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Almia
Last Activity:
Feb 23, 2020 at 4:41 AM
Joined:
Apr 24, 2012
Messages:
4,843
Albums:
7

Awarded Medals 2

Birthday:
Oct 17, 1997 (Age: 22)
Home Page:
Location:
Philippines
Occupation:
Vice President of Research and Development, Lyon

Almia

Resurrected, 22, from Philippines

Way to go Blizzard! Jan 29, 2020

Almia was last seen:
Feb 23, 2020 at 4:41 AM
    1. Mr_Bean
      Mr_Bean
      That function must be a custom one that someone wrote. I have never seen it before and I don't know what it does.
    2. sonofjay
      sonofjay
      I'll just post the trigger here tell me what is wrong if you got some time.

      Spell info:

      Point target:
      AoE
      Deals damage to enemy, heals allies


      The problem is when I cast the spell it only damage enemy unit where I cast it it supposed to be AoE. But it only damages once while it supposed to damage and heal every 1 second.


      [hidden="Trigger]Sanctuary Setup
      Events
      Map initialization
      Conditions
      Actions
      -------- AoE of Sanctuary --------
      Set S_AoE = 2500.00
      -------- Amount of heal --------
      Set S_HealAmount[1] = 30.00
      -------- Duration of Sanctuary --------
      Set S_SpellDuration[1] = 5.00


      Sanctuary Cast
      Events
      Unit - A unit Starts the effect of an ability
      Conditions
      (Ability being cast) Equal to Sancruary
      Actions
      -------- Some Variables --------
      Set S_Loc = (Target point of ability being cast)
      Set S_Owner = (Triggering player)
      Set S_Caster = (Triggering unit)
      Set S_Level = (Level of Sancruary for S_Caster)
      -------- Some Variables --------
      Unit - Create 1 Sanctuary Dummy for S_Owner at S_Loc facing Default building facing degrees
      Set S_Sanctuary = (Last created unit)
      Unit - Add a S_SpellDuration[((Hero level of S_Caster) + S_Level)] second Generic expiration timer to S_Sanctuary
      -------- Adding Group --------
      Unit Group - Add S_Sanctuary to S_SancGroup
      -------- Clear this Point Leak --------
      Custom script: call RemoveLocation(udg_S_Loc)
      Trigger - Turn on Sanctuary Loop <gen>


      Sanctuary Loop
      Events
      Time - Every 1.00 seconds of game time
      Conditions
      Actions
      Unit Group - Pick every unit in S_SancGroup and do (Actions)
      Loop - Actions
      Set S_TempGroup = (Units within S_AoE of S_Loc)
      Unit Group - Pick every unit in S_TempGroup and do (Actions)
      Loop - Actions
      If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
      And - All (Conditions) are true
      Conditions
      ((Picked unit) is A structure) Not equal to True
      ((Picked unit) is Magic Immune) Not equal to True
      ((Picked unit) is alive) Equal to True
      ((Picked unit) belongs to an enemy of S_Owner) Equal to True
      Then - Actions
      Unit - Cause S_Sanctuary to damage circular area after 1.00 seconds of radius S_AoE at S_Loc, dealing S_HealAmount[((Intelligence of S_Caster (Include bonuses)) x S_Level)] damage of attack type Spells and damage type Normal
      Else - Actions
      Unit Group - Pick every unit in S_TempGroup and do (Unit - Set life of (Picked unit) to (S_HealAmount[(Intelligence of S_Caster (Include bonuses))] x 1.00))
      [/hidden]
    3. sonofjay
      sonofjay
      Hey hey! I got some problem with my spell mind if you help?
    4. Almia
    5. Almia
    6. Mr_Bean
      Mr_Bean
      I don't know what you want the function to do...
      Make a unit face upwards?
    7. Orcnet
      Orcnet
      thank you very much for greeting me :)
    8. Almia
    9. Mr_Bean
      Mr_Bean
      Go ahead. As long as you can get all of them done.
    10. Magtheridon96
      Magtheridon96
      ----------
      [14-54-25] Radamantus: btw,does the dummy.mdx 360 animations refers to the vertical degrees?
      ----------
      Yes.
    11. Almia
    12. sonofjay
      sonofjay
      Hey, can I ask you to debug a trigger from me? I'll just post the trigger here and just point me on what wrongs with it. Just tell me if you can help I'll post the trigger with some info after that.
    13. sonofjay
      sonofjay
      Tough luck looks like 1.2 will take a while or else i'll end up again with non-synergy spells on the hive spell section.
    14. sonofjay
      sonofjay
      Hey I'm almost done on the bug fixing on chaos arena and will soon release the version 1.1b I just want to ask if you're still up on spell making for the project because after 1.1b (and hope no ground breaking bugs pop up) I'll now work on 1.2a with new contents (3 heroes and several items) that means i'll now need your help for spells.

      EDIT:

      I mass approved your spells on blizzmod. ;p
    15. eubz
      eubz
      Just a moment ago. I'll be doing that sir.
    16. moyackx
      moyackx
      Ok, acount deleted, now you can recreate it ;D
    17. doomhammer99
      doomhammer99
      hoy, Punuin natin ng spells ung Horde Studio.. HEHE
    18. Magtheridon96
      Magtheridon96
      ------------
      What? If you use mystruct.something, that something has to be a static method, because a static method refers to the struct in general, but a method refers to one instance of the struct.

      A struct that extends array is pretty much nothing but a struct that acts as a namespace. You can still have methods and everything, but you'd have to code your own form of allocation/deallocating. Luckily, Nestharus outlines an efficient way to do this.
      -------------
      http://www.wc3c.net/showthread.php?t=101322
      -------------
      Yes, I manage the Minecraft Server, and anyone who wants can join us :D
      tjordell does the actual server hosting because he owns a hosting service :D
      (I only manage the Minecraft-specific things like plugins and users and stuff)
    19. Almia
    20. Almia
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  • About

    Birthday:
    Oct 17, 1997 (Age: 22)
    Home Page:
    https://lxsmnsyc.github.io
    Location:
    Philippines
    Occupation:
    Vice President of Research and Development, Lyon
    Steam:
    nidhoggr_shadow
    - UI/UX Designer
    - Web Designer
    - Front End Developer
    - Back End Developer
    - Game Developer
    - Graphics Designer
    - Branding Designer
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