Hey, this is so cool! Love the platform mechanism and the whole terrain is just awesome.
Do you mind if I ask questions? I sneak peek into your project and saw it like this
1) How do you get rid of the green terrain in-game? I checked the trigger but my guess it isn't from there? (I can get...
Ohh, so I think my problem is that I create a new timer for each loop and forgot to destroy it. It does not lag or have any performance issues, but the rendering just stops and the Warcraft hangs. It stopped crashing after I destroyed the timer.
Creating timers and not destroying it, even though the game seems okay, will cause the game to hang then crash. It happened to me in Typescript while developing spells and I forgot to destroy the timer
I recommended Pluralsight. It is an e-learning website for programmers. The tutorials for what you're interested separated into a different short video of 1-5 minute most, and focused. It has a lot of courses like Unreal Engine, Unity, React, Vue, Direct 3D, etc.
Try to register for a Microsoft...
Spells | HIVE
^ You might want to check on that, there are so many options you can start with.
There is also a custom 'chain of' system, so you can make chain of storm bolt, chain of firebolt, chain of frost, chain of entangle roots, etc:
Chain Spell Template
This is also pretty useful
You're doing great! I started by creating a simple information system, like a simple point of sales (sales/purchase), inventory logging system (recording in/out items), or maybe to record your financial activities for start? I learn a lot of basic programming and database engineering from that.
Wings of Liberty was great, it's build the best defense and survive kind of campaign. The only thing that this campaign lacks is locked upgrade.
Legacy of the Void cinematics are awesome. The protoss was superb. Cool units, cool building, the warp gate system is pretty cool. And you can use...