• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Zombination v1.8

  • Like
Reactions: hanz3 and Eldrazor
ZOMBINATION

Description: A hunter/survivor map, where the Zombies must destroy everything in the village, and the Villagers must survive until the helicopter arrives. Imagine a Vampirism, on a LoaP map, where the Vampires are masses of enemies, and the players are more hero-based.

Story: An unfortunate lab experiment has created an evil zombie overlord who plans to kill everybody in the village and make them his slave! Play as either the Villagers or the Zombies in this apocalyptic scenario!

Features: The map features a custom urban terrain, which interactable objects. The villagers can find items and mix them to create new products to upgrade themselves. The zombies can upgrade their units at the base. The terrain also includes a second zone; the 'sewers' which can be accessed through the vents.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Villagers: Work as a team or individually to survive the zombie attack. You must survive for 15 minutes for the helicopter to arrive for you to escape the town. Hide from the zombies or fight back to survive!

Zombies: Hunt down all the player heroes. Every kill provides another minion, and every player provides another mind. Infest the entire town, and leave no survivors, but don't allow the Lord to be killed.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Changelog:
First non-beta release.
Fences removed.
Zombies nerfed.
Policemen added.
Some models changed.
Some new recipes.
Barricades can be razed.
Various balancing.
Car disabled in sewers.
Punish command added.
Item restrictions added.
Zombies now defeated if Lord dies.
Various balancing.
New Infection system.
Infection slows temporarily on attacks.
Various bug fixes.
New exp system.
Items added to sewers.
New zombie lord spell 'Deadwarp'.
Zombie upgrades tidied.
Speed upgrade added for zombies.
Some item effect changes.
No ressurection for Greater Zombies.
Zombie Machine heals nearby allies.
XP Bug Fixed.
Limiter added to stat boosting items.
Incorrect Mixtures are not wasted.
Mix item stuck bug fixed
No longer can change class while infected
Camera pans to sewers when entering


Keywords:
zombie, survival, zombination, hero, villager, spoon, item, mix, sewers
Contents

Zombination v1.8 (Map)

Reviews
00:03, 9th Aug 2015 StoPCampinGn00b:
Level 12
Joined
Jul 7, 2009
Messages
1,030
Heyyy... Not bad.

First off all, I'd like to say: COOL! Yeah really, I's pretty cool. The cinematic at the beginning is pretty stupid but entertaining. Perhaps you could shorten it a bit?

Your map is pretty unique, I haven't really seen a "LoaP environment Zombie game yet. And another thing, there isn't multiple Zombies with specials and normal Zombies, unless you kill the citizens (which is also pretty unique), instead there's just one Zombie. A Mega Zombie! I like it but I think one isn't enough, adding one additional for the zombies would be great.

Well of course, there are things that I wouldn't like. Your description is fine but I think it can be better. I didn't know there was a cinematic at the beginning before I started playing your map. Your terrain isn't very good, but I'm sure you'll fix that up later right?

Well yeah, that's about it. Good map. Not bad. I'd give it a 3/5. But if I were to be more precise, 3.6/5
 
Level 7
Joined
Jan 9, 2010
Messages
339
upgrade the zombies...just now i played a full house game and all the humans chose chemist,then ganged up on the zombie...zombie die in 3 minute Zzz
 
Level 10
Joined
Aug 15, 2008
Messages
720
I am friend of Spoon and I have tested it many times and it's quite balanced atm. Right now we are balancing zombies and villagers but overall in my opinion it's quite unique and quite epic.
 
Last edited:
Level 3
Joined
May 12, 2010
Messages
35
I think u should be able to mix diffirent jobs to get new jobs
t.ex soldier + chemist = flame thrower or something
 
Level 5
Joined
Apr 10, 2010
Messages
224
Its a good map but then this ****ing bugg ruined the game.....
when me n my frends used the skill mix it went repeatedly like infinite and so one until you die so its pretty annoying plss fix
 
Level 1
Joined
Sep 11, 2010
Messages
2
I really love your game, i host it at garena a few tiems today ^-^
everyone enjoy the game !
i like to hide in drain and lock all the doors so that zombies can't get me
but sumthing bad happen :(
i mistakenly pressed the ''MIX'' butten, and my hero jzu stuck there and keep mix mix mix mix mix mix mix mix mix mix mix mix mix mix until the zombies found me and laugh at me :(
hate the mix bug, please fix it ?
cuz many players juz try to press the mix butten and juz got '' STUCK ''
and when a player got infected ( bites by zombies ) he can juz simply change job and the virus gone :D
so please fix it and make the map mroe bigger ^-^!
( most important please fix the Mix bug!! )
P.S = Sorry for the bad english ><
 
Level 1
Joined
Aug 28, 2010
Messages
6
It's pretty good, but the terrain isn't up to scratch. I enjoyed playing it! Also, on a unrelated note; HURRY UP WITH THE CUSTOM UNDEAD MISSION!!!
 
