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Updated. Added flies and altered the mesh and removed tc from shirt cause it was slightly too much. fix a few of the custom anims and added different textures.

Em!, Mar 9, 2019
    • kellym0
      hmmmmmm I dunno why I don't like it, somethings not right, hmmm. I think its the color, too pink (and I love pink), would perhaps be better more grey, green, blue or brown. these are all in game textures aren't they? well done.

      its model looks decent the mesh is really good -- im just bothered by the color lol.

      if your having problems obtaining the color you desire (ignore me and my tastes for one moment), but like certain textures, but don't want to rely on vertex coloring the entire unit, you can use Geoset Animations to set specific colors to specific sections of mesh (geosets) while ignoring others, for example, my 5 headed hydra model, uses 2 geoset animations to make the beams of light from 2 heads and 3 heads yellow, using geoset animations is fun because, when combined with additive material layers, they can make some pretty intense glowy stuff, or even without additive materials, you can still alter a mesh to look like its made of some completely different substance, one example I found of that was the golden goblin tinker arm texture, geoset-animated to look blood red/copper/rust orange, instead of its traditional yellow. Another example was grey rock textures on rock doodads altered to be additive and yellow to make them appear as ''Gold Nuggets'' and Brown fits on a surprising number of unusual textures, such as the abomination's guts (red/brown hoses [science fiction map]) the human barracks stone sides (red factory bricks) and the infernal contraption's wheels (a red Alien flying saucer), meaning if you don't like most of the textures in the game, you can make your own, without ever ''making'' any texture or skin.

      geoset animations are very powerful tools and can help you customize things in ways you may never even thought of.
    • Em!
      @kellym0 I actually agrees and spend an awful lot of time searching for good textures and messing about in magos but all it did was either darken too much "modulate" or brighten to much no matter the rock texture. I settled with darkening the hair via gesoet anims and reducing the pink on the face in an attempt to match the rest of the body coloration. Turned out okieish.
    • kellym0
      oh haha nice -- yea its pretty good.
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