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BlackKnightTGS
Last Activity:
Mar 30, 2020
Joined:
Jun 21, 2009
Messages:
316
Albums:
1
Birthday:
February 6
Location:
Greece

BlackKnightTGS

StealthToast, from Greece

BlackKnightTGS was last seen:
Mar 30, 2020
    1. Allain55X
      Allain55X
      Hey, BlackKnight! How is your map. Really love to see the progress you've make.
    2. -Kobas-
      -Kobas-
      Your jass signature is really bad and inefficient :)
      Hint: Return native instantly, remove new declaration, function name != unit variable name...
    3. Daredeamon
      Daredeamon
      Haha, yeah.. You'll see! There will be lots of other things too by the way. :) Also, if you read vengeancekael's comment once more... Most of what he says is pretty minor and quite irrelevant at this point. I'm pointing this out because you wrote: Oh yeah, and everything vengeancekael said.



      ----------
      You should make the Fallen Protector's small treans be controlled by the AI and thus they follow the hero around, because you can't use your hero's abilities while you have everyone selected.
      Also change the Mage's Q's icon, it's not a chain lightning, it's an orb.
      And why not make the ranged heros' offensive orb show up as a projectile going towards the target point instead of just appearing at the target point after a while.
      Oh yeah and add more modes, which you have promised.
      The AI still needs a lot of improvement, as a Priest, they just stand there and heal themselves constantly. (Oh and they walk to the same location after a while and just stand there)
      ----------
      -Fallen protector's treants already follow their master, even when he wrote this.
      -Mage's 'Q' icon has been changed, this was absolutely minor anyway......
      -The offensive orb that he's talking about is actually the first version I uploaded with the no-missile-showing-up bug.
      -Modes are going to be added as time moves on. (I consider this comment something minor too.. Since my map is fully playable anyway..)
      -The priest's AI has been fixed to attack more. The rest of the AI has been tinkered on as well, but didn't actually need it. It functioned properly. The priest however, I set him to mostly heal players. Now he will only heal when there is a units around him under 50% health.


      ----------
      The arena looks a bit dead, try adding some lower areas in the center for example, with a few statues around, etc. A thick fog would also be atmospheric.
      ----------
      I kept in mind the Roman arenas were mostly 'dead' as well.. With the reason that death and decay would keep the life out of the arena. Statues are probably not going to work. Statues have to ALMOST ALWAYS be placed in some sort of symmetrical fashion. I feel it wouldn't fit in this or any other arena. However, no collision models will be added.


      ----------
      The game really is simple as you've said so yourself, it doesn't live up to Warlock's fast-paced combat, you have less abilities and the game isn't really "flashy" looking.
      I'd suggest you add a movement skill to every class, the Mage having a blink for example, the fallen protector digging himself underground and moving to a location, knocking people back, or the footman jumping.
      Would also be nice if you'd add some neat, original modes.
      ----------
      I hate that he compared my map to Warlock... It's supposed to be a map that has classes which are vulnerable without one helping the other out. There's a reason Team Deathmatch is the first mode to pick. I also assumed he didn't get to a 1000 fame, as that's where you receive your Godspeed... Godspeed makes up for the lack of movement utility. Also, if he would've played Stalker, he'd realize there WOULD be a jump. I think he played my map maybe once or twice, and not even for the full length of the round.

      Anyway, that's all about vk's comment...
      Would like to know from you.. Would it be better if I took the pitlord's "talking" out, whenever a kill is made? I got kind of used to it :P I think I might have tested my map over 500 times so.. Yeah, got used to it lol.
    4. Daredeamon
      Daredeamon
      Replied to your post. New version is coming along quite well. I hope to be able to upload the new version within the next 6 hours. If not, then somewhere in the following 24 hours.
    5. Daredeamon
      Daredeamon
      By the way, thanks for commenting. I'm just gonna wait for a little bit longer before I post a reply though. Need to get some more comments flowin' .. Anyway, it's almost 4 AM here. Goodnight :D
    6. Luorax
      Luorax
      function BlackKnightTGS takes string ideas returns map
      local map new
      if lazyness<motivation then
      set new=IssueBuildOrder(BlackKnightTGS,ideas)
      return new //could return directly from the previous line, but just for fun, let's declare what kind of object it returns
      endif

      call PauseUnit(BlackKnightTGS)
      return null
      endfunction

      Looks better hehe :)
    7. Daredeamon
      Daredeamon
      Cool!
      Just uploaded a fixed version btw...
      Idk what the hell went wrong there. Also, updating the map messed up my map description -_- ... Lawl, fixing it now.
    8. Daredeamon
      Daredeamon
      I've actually been thinking of starting a Garena group for this game, so people can find and play with others. :) You think that's an idea, or?
    9. Daredeamon
      Daredeamon
    10. ap0calypse
      ap0calypse
      It's "Assault on the Dark Portal", right? I'll check it out. If I've got some bad things to say about it, I'll definitely comment.
      Probably won't be a full review though.
    11. ap0calypse
      ap0calypse
      I'm not a moderator anymore, if you want your map moderated you should ask someone else.
      If you just want a review, then I'm afraid I only take requests from maps that are playable in single player (if I find it interesting enough :P).
    12. -Kobas-
      -Kobas-
      I'm busy these days, sry...
    13. MasterHaosis
      MasterHaosis
      Black
      Knight
      TGS
      :cgrin:
    14. MasterHaosis
    15. MasterHaosis
      MasterHaosis
      Well reason is that I could not manage to prepare all necessary things for party
    16. MasterHaosis
      MasterHaosis
      Thanks man!
      Party was awesome. My real birthday was two days ago but i made party yesterday.
      We drink about 10L of beer, few of us.
      Well, I am using just inis for direct editing.
    17. MasterHaosis
      MasterHaosis
      Yeah, and modding it.
      I am not bad at all, had birthday party last night, but my real birthday was two days ago.
    18. MasterHaosis
      MasterHaosis
      hehe yes! iwas just about to say that :cgrin:
    19. MasterHaosis
      MasterHaosis
      haha!
      Are you from Greece?
    20. MasterHaosis
      MasterHaosis
      Black
      Knight
      TGS
      :cgrin:
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  • About

    Birthday:
    February 6
    Location:
    Greece
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Dwarf
    Favorite Organization/Clan:
    Warsong

    Signature

    "Adun tortillas. Croissant de templari. En taro tortellini."

    [​IMG]
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