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Zombie Shooter V3.3 FIXED

Description:
This is a simple Survival minigame that was used to design the combat system for my upcoming Starcraft: Extermination map. The focus here is on the combat system, so don't expect too much from everything else(though i'll try my best to improve them over time). So enjoy!

Objectives: SURVIVE!

Controls:
Directional Arrow Keys or m+click = Movement
Right-Click = SHOOT

Use items(left-click) in inventory to equip weapon/armor or reload. YOU MUST EQUIP AN ITEM IN ORDER TO USE IT.

<<This map is PROTECTED>>

P.S. please ignore bountyhunter's "evaluation" below as it was done on an older version of this map. So check out the current version before making your own judgement.

Keywords:
FPS, Shooter, Zombies, Survival, Movement
Contents

Zombie Shooter V3.3 FIXED (Map)

Reviews
16:57, 21st May 2009 by bounty hunter2: If you wanted me to go to details, here, enjoy: - The terrain is more then horrible - The game has 0% of originality in it - The game is very boring to play, due to no modes, no nothing, it's just shot...

Moderator

M

Moderator

16:57, 21st May 2009 by bounty hunter2:
If you wanted me to go to details, here, enjoy:

- The terrain is more then horrible
- The game has 0% of originality in it
- The game is very boring to play, due to no modes, no nothing, it's just shot zombies, very monotone and dull
- The icons aren't credited
- The icons miss a proper DISBTN
- The heroes, actually the hero is nothing, just guns and attribute bonuses, unoriginal as said

The map works, that's the positive point. Please don't multiple upload. 2/10, Rejected.

Seriously, if you want to work on your map, use our Map Development Forum. This is the Map Section. Anyway, upload this again, and an infraction will be on its way.


10:14, 6th June 2009 by bounty hunter2:
Everything mentioned has been fixed. I fixed your map type, to FPS/Shooter only, since only one is allowed. I suggest you package the map better, put some images in hidden tags, use color, bold, italic tags aswell. I also suggest you improve the terrain, since it's quite bad. More height variation, and modern dodads would fit. Approved with a 2/5 (Lacking) rating.
 
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Upload this to the "Spells" section instead. It's a combat system/demo, not a fully-fledged map. That's why he rejected your map.
 
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You're breaking one of the rules- you aren't allowed to submit unfinished maps. Make a thread in the Map Development section in the Forums and upload this map as an attachment instead of re-uploading it in the Maps section.
 
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No. It's finished in terms that it is playable as a map. But you can't expect it to excel the moment it is released! I need stuff like feedback and so on. And of coz there will be new things. Else you might as well have closed maps like Afterlife and similar games back then.
 
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No. It's finished in terms that it is playable as a map. But you can't expect it to excel the moment it is released! I need stuff like feedback and so on. And of coz there will be new things. Else you might as well have closed maps like Afterlife and similar games back then.
I doubt it. I don't even need to play the map to see that it is almost entirely dirt. It might be PLAYABLE, but it isn't finished. Those two are different things.

Edit: Unless it's an open-source combat system you're showing off, in which case it should be labeled as such and uploaded in the "Spells" section, as I've mentioned. Otherwise, do what I said before- make a thread and put the demo there instead of pointlessly arguing. I've been actively part of the community much longer than you were, you know.
 
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VERSION UPDATE!

Tons of new features including:
1) NEW WEAPONS AND ITEMS
2) NEW ENEMIES
3) VEHICLES AVAILABLE FOR USE
4) ZOMBIE HERO(spawned upon marine player death)


I'll be uploading the VS version of this map(Zombie Siege) as soon as i finished the beta tests for it.
 
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Errr...it's not a systems template. It's an actual minigame. Don't be mistaken when i say this is a "prototype" map. I said that just to mean that the map's meant as a "practice" map to test out the combat system only, but the map is still considered a complete map on it's own.

Incidently, if you have any questions about the map, just ask here. Thx
 
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why are u so defensive? You yourself said it was a test map, doesn't sound like a full map to me. Just because u make a SYSTEM doesn't mean the map will make it on it's own. to test your system, simply call up a friend, host a private game, and see if everything is working. Or you can do as others say and upload it to another section and not worry about disapproval.
 
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Ok there seems to be a HUGE misunderstanding here. I guess i should have never said it was a test map in the first place. When i said "test" map i meant that this is a minigame that is used to test the combat system for a bigger project that i'm making. It doesn't mean that it's not an actual game in itself. What i'm actually saying here is that i meant THIS game to be simple without a real backstory to it.

