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If the trained unit is not a child, a poor man, or a rich villager, you run the trigger again.
So if you create a footman, the trigger will run again and again... since you didn't put any wait in the trigger (the waits aren't accessed, because it's the wrong unit type), it runs an infinite times in a single second, which is too much to handle.
Remove the "run (This Trigger) checking conditions".
("Unit is alive" is futile as well, if you create a unit, it's always alive, isn't it?).
That fixed my crashing problem but not my income problem -.- And again I have only started on this map, the terrain wont be perfect. What other leaks are there?
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