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@SebioL Doesn't appear to be the case, Diffuse, ORM and Emussive work just fine. In fact normals seem to apply, but just very badly. It's either model or like said some WE corruption (Shadi's custom models look great when rendered in a 3D program so it is an issue on Reforged).
To others: thanks for all the many many suggestions, but I'd like to keep the knight heavily armored (adding cloth just won't do in Reforged, it's not just a simple static animation anymore it will look really bad). He is the only knight who looks closest to the default one.
We do plan to show Genn Greymane, so there will be true Gilnean aesthetic!
@Moonman
So maybe it's not just related to the original name. I did some tests with Footman and my Normals didn't look well, they seem to change their position in relation to UV for the Diffuse texture or really not exist.
I conclude that even if they are textures with an extension of the original path, the modification will not work. It must be some bug that Reforged generates for the edited Normal texture files, that are other than the original game's .DDS file.
As for the models of the mod... I don't particularly like Knights without helmets for campaigns or maps with special cinematographys. When they are together, they repeat the same old face of the bearded knight, this removes all the realism, mainly in Reforged, that you can appreciate the smallest details.
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