Because it takes more time to import than GDD, i guess people can use any system they want, not just onlyone which included in current map.
It's not a critical strike ability system. Just a texttag popup system, which you can use with any event you want.
Spell casted at:
Point: Send Offensive Tornado dmg and pull enemies.
Friend: Create Defensive Tornado pushing enemies back.
Enemy: Cast "Cylcone" and deal dmg.
It doens push "All" Units at once, its adding 1 unit every loop period to knockback, so it doenst take...
Custom script: set bj_wantDestroyGroup = true
Group - Pick every unit in (Random 1 units from BlackTornado_Group) and do (Actions)
Is that leak? Cause it use additional function GetRandomSubGroup, which use local group g and do not destoy it.
Its still there :D
AoEKBPower = 0.2
KB3D_Zoffset = 800
just thoughts: is that because of systems "take" current unit flying height, and after loop set unit flying height not to default, but to "saved" one ?
here 1 thing:
if IsUnitType(U, UNIT_TYPE_DEAD) then