• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Callahan's Arena

Status
Not open for further replies.
Level 13
Joined
Mar 28, 2010
Messages
844
i am making a tribute map for Callahan and ofk i will use his models.There will be 16 heros and 36 Arenas.MORE DESCRIPTION TO COME.
I need spell makers.Story makers{for heros}.beta Testers.{terrainers} i can't do it alone lol.The terrainers will do the arens on a 256x256 map.
Heros:
Mammoth Ravager
models_8787_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
DrakeWarrior
models_4097_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
Drillmo
models_9327_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
Nerubian Senator
models_8793_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
Fenris
models_8784_screenshot.jpg

Spell 1:Ice bolt[sends an ice bolt and the bolt strikes the enemy] COOLDOWN
Spell 2:Ice Shield[Cast himself or Friends ice Shield] COOLDOWN
Spell 3:Ice Healing [Heals himself] Cooldown
Spell 4:Ice attack[has a 30% to Teleport near the enemy and strikes him] Passive
Unlimited Spell:Ice shards[sends ice shards and the shards strikes the enemy] COOLDOWN
TombPharaoh
models_2164_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
Kobold Digger
models_4964_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
Archeologist
models_8792_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
Nerubian Guard
models_4367_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
NerubianWidow
models_7044_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
PirateShark
models_6562_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
Tatanka
models_8788_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
Ronin
models_4441_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
Ketzual
models_8782_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
VoidLord
models_2338_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
WereTiger
models_8790_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
RatorgRider
models_4965_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Ultimated Spell:
Templar
models_2520_screenshot.jpg

Spell 1:Hammer of Justice[Sends an Hammer and stuns the enemy] COOLDOWN
Spell 2 Holy Shield - Gives the templar a temporary high armour
Spell 3 Hammer (passive) - gives a chance to summon flying hammers to hit the enemy
Spell 4 Blow (passive) - gives a chance to ripple the ground that stuns & damages all enemies in the area
Ultimate Spell: Sun - creates an image of the sun that fires sunrays to damage nearby enemies
CentaurArcher
models_6798_screenshot.jpg

Spell 1:Multi Strike [Strikes multipel enemys at once] 10 Second CD
Spell 2:Critical Strike[Has 25% chance to do critical damage] Passive
Spell 3:Horse Blood[Incrise movement speed by 30%] Passive
Spell 4:precision[has 45% chance to not miss the next atack] Passive
Unlimited Spell:HeadShot[Damages the enemy dealing 200/300 damage] 45 Second CD
Behemot Rider
models_6799_screenshot.jpg

Spell 1:
Spell 2:
Spell 3:
Spell 4:
Unlimited Spell:
Team:mckill2009[Spell Maker,Spell Idea]
naga[Story,Terrainer]
 
Last edited:
Level 5
Joined
Nov 6, 2010
Messages
139
Ok here ideas for Fenris:
1.Spell 1:Ice bolt
2.Spell 2:Ice shield for short time
3.Spell 3:Buff for Dmg for short time
4.Spell 4:Stunt for 2+sec
5.Ultimate: Fires crystals

Are they good???

i will post later pictures of heroes i think are good for this project...
 
Level 5
Joined
Nov 6, 2010
Messages
139
omg man i dont know to make spells just Ideas :) im for 2D Art and Terrain and im here for Terrain :)
 
Level 5
Joined
Nov 6, 2010
Messages
139
Here 4 heroes i think it would be good to be in Project:
21o7c51.jpg
- Goblin Berserker
1zwzyqh.jpg
- Karun the Elementalist
2j50wp5.jpg
- Demon Hunter
ddyutk.jpg
- Human Executioner
 
Level 9
Joined
Dec 15, 2009
Messages
625
Spells for Kobold:
Excavation:An increasing chance to discover random amount of gold
Rusted Spade:Strikes with the spade.The wound is so big that the unit takes more damage from units and is slowed(like a reverse berserk)
Mud Slap(Pokemon attack inspired):Like in pokemon,shoves some mud which makes a unit unable to see for some time(cloud like)
Rodent Revenge:Summons some Kobold warriors and plague rats.Plague rats do not affect the kobolds,and deal increased damage to units with rusted spade(Is it possible)
Death trap(Ult):Lays a trap,upon activation a unit is sucked into it.If unit,causes instant death.If hero,he resurfaces after some time with a percentage of health lost.
EDIT:
@Naga
He said it was callahan hero arena,so probably it would only use his models.
 