In OTHER words, it's just a simple Survival game with a simple storyline whose focus is to prepare the way for the bigger project.

God.
 
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lol kildare i feel so sorry for you. the best thing to do to get feedback is to host this yourself on battle.net because you will not get any good feedback on hiveworkshop.com. hiveworkshop likes finished maps that are uber good, so since this map was just to test the combat system, you should've just sticked with a private copy of it and not distribute it yet.

HIVEWORKSHOP IS EVIL!!!!! xD it's not a free sharing map website like epicwar.com. it's more of a "if your map isn't good, then it gets THUMBED DOWN!" kinda map where there are so many critics.

so in the future, go ahead and post your starcraft extermination map, but any other "experimental" maps, test maps, ect, should be tested on bnet, and if you really wanted to, you could upload it on epicwar, but NOT on hiveworkshop.com because it's hiveworkshop.com =P lololol.

btw nice game.
 
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Kildare I have many maps in the Beta stages on the Hive Workshop. If you want this map to actually survive here you should go to Forums --> Map Development and post it there. In there you can actually find constructive criticism. I learned most of what I know from people who commented on my maps. Just a suggestion. Besides, you can learn from what Bounty Hunter said. For Instance, he said "The Icons aren't credited." Simple, make an optional quest which says who made the icons. Just little things like that can really help the map out. Besides, I've been in these kinds of situations. I had 2 maps here that were ALREADY APPROVED for about a year and a half. Then all of a sudden, *POOF* rejection. Doesn't make any sense to me and I think it's a load of BS. But nothin' I can do about it.
 
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Hey, thx guys for your support, but i've already actually solved all the original issues they had problems with. So you didn't really have to worry about it. xD

The map is now officially "complete"(though subject to improvements at my whim) and fully credited.


And for the record, I KNOW how to do all the proper creditings and the "minor stuff" that helps the map out. It's just that it's my style to gradually improve the map and obtain feedback so that i don't have to waste too much time incase the map doesn't work out. I've been here long enough to know the rules, but it seems after my previous "hibernation" period, things seem to have changed, so i didn't expect such ridiculous feedback from the mods.

Haven't they ever heard of incremental improvements? I've uploaded enough maps to prove that i can create a good map given the time. And that was all i requested. -_-'
 
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i'd suggest that the moderators give us peeps a link to the map development section in the rules for uploading maps so future peeps like us won't get confuzzled and then the moderators wouldn't have to poop all over us.

and yes, they've heard of incremental improvements but it's not in their vocabulary when they go and rate maps. everything must be perfect if it's going to be submitted in the map section.

PERFECT PERFECTIONALISM FOR PERFECTIONISTS! <---- that's what hive's map section is =\ kinda overboard eh? o well. that's how they do it, so we must follow the rules.
 
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And for the record, I KNOW how to do all the proper creditings and the "minor stuff" that helps the map out. It's just that it's my style to gradually improve the map and obtain feedback so that i don't have to waste too much time incase the map doesn't work out. I've been here long enough to know the rules, but it seems after my previous "hibernation" period, things seem to have changed, so i didn't expect such ridiculous feedback from the mods

You should read the rules times to times and even the old rules does said a proper crediting is a must.

i'd suggest that the moderators give us peeps a link to the map development section in the rules for uploading maps so future peeps like us won't get confuzzled and then the moderators wouldn't have to poop all over us.

If you ever read the rules and look at the forums, you would know what to do.

PERFECT PERFECTIONALISM FOR PERFECTIONISTS! <---- that's what hive's map section is =\ kinda overboard eh? o well. that's how they do it, so we must follow the rules.

We only want a decently polish map. You think hive want perfection? Why don't you try wc3c.net? Once you try wc3c.net, maybe you would be grateful with hive instead of complaining about it.
 
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You should read the rules times to times and even the old rules does said a proper crediting is a must.

Yes, the crediting part was a mistake on my side. I conveniently forgot about it before I uploaded. But that was not the issue i'm pissed over.

We only want a decently polish map. You think hive want perfection? Why don't you try wc3c.net? Once you try wc3c.net, maybe you would be grateful with hive instead of complaining about it.

