Recent content by Acorn511

  1. Acorn511

    Rise of Civilizations v 3.13a

    Hadn't gotten around to updating it with that new wc3 remake or whatever, not sure if anyone will play the orignal. Also not sure how compatible it is with the new version of the game. Regarding the ai, it should appear with the command -creep or -zombie
  2. Acorn511

    I'll be working on it again soon, pretty awesome how they raised the 8mb size limit

    I'll be working on it again soon, pretty awesome how they raised the 8mb size limit
  3. Acorn511

    Rise of Civilizations v 3.13a

    Thanks for pointing out the useless trigger, ill get rid of it in the next update. Need to update wc3 myself, maybe include a big update since the 8 mb limit is raised
  4. Acorn511

    Rise of Civilizations v 3.13a

    Did you download version 3.13a on this website? I hadn't worked on this map for almost 3 years so anything past 3.13a is a fake
  5. Acorn511

    Rise of Civilizations v 3.13a

    type -diff 15 at the start
  6. Acorn511

    Rise of Civilizations v 3.13a

    Play zombie ai mode to find out :) -zombie and try to survive as long as you can
  7. Acorn511

    Rise of Civilizations v 3.13a

    Fixed crash issue from building stonehenge Balanced some units, mostly on undead side More balancing to come, some of the wonders are too op
  8. Acorn511

    Not yet dude, I have some balancing issues to work out before putting the new version of civs...

    Not yet dude, I have some balancing issues to work out before putting the new version of civs up. Playtesting it a lot right now
  9. Acorn511

    Rise of Civilizations v 3.13a

    The crash issue is with stonehenge and the upgrade requirement. I accidentally deleted an actual upgrade but the requirement was still there and caused a crash as soon as anyone saw the stonehenge. It's all fix now :)
  10. Acorn511

    Rise of Civilizations v 3.13a

    10 mb+ is not playable on battlenet. 8 mb max. I will have to do some major reterraining and trigger modification to make it any bigger. By standard editor means, it's already the max size and is already "huge" but it feels smaller due to the default zoom being 3000 instead of 1800 in normal...
  11. Acorn511

    Rise of Civilizations v 3.13a

    Which townhall? I had no issues like this before
  12. Acorn511

    Rise of Civilizations v 3.13a

    It would be pretty awesome for a building ai,but right now the ai just spawns units. Making an ai that can decide between 200-300 units would be insanely hard. I'm a pharmacist, not a programmer by trade.
  13. Acorn511

    Rise of Civilizations v 3.13a

    This is a mostly multiplayer map so I didn't bother implementing anti-cheat. Also for testing purposes, I use the codes myself
  14. Acorn511

    Thank you for the suggestion :)

    Thank you for the suggestion :)
  15. Acorn511

    Showcase Your Project On MakeMeHost!

    Rise of Civilizations http://www.hiveworkshop.com/forums/maps-564/rise-civilizations-v-3-10-a-90397/ I am still constantly updating the map and I am open to suggestions
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