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Templar Justicar (TC)
Direfury

Templar Justicar (TC)

Is there a unit version? Because this would be really cool as an elite guard in one of my maps.
 
Well it shouldn't be that hard to create one.
♦ Open the model (Downloadable on the Model Section) in Magos' Model Editor.
♦ Copy this number: 20875
♦ Go into the Node Editor, right click on each bone, other than "Ribbon".
♦ Open the Translation and then Rotation tabs for each bone.
♦ Scroll through the numbers until you find something that looks like this:
For Translation: 20875: { #, #, # }
For Rotation: 20875: { #, #, #, # }
♦ Copy the numbers you see in the {} brackets, look down until you see the number 22500
♦ Delete every set of numbers and brackets between 20875-22500
♦ Put the exact same Rotation/Translation values in the 22500 brackets as you did in the 20875 brackets.
♦ Rename "Dissipate" to Decay Flesh
♦ Right click the "Mother" Helper node, go to Translation, type in:
20875: { 0, 0, 0 }
22500: { 0, 0, -50 }
♦ Go to the Scaling option of the "Mother" node, type this in:
26500: { 0, 0, 0 }
28000: { 0, 0, 0 }
♦ Go to the Sequence Editor, create an animation with the extents 26500-28000 and name it Decay Bone.
♦ Go into the Node Editor, creating a Bone named Guts under the Mother node.
♦ Create a fitting bone mesh using the "Textures/Gutz.blp" texture, in the same pose as the dead Justicar, going into the Geoset Editor and saving it as "JboneMesh0.geo"
♦ Reopen the TemplarJusticar.MDL file and import JboneMesh0.geo, attaching it to the Guts bone.
♦ Open notepad, and the Sequence Editor, copying the "From:" extent number from each animation, putting them in numerical order, for example:
83: { 0, 0, 0 }
1250: { 0, 0,0 }
2500: { 0, 0, 0 }
♦ Copy and Paste the notepad numbers you took down in the Scaling section of Guts, once you've made doubly sure you've copied them all.
♦ Make sure these are at the very bottom of the list:
26500: { 1, 1, 1 }
28000: { 1, 1, 1 }
♦ Make sure that every other set of brackets in the Guts' Scaling section is at { 0, 0, 0 }

Congratulations, you just made your own decay animations, while removing the Dissipate animation from the model itself. Everyone has permission to use and edit my work so long as it is still considered MY work, and I am credited for what I've already done.
 

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