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team color you say, well, in the old days, team color was achieved using the alpha channel in the textures, by making a special material, which had one ''material layer'' set to show team color by using special alpha channel settings and the texture known as replaceable id 01 and the second material layer which displays the normal texture which in this case would be you're altar. MDLVIS editor is not capable of this, you require the warcraft3 model editor, also known in the old days as magos.
I think you may find somthing of use in this post here:
team color you say, well, in the old days, team color was achieved using the alpha channel in the textures, by making a special material, which had one ''material layer'' set to show team color by using special alpha channel settings and the texture known as replaceable id 01 and the second material layer which displays the normal texture which in this case would be you're altar. MDLVIS editor is not capable of this, you require the warcraft3 model editor, also known in the old days as magos.
I think you may find somthing of use in this post here:
tnx alot, i figure it out in a meanwhile. Now the main issue is my team color sux...Still i upload a model, ppl will surely complain, and ill ask a help then to fix xD
if your team color is not correct, it is easy to fix in photoshop CS3 with the blp plugins, you can even blank it out and start over if you are unhappy with it. alpha channels are black and white, and hinted with shades of grey for areas of ''thinner'' team color, usually, black is where team color shows up, and white is where no team color shows up, thus you could blank out your entire texture, except say the flag, and team color your flag by painting the flag black, or, you could do details, such as the lines between the bricks, or the chains on the dogs necks/in the orcs hands, or even other special effects such as particles which could in this case be the flames in the braziers.
if your team color is not correct, it is easy to fix in photoshop CS3 with the blp plugins, you can even blank it out and start over if you are unhappy with it. alpha channels are black and white, and hinted with shades of grey for areas of ''thinner'' team color, usually, black is where team color shows up, and white is where no team color shows up, thus you could blank out your entire texture, except say the flag, and team color your flag by painting the flag black, or, you could do details, such as the lines between the bricks, or the chains on the dogs necks/in the orcs hands, or even other special effects such as particles which could in this case be the flames in the braziers.
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