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BPower
Last Activity:
Dec 25, 2018
Joined:
Mar 18, 2012
Messages:
1,745
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1

Awarded Medals 1

Location:
Germany

BPower

Quality assurance, from Germany

BPower was last seen:
Dec 25, 2018
    1. Meatmuffin
      Meatmuffin
      Hey, are you working on the zephyr contest poll?
    2. FRENGERS
    3. FRENGERS
      FRENGERS
      constant real DEFAULT_DELAY = GetHeroLevel * 4;
      variable GetHeroLevel didn't declared!! How to fix this?
    4. FRENGERS
    5. Chaosy
      Chaosy
      Do your missile system support changing Z value only.
      Basically I want it to move up and down but I can't manage to do that, I think it's because you do some kind of math where the distance to travel is needed.

      The only way I can think of is to periodically set the x and y to the origin, but that's really lame.
      I currently use this code, which makes it bounce infinity in one direction but that's not what I want :s

      edit: except it's f****** read only so even desperate solutions like that wont work.
    6. KILLCIDE
      KILLCIDE
      Managed to find the issue (: I missed a pair of paranthesis, so I'm guessing it threw the whole equation off.
    7. KILLCIDE
      KILLCIDE
      My overall goal is to have a parabola that works with two different Z end points. Will what you described to me work for that?
    8. KILLCIDE
      KILLCIDE
      Of course! Here's the shortened version, I took out stuff i felt wasn't relevant.

      I was originally using this formula (2nd one), but I was told that you can just subtract the value of the GetUnitFlyHeight() from the output of Height.
    9. KILLCIDE
      KILLCIDE
      Hey BPower! I'm having some troubles getting a parabolic algorithm to work properly when the Z values of the endpoints are different. Do you mind giving a hand?
    10. Flux
      Flux
      Hmm, however using KillUnit may cause the locust dummy to interact with other spells that calls GroupEnumUnitsInRange so it may still cause problem even if you're aware don't you think?
    11. Flux
      Flux
      Thanks!
    12. Flux
      Flux
      Ahh, so UnitApplyTimedLife should be used instead or will it make the locust unit enumerable during death time?
    13. Flux
      Flux
      Was it you who said that KillUnit should not be used on locust dummies because it appears on GroupEnum? So during the whole death time the unit appears in GroupEnum?
      Example

      call KillUnit(u) //unit with 1 sec death time
      call TriggerSleepAction(0.1)
      call GroupEnumUnitsInRange(...) //will be able to pick locust unit or not?
    14. AditTechno
      AditTechno
      I think for this, I won't start making contests anymore. Maybe in the future, I can try to balance discussion and poll time.
    15. A Void
      A Void
      Hello BPower, I wanted to ask you if my map (system) that I made for my tutorial is worthy to be uploaded into the spell section. Here is the tutorial. The system is attached in the thread.
    16. Ardenian
      Ardenian
      updated, clarification needed
    17. KILLCIDE
    18. Ardenian
      Ardenian
      Thank you, changes made and updated

      ----------
      Using location handles for best GUI compatibility wouldn't be my first choice, but it's ok.
      ----------
      Could you tell me a bit more about this, please ?
    19. KILLCIDE
      KILLCIDE
      ----------
      Custom script: call DestroyTrigger(GetTriggeringTrigger())
      ^You don't benefit from this line. I recommend you use it.
      ----------
      I think you mean't to say to not use it?
    20. Spellbound
      Spellbound
      Fair point. I did manage to get the return missile to work (made a video) but some clarifications would be nice.
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  • About

    Location:
    Germany
    Current Project:
    Clean up Hive's Spell Section.
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Arakkoa
    Favorite Organization/Clan:
    Kirin Tor

    Signature

    - A good documentation is the first step to proper debugging.

    Useful links:
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