Recent content by AdityaHegde

  1. AdityaHegde

    Monster Master RPG

    @ianskie Working on it :) @danmolino I will definitely be uploading the next version here!
  2. AdityaHegde

    Hero Contest #6 - Results

    Results are out?? Finally :) Ah i forgot all about race!!! I am not that good at coming up with names. To be honest, i didnt spend a lot of time at balancing. I have just started learning indexing, extending array and stuff. So i have no clue what "indexing error" is :( Ah. Bad copy...
  3. AdityaHegde

    DotA 2 - THW group

    awesome!!! there is THW group!?! invite me pls :) http://steamcommunity.com/profiles/76561198070405822 i play almost everyday...i am a beginner though...might have timezone issues...i am on GMT+5:30...
  4. AdityaHegde

    Monster Master RPG

    sorry guys... was really busy with office work :( @Thorsohn i dunno...naming monsters after myself (and Robbepop) doesnt seem like a good idea to me...any way i m still converting triggers to vJass...didnt come to planning last area yet...so will consider your idea...thak you... @BOLT_PROTO...
  5. AdityaHegde

    Monster Master RPG

    @BOLT_PROTO, I did see it :) was busy so didnt have time to reply...sorry about that... the progress is slow and steady :) am still converting triggers to vJass, so the immediate release wont have many changes (other than the trigger overhaul)...
  6. AdityaHegde

    Monster Master RPG

    it will take some time for me to get started... I have to covert all triggers from jass to vJass... hopefully by 1st week of February, it will be ready...
  7. AdityaHegde

    Monster Master RPG

    A very happy new year to all of you :) @Dr Super God, I am trying to make farming more interesting by adding better AI, random monsters. Completing dungeons successively will give more xp and gold. So increasing the xp gain is not on my agenda. @rafadp1, Ya, i am gonna take it slow. All...
  8. AdityaHegde

    Monster Master RPG

    Hello mugu, - My plan is to implement a crafting system. You get essence (or some other name) as drops (or bought in shops as u said) and you can craft unique items that you dont get as drops. Along with that we can have shops in each area as u said, guarded by a mini boss! - As i...
  9. AdityaHegde

    Monster Master RPG

    i'l keep the old load system for a few versions, so no need to worry :)
  10. AdityaHegde

    Monster Master RPG

    hello everyone, I will be the new developer for Monster Master RPG!! There will be a new version soon. updates for next version, Complete all dungeons. Add File based character saving. Plans for future updates, Look for ways improve replay value of areas (ideas are most welcome), Add an...
  11. AdityaHegde

    [vJASS] Need some help on allocation

    I dont think Interfaces work with static methods...
  12. AdityaHegde

    Hero Contest #6 - The First Invasion

    I removed stuff that I coded before... (they were spell systems and not the spell itself) also I had uploaded WIP long time ago....
  13. AdityaHegde

    Hero Contest #6 - The First Invasion

    My final submission...Report if there are any bugs...
  14. AdityaHegde

    Reputation (+1): (Post) thank you for clearing it...also for the awesome tutorial :)

    Reputation (+1): (Post) thank you for clearing it...also for the awesome tutorial :)
  15. AdityaHegde

    [vJASS] Struct Allocation Question

    'this' and any other integers used to reference struct objects are actually indexes in the arrays used for the members of struct right? so u should be able to access it directly. the only problem will be that object '5' might already be used by another object. so if u dont extend array u can...
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