🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Post a comment to correct the translation or add a description of the skills.
Example: Normal Ability-> Cannibalize: Abomination consumes a nearby corpse to recover 25 hit points per second. Each corpse eaten increases by 3 the damage inflicted by Abomination. Spell 1-> Disrupting Jump: The enormous strength of Abomination allows him to jump at any point on the map inflicting damage to nearby enemy units to the point of impact. Over the jump is high, the more damage it causes Spell 2-> Stomp: Abomination hits the ground, damaging nearby enemy units and slowing movements and attacks Spell 3 -> Hulk stronger? Abomination is even more!: Abomination strikes with such strength that damage multiple enemies with his attack Ultimate -> Murderous Rage: Abomination enters a state of rage induced chemically similar to that of the Hulk, which increases the damage of 50, and the speed recovery of life and Mana by 200%.
I suggest you make him a bit green.
Here's the only problem with the description: "THE Abomination can feed on corpses to increase his attack. He has the same abilities of the Hulk except Delirium is replaced by Murderous Rage."
I think it will stay that way for now. I know that does not look like the MARVEL's Abomination but it is the only hero to use a in-game texture (even if the model is slightly different).
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