Recent content by Av3n

  1. Av3n

    Damage Engine 5.7.1.2

    @maxodors there is a link to one such version if you click the Requirements tab:
  2. Av3n

    The guide is quite old, so I'm not too surprised something has broke since then.. I'm not sure...

    The guide is quite old, so I'm not too surprised something has broke since then.. I'm not sure if I've got time to update the guide properly though :/
  3. Av3n

    Reforged Warcraft III Reforged - Community Feedback

    Could it be possible to separate Holy Light and/or Death Coil valid damage target fields and valid healing target fields in the Object Editor? It would be nice, as this would allow one to make use of the native error messages for invalid targets.
  4. Av3n

    Reputation (+4): (Post) Thanks for the review Blasterixx!

    Reputation (+4): (Post) Thanks for the review Blasterixx!
  5. Av3n

    Thanks General Frank!

    Thanks General Frank!
  6. Av3n

    Damage Engine 5.7.1.2

    Thanks for the update Bribe! I can confirm that damage now registers when utilising a dummy to cast a spell within the DamageEvent. I suspect the recursion issue I ran into was likely linked to it... I'll need to see whether I can replicate it with 5.7.0.0 in the near future.
  7. Av3n

    Damage Engine 5.7.1.2

    That probably explains why the 0 second timer trick works then. No worries and thanks for looking into it! I'm looking forward to the next release then~ (I do need to get familiar on which set of debug messages to enable to make my bug reporting more precise in the future. So thanks for the tip!)
  8. Av3n

    Damage Engine 5.7.1.2

    Just an update on my investigation on the suspected bug I'm reporting... So, using a dummy caster to cast a spell within a call TriggerRegisterVariableEvent(t, "udg_DamageEvent", EQUAL, 1.00 ) block will prevent one of the Damage Engine triggers to not fire ~ which inadvertently prevents the...
  9. Av3n

    Damage Engine 5.7.1.2

    I can confirm in the MWE that only AfterDamageEvent doesn't prevent damage from registering. When I apply the adjustment to the map I'm working on, the FPS drops significantly after a few auto-attacks. I'll look into figuring out what causes this. Then, I'll incorporate in the MWE.
  10. Av3n

    Damage Engine 5.7.1.2

    So... I've encountered a strange bug with 5.6.2.0 (as well as 5.6.1.0). There are instances where using a dummy unit to cast a spell on a target in a "udg_DamageEvent" block completely prevents the damage instance. I don't think I've encountered this issue with Damage Engine 5.4.2.3 based on...
  11. Av3n

    The Black Road v1.39a2

    Updated to include a tab about the handover of TBR development from FatherTime, with scribbles over the emails and IRL names. I sadly don't have the specific chat log from the 2000s which verifies the specific handover of the unprotected 1.X map (RIP MSN Messenger). NB: TBR 2.X is now handled...
  12. Av3n

    The Black Road v1.39a2

    I'll get around to doing that before the end of the week!
  13. Av3n

    The Black Road v1.39a2

    I'm going to assume this would have been @MindGazer? Regardless, I'm currently in communication with Ralle about whether the proof of the handover of TBR development from FatherTime to myself would be sufficient.
  14. Av3n

    The Black Road v1.39a2

    One last clarification then... Then, is this your own personal stance? Just doing a sanity check here :)
  15. Av3n

    The Black Road v1.39a2

    Single-player is not a requirement according to your map submission rules. See Map Submission Rules 21 June revision. So it kind of looks bad when a staff member doesn't truthfully state their own rules... Unless it is some sort of hidden sub-rule that I can't make out. This is unfair for any...
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