LMAOOOO I'm so stupid, I couldn't figure out how this possibly was wrong
Hero - Modify Strength of (Triggering unit): Set to (Load 1 of (Key (Triggering unit).) from Stat_Hashtable.).
Unit - A unit enters (Playable map area)
My units were preplaced and not entering and I...
I'm sorry for the late reply, but thank you so much, I really appreciate the help, and having an example to dissect really helped me with trying to understand Hashtables, I can't thank you enough.
I just haven't had a lot of free time lately, but I feel like I'm making some progress and am...
So what I've done (this may be the issue, maybe I'm trying to cut a corner here where I need a hashtable?)
Is set variables as "stats" for units, using Bribe's Unit Indexer, as sort of a shortcut to an MUI system?
Game - UnitIndexEvent becomes Equal to 1.00...
From what I’ve read there’s multiple ways to go about setting up an MUI spell or “system”, using an array, using hash tables, I’m just curious are any of these considered the optimal method?
Are there draw backs to any?
I'm just curious if I was doing this half out of a love for world editor and half to have a prototype to pitch or show off for a kickstarter or something of the like, isn't this sort of rendered pointless considering from what I understand Blizzard owns maps created in World Editor nowadays?
Sorry for the late reply, but thank you so so so so much! It seems like this opens the door for a lot of versatility! And it was explained beautifully and helped me digest the information a bit easier, and gave me a hands on example to learn from!
Also, it helped me find that my dummy unit must...