🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
I could've added diagonal movement quite easily, but the trouble is: key arrows only allow 4-direction movement, and all my attempts to work with simultaneous keys or combinations turned out to be too annoying. The current mechanics are quite un-polished either way, so I scrapped the idea. Allowing AI to have more action freedom isn't fair. And I try to minimize the gameplay difference for a human-controlled unit and a bot.
For instance, each sentient (beasts/robots excluded) or humanoid unit has unique SPECIAL stats, derived stats, in this video each AI super mutant (raiders use BOS Power armor for now) and raider has unique name, stress meter, weapon/armor, ammo, chems. Each item is a unique ID-listed item with its own durability, stats (about 100 parameters per item) etc.
Scenery/doodads seen in the screenshot posted in the "current projects album" are meant to be interactive in the same way.
@Hazop Well, if I recall everything correctly (it was like a half a year ago) there's an online depository for free fonts (like for many other resources). I googled for several appropriate fallout fonts, found the versions, credited their creators on my list. Then, to modify interface I did this:
created an empty TXT file:
Turns out, re-checking stuff multiple times helps to spot the most hidden bugs. After re-watching the video, I fixed a portrait-related bug that prevented HP bar from serving as (Min(1, Current_HP) ) out of 100% HP indicator of total HP Sigma for all body parts.
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