Whether or not hive wants perfection is not the issue here. It's the way you(the mods) go about GETTING that perfection. You don't even give mapmakers a chance to improve the map before it downright gets rejected. I've posted in wc3campaign b4, and i know how much of an ass some of their mods are, but at least they still give PROPER comments and a chance to fix the map properly. So unless i completely misunderstood the term "Rejected" here, then i believe you guys are not being fair to us.

How do you expect "perfection" in a map if you don't give us the chance to improve? And note that many of those who upload their maps may be new/clueless as to how hive works, regardless of whether they read the rules or not. You should at least TRY and give proper points into how to improve their map and let them fix the map first before rejecting their work. It's kinda demoralizing if you just reject it then and there. That's why we have the term "trial and error". ><

DO NOTE that i'm not angry at hive in general, i'm just pissed at a CERTAIN mod for the way he judges people's maps. I don't have any issues with any of the other mods here, it's just him.
 
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How do you expect "perfection" in a map if you don't give us the chance to improve?
"We only want a decently polish map." -Septimus
DO NOTE that i'm not angry at hive in general, i'm just pissed at a CERTAIN mod for the way he judges people's maps. I don't have any issues with any of the other mods here, it's just him.
As I recall, you yourself admitted the map was not done when it was submitted at first, when he reviewed your map. Being pissed at a mod will only hurt yourself, you can't just come to the hive and demand respect


I am going to test this map even though as far as i'm concerned, it is just a waste of time since i trust the moderators more than you. But you will have my unbiased opinion
 
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So unless i completely misunderstood the term "Rejected" here, then i believe you guys are not being fair to us.

We have 2 term of rejection. The first term of rejection was rejected till updated and another is permanent.

Rejected till update means that you need to improve/fix what have been told by moderator and make a tremendous improvement that have been told by the staff before you update it.

In other word, it was the same like wc3c.net where we give you chances to fix what had been told. Don't you notice the resources was back at pending stage upon update?

Rejected permanently is when you did not adhere to the staff warning, and constantly making a minor update without fixing what have been told by the staff. Once it was rejected permanently, it would stay rejected no matter how many times you update it.

Another reason why it was permanent rejected is because of stolen or contain porn material as well.

Why we told you to use map development?

To get feedback and make a tremendous improvement while fixing everything that had been told before you update it (Which eventually change the status from rejected to pending).

A tremendous update doesn't mean just a single or 2 changes. To know what it was about, just view Elemental TD by karawasa.

That's why we have the term "trial and error". ><

The same goes here.

How do you expect "perfection" in a map if you don't give us the chance to improve?

I would repeat it again. Hive just want a decently polish map.

A decently polish map contain a proper information/description/detail, proper hotkey, working custom resources, no missing dis_btn icon, proper crediting and safe triggering.

This are the most basic stuff of a decent standard map that you cannot even follow. Just look at bounty review, it even mention you did not give crediting and have a missing dis_btn.

Do you consider that as decently develop map? Hotkey, icon, crediting and description are the most basic thing to get it done and yet you fail to do so.

Who are to be blame, but yourself?

And look at the way you describe and organize your description at this thread of yours. Does it organize? Does it neat?

Look at some resources such as diablo 3 by cloudwolf, the chosen one by aeroblyctos, Loki: The Awakening of Seth v1.0 by approject or maybe my resources as well to see how to set a proper description.
 
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Ok i tried it, i am going to cap on the original review.

*The terrain is more then horrible* I felt it was just misplaced rather. I mean we are living in an age of zombies and terror, but there is a base perfectly put in the center, with NO WALLS OR DEFENSES, how could this be? The terrain should be ****** up. If there is any base left, it has HIGH levels of defense to keep what is left of it, or it would be gone. If not, it is abandoned and not looking anything like what you put out.

*The game is very boring to play, due to no modes, no nothing, it's just shot zombies, very monotone and dull* Agreed, map should be a lot bigger too. Use other zombie/survival maps as an example. In this, weapons 'fall' within the weird base, and outside is just a foot away. You also know where the zombies are going to come from ALL the time.

*The heroes, actually the hero is nothing, just guns and attribute bonuses, unoriginal as said* I don't know, stats might be ok. You need grenades/c4 kinda stuff though, i would prefer classes.

