bit of a story, so unfortunately the good vs evil thing will have to stay for the moment...
Terrain is going to be a big thing. My friends are both working on it, one will do something then the other improves, and Whitehorn had offered to pop over it a little, so eye candy shouldn't be a problem.
What sort of ability choosing system did you have in mind? Because however much I...
I am remaking my old map, and I decided that instead of thinking of ideas I would go to the best source. The people who I hope to have playing it.
Throw out any ideas(features, not heroes) you have for what would make the perfect AoS for you.
Well you can always just use the targeted mirror image effect and make it target enemy heroes. But that leaves them without their casted abilities. But if you trigger it you will have problems with adding the abilities and it may mess with some hero death systems you got.