Level 13
Joined
Mar 28, 2010
Messages
844
CentaurArcher
Spell 1:Multi Strike [Strikes multipel enemys at once] 10 Second CD
Spell 2:Critical Strike[Has 25% chance to do critical damage] Passive
Spell 3:Horse Blood[Incrise movement speed by 30%] Passive
Spell 4:precision[has 45% chance to not miss the next atack] Passive
Unlimited Spell:HeadShot[Damages the enemy dealing 200/300 damage] 45 Second CD

Yes i will use only his models but afther this map i will use All kind of models and the heros will be 100/150 =)
 
Level 13
Joined
Mar 28, 2010
Messages
844
Nightblade your spell is quite good but.
in the game gold dosen't count and No unit summon ability cuz its unfair.If its full game First red selects themap thene he battles who wins will Select the next map thene who wins,etc till all players fighted thene red picks again and the proces starts again ;)
EDIT:ALL SPELS MUST BE MADE AFTHER MY EXAMPLE
CentaurArcher
Spell 1:SPELL NAME[WAT SPELL DOSE] COOLDOWN OR PASSIVE
Spell 2:SPELL NAME[WAT SPELL DOSE] COOLDOWN OR PASSIVE
Spell 3:SPELL NAME[WAT SPELL DOSE] COOLDOWN OR PASSIVE
Spell 4:SPELL NAME[WAT SPELL DOSE] COOLDOWN OR PASSIVE
Unlimited Spell:SPELL NAME[WAT SPELL DOSE] COOLDOWN OR PASSIVE
 
Level 5
Joined
Nov 6, 2010
Messages
139
Ok heres for Fenris:

Spell 1:Ice bolt[sends an ice bolt and the bolt strikes the enemy] COOLDOWN
Spell 2:Ice Shield[Cast himself or Friends ice Shield] COOLDOWN
Spell 3:Ice Healing [Heals himself] Cooldown
Spell 4:Ice attack[has a 30% to Teleport near the enemy and strikes him] Passive
Unlimited Spell:Ice shards[sends ice shards and the shards strikes the enemy] COOLDOWN
 
Level 5
Joined
Nov 6, 2010
Messages
139
heres for Templar:
Spell 1:Hammer of Justice[Sends an Hammer and stuns the enemy] COOLDOWN
Spell 2:Holy attack[Sends yellow beam at the enemies and strikes the enemy] COOLDOWN
Spell 3:Holy Shield[Makes him invurnerable for short time] COOLDOWN
Spell 4:Holy Heal[Removes curses and poisons] COOLDOWN
Unlimited Spell:Holy Fury[He attacks 30% faster] Cooldown

sry for double post
 
Level 5
Joined
Nov 6, 2010
Messages
139
ok i will start now but i have 1 question there will be 2 team playable right????
 
Level 29
Joined
Mar 10, 2009
Messages
5,016
Templar Spells:
#1 Life Mana - Drains heroe's MP/secs but heals HP/secs
#2 Holy Shield - Gives the templar a temporary high armour
#3 Hammer (passive) - gives a chance to summon flying hammers to hit the enemy
#4 Blow (passive) - gives a chance to ripple the ground that stuns & damages all enemies in the area
Ultimate: Sun - creates an image of the sun that fires sunrays to damage nearby enemies.
 
Level 5
Joined
Nov 6, 2010
Messages
139
Heres the first Arena The Hell:

wc3scrnshot112110193702.jpg
[/URL][/IMG]





i really want comments or what should i improve :)
 
Level 13
Joined
Mar 28, 2010
Messages
844
sry man but you didin't understand....
So i need 36 arenas...Each to be like.
1 to be in front of a Gate with white walls and colums.
1 in a swamp and etc.
not all the dodads put togeter to form that so i like your idea but i don't need that i need Arenas and here is another example. A Ice arena with Cristals and A mini lake with ice on it ;)

edit:some arenas to prove my point ;)
 
Level 5
Joined
Nov 6, 2010
Messages
139
Yea i dont understand really :) you want to make 2 teams fight eachother or

Players vs creeps?????
 
Level 29
Joined
Mar 10, 2009
Messages
5,016
So i need 36 arenas...Each to be like.

Are you joking?...you may spam doodads with that dude!...
How about this, 10 Arenas with DotA type battle? Each arena has creep spawns for
level ups & the next level Arena will increase the level of the creeps?...
But my question is this...what if one player
already won & the other player is not yet finished playing?, so the player who won will wait???

Im gonna start templar spells now...

EDIT:

Im gonna do all spells suggested for templar
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
If you're gonna import ALL thing in it, the size would be probably around 4~5MB ONLY for the HEROES, you have to consider that you know
36 Arenas is an OVERKILL DUDE !
For start (Alpha/Beta version), please make it like 5~10 Arenas, so we can give some feedbacks dude =D
 
Last edited:
Level 29
Joined
Mar 10, 2009
Messages
5,016
Update: Templar Spellpack

#1 Life Mana - DONE (MUI)
#2 Holy Shield - DONE (MUI)
#3 Hammers (passive) - DONE (MUI)
#4 Blow (passive) - DONE (MUI)
#5 Sun (Ultimate) - DONE (MUI)

EDIT:

I Re-do the spells coz I want it to be MUI...its very hard so it would take some time...

EDIT 2:

I made the spells separate sample maps, coz I like to do that :)

EDIT 3:

All done, I know that this thread is dead, but Im posting it anyway...
 
Last edited:
Level 33
Joined
Mar 27, 2008
Messages
8,035
36 Arenas, yes, it's an OVERKILL...
When Players pass to round 5~6, they begin to feel boring if the type of arena is not different for another
It's different story if you have a total of 36 different Battle Style + Pro Triggerer
Think smart by thinking small
 
Status
Not open for further replies.
Top