Level 6
Joined
Apr 29, 2007
Messages
140
This map has provided me with hours of fun, in fact I am hosting it as I write this little review. The terrain IMO is fine, there Isn't really much you can do with cityscape and the custom models you have. The only bug I've found is the barricade mix. When you mix Cloth and Stick, you can get infinite barricades because the items aren't removed; i would recommend giving barricades a charge of 2 or 3 though since they cant be repaired.. But yea, more items and combos would be cool too. Overall I'd give this a 5/5 for sheer fun and replayability. Looking forward to updates!
 
Level 1
Joined
Sep 9, 2010
Messages
3
I love you map and how it all plays out but there one Huge flaw too big to ignore and makes me mad to no end all the zombie has to do (red) is to block all sewer ways by surrounding it where the humans can’t get up without dying I have this done before countless time and I have done it too everyone too. I thought to myself maybe I’m missing something IM NOT I tried the soggy bread to go invisible and pass them up but it does not work, don’t get me wrong I went invisible but my guy would not pass them up like normal invisibility would do. PLEASE fix that bug asap it ruined my chance of winning every time. :ogre_rage:
 
Level 6
Joined
Apr 29, 2007
Messages
140
I have one last recommendation for you (you're probably tired of hearing from me by now). Something that's aggravating is when you run into the sewers away from zombies and it keeps going back and forth. I know this is just the way waygates work, but I think it would help it a lot if you made the camera pan instantly to the hero.
 

TheSpoon

Hosted Project 2PC
Level 21
Joined
Jul 16, 2007
Messages
737
Alty said:
I love you map and how it all plays out but there one Huge flaw too big to ignore and makes me mad to no end all the zombie has to do (red) is to block all sewer ways by surrounding it where the humans can’t get up without dying I have this done before countless time and I have done it too everyone too. I thought to myself maybe I’m missing something IM NOT I tried the soggy bread to go invisible and pass them up but it does not work, don’t get me wrong I went invisible but my guy would not pass them up like normal invisibility would do. PLEASE fix that bug asap it ruined my chance of winning every time.
The invisibility is not meant to make you pass through zombies, its too powerful when like that.
My suggestion for stopping yourself from getting trapped in the sewers is by not letting him pull it off. You can kill zombies remember?

Evil_Redneck said:
I have one last recommendation for you (you're probably tired of hearing from me by now). Something that's aggravating is when you run into the sewers away from zombies and it keeps going back and forth. I know this is just the way waygates work, but I think it would help it a lot if you made the camera pan instantly to the hero.
Yea I could make it pan the camera for heroes
 
Level 1
Joined
Sep 9, 2010
Messages
3
Killing the zombie's would be nice if they didn’t have 10 to 15 of them on top of the way gate so as soon as I pop up BAM I’m infected and I’m dead so there is no way to fight them off when it’s like that. Maybe have some kind of trigger that simply moves them away from it or a timer that would trigger when a zombies been standing there a little too long (about 10 second) and has them teleport to the middle or lab. Until this bug is fixed I can’t stand playing the map anymore.
 
Level 2
Joined
Aug 31, 2010
Messages
11
The-Spoon, this map is more fun than Derby :D
I'm now translate all map into Russian and we play this so much time...omg )
I have a plans about this map, like a reward system(-save/load).
Can i be your co-author of this map? :)
 
Level 2
Joined
Dec 27, 2009
Messages
15
Very nice map except... I haven't gone through all the posts to see if this has already been said but there's a serious bug with barricades
When u mix cloth and wood to make a barricade, it says product was not made and u get to keep the items, but u also get the barricade o_O
Also it has no cooldown, you can just keep those 2 items in ur inventory and make unlimited barricades.. kinda annoying
 

FSK

FSK

Level 5
Joined
Jun 23, 2018
Messages
60
@TheSpoon three bugs fyi:
1) cloth & wood mixed to create barricades are not removed after mixing, so you can make endless barricades
2) is frost fire in the game? i recall it had a bug where it wasnt on a timer and never went away, so you could perm. block areas
3) shocking water and the chemists paralysis ability are broken and crash the game when they are used. likely caused by blizzard updates. needs reworking.
 
Top