1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
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  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
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  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
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  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
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  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
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  6. The results are out! Check them out.
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  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
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  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
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  9. Check out the Staff job openings thread.
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Albums for user: HappyCockroach

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Recent Comments

  1. Rubellu Sidus
    @deepstrasz I would like to make my map without any custom texture, just for trying my wrapping abilities. @Galadgod Oh yeah, I remember this one! Not the model, but the texture. I'll check it out.
  2. kellym0
    tyrannasaurs are the biggest ones, there will also be wild raptors who are hostile to you, there is even a way to make the blue tyrannosaur calvary, with the mur'loc on his head.
  3. deepstrasz
    @Galadgod :D happy virtually killing your friends' armies.
  4. Galadgod
    I'll try. So far I added things like pike vs horse damage, added more offensive based spellcasters, things like skirmishers, many things are based on AoE. I'll try some maps with my friends this...
  5. deepstrasz
    @Galadgod :\ well don't make it too familiar.

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