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Bandit Mage on Foot

Bandit Mage without his horse

Made by: Dan van Ohllus (aka Kuhneghetz)

Description:
Ever wanted to use the Bandit Mage without the horse?
Now you can by using this model made by me.

Model description:
I started with the Wc3 Necromancer by removing head, book,
knives and staff. Then I gave the model an Archmage head and
an Archmage staff. I also changed the UV so it uses in-game
textures. And I also gave the model different emitters for
attacks and spells.
When the Archmage model was done, I made a copy called Bandit
Mage and gave it textures from the original Bandit Mage
skin.

YOU MUST GIVE ME CREDITS IF YOU USE THIS MODEL IN YOUR MAP!!!

Feel free to edit this model for your projects as long as you credit me for the model you based it from.

Enjoy! ;)

Directories:
Since this model doesn't use any custom textures, you don't need
any required paths.



UPDATE:
- Glow on the staff is properly billboarded.
- Added Dissipate animation.
- Geosets are properly merged.

Keywords:
bandit, mage, spellcaster, caster, foot, magic, wizard
Contents

Bandit Mage on Foot (Model)

Bandit Mage on Foot (Model)

Level 2
Joined
Dec 22, 2008
Messages
9
Hey, I really like the model, but is it possible to get rid of the glows so that it can be used as a non-hero unit?

Tried deleting the glow geoset in war3 model editor which has worked for other units, but with this one it caused crashes in both the world editor and game whenever the mage unit was placed.
 
Level 2
Joined
Dec 22, 2008
Messages
9
That worked, thank you. Is it ok for me to go ahead and use it without the glow for my map?
 
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