Hey, I'm pretty sure the problem is from your warcraft 3. I have none of these problem and nobody around me either. I'm playing and making maps on Reforged tho. I think that most of the newer maps you are talking are from Reforged too.
The problem might occurs when a map is using specific...
THE ASSAULT ON DALARAN 1.5
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The Assault on Dalaran in the original campaign of the Undeads but with many modifications and in 2v2!
It's a 4 players map. The gameplay retake the assault on Dalaran from the original undead campaign...
Hey, no sorry but I'm not implementing any bots on MZA. It would be very complicated and requires a lot of work for a casual AI. The map is too big and complex for an AI on Warcraft 3 to really play. The AI would either always cheat to keep sending zombies on humans for example or either it...
nice model and the animations are well made!
The "spell channel" animation is okay but it would be interesting to have a calm channel animation.
I imagine a "stand channel" animation where he is standing on his knees, swords planted in the ground and him praying... something like that : )
This model could be great if it was not moving that fast : /
It must indeed swing but very slightly. At the current speed it's very strange and not at all realistic.
It would be awesome if you could fix that !
I was thinking that it would be great if you do a rework of your "Cannon Naval" model.
To me it's the best and most warcraft style cannon model we can find on Hive but it is a bit too simple.
What do you think?