All in all it felt like i was playing a Castle defense where the castle was not worth defending. I never even felt i could capatalize on the shops. The map was small, zombies were so predictable and then just swarmed in to our limited huddle. Not great, i did like the shooting system, if you paired that up with an allstar zombie map i would love it. Bullets need to do more damage though
 
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duke-zip - Thx for the feedback. But i already know and expected those feedback. As i've already mentioned a million times, this is just a simple map game. The things you expect will come when the real project is finished. =) At any rate, what i want is that the map be kept small and simple. Do you have any ideas on how to improve it with that fact in mind? Oh and there ARE grenades/c4 btw(see shops). The reason why i didn't give any "abilities" was because i wanted to keep it "real" and i wanted the players to depend on weapons and tactics instead of skills.

Septimus - So it seems. Alright, i understand what you said. I'll know better the next time i upload another map. At any rate, the problem is already solved anyway. I'm just waiting for a reevaluation of the map by the mods.
 
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this is just a simple map game.

There is something we called as simple and there is something we called it as too simple.

For this case, it was too simple.

The moment I open your map, I already notice the lack of proper polishing. Just take a look at the hotkey, item does not contain hotkey?

Also, it was ridiculous that a unit cannot shoot while moving.

The music isn't necessary to be implement as well.

Septimus - So it seems. Alright, i understand what you said. I'll know better the next time i upload another map. At any rate, the problem is already solved anyway. I'm just waiting for a reevaluation of the map by the mods.

At what I currently seen, it still isn't good enough for the staff standard.
 
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Also, it was ridiculous that a unit cannot shoot while moving.

There are two reasons for this:
1) Shooting while walking screws up the unit animation. It was allowed during the first few versions until people started complaining about the animation. So if you guys want me to allow shooting while walking, then you CANNOT complain about the animations, coz there are limitations to what the editor allows us to do. (Imagine running and shooting, and your bullet goes one direction while you're facing another)
2) The units are all based on Starcraft units. If you follow starcraft lore accurately, Marines CANNOT move while shooting due to a limitation with their power armor. Don't believe me? Go wiki it in the Starcraft Wikipedia.

The music isn't necessary to be implement as well.

Now this is uncalled for. Most people like to have different music when playing a game, albeit the increase in file size. So don't give me that "not necessary" crap, because i think a good game involves having good/fitting music.

The moment I open your map, I already notice the lack of proper polishing. Just take a look at the hotkey, item does not contain hotkey?

Is it a must for the itemshop to have hotkeys for its items? I don't think so. And i thought you just said hive is not perfectionist. -_-' I'm willing to bet there are tons of maps that's APPROVED here that doesn't have hotkeys for its items anyway.

But at any rate, because you insisted, i'll add it anyway.
 
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VERSION UPDATE!

I made some fixes to the movement system which will now stop when the marine's path is block by a structure. Also added hotkeys for items as per requested by Septimus.



If you guys have any ideas on how to improve the map but still keeping the map simple and small, let me know. =)
 
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Now this is uncalled for. Most people like to have different music when playing a game, albeit the increase in file size. So don't give me that "not necessary" crap, because i think a good game involves having good/fitting music.

Music size about 600-1mb is reasonable for a multiplayer map. But if exceed this size was absolutely ridiculous. From what I heard, the sound of the quality was rather high. Did you compress it to reduce the size?

If it was multiplayer cinematic, I understand that you want to preserve the sound quality. But, this is playable map and not cinematic.

2.25mb was rather high, especially if there is hardly any model/icon being import into it.

Is it a must for the itemshop to have hotkeys for its items? I don't think so. And i thought you just said hive is not perfectionist. -_-' I'm willing to bet there are tons of maps that's APPROVED here that doesn't have hotkeys for its items anyway.

Do you read what I said back there?

A decently polish map contain a proper information/description/detail, proper hotkey, working custom resources, no missing dis_btn icon, proper crediting and safe triggering.

Perfect map have high replayability values, excellent terrain and many mores. Hotkey are not in the term of perfection, but at the term of decent.

willing to bet there are tons of maps that's APPROVED here

Even if it was approve, look at the rating. Does most of it even survive 3/5?

Do not forget, some resources (Especially from year 2004-2006) was approve even it violate rules is because there is no existense of map moderator at the moment. We now are more strict and more serious about it and it also depends on the mod itself to give exception to this tiny detail or not.

Different staff have different way of judging a decent quality maps. In addition to that, it doesn't mean your resources stay approve forever. If there is any recent news about your resources contain bug or error, the mod would re-evaluate it to see if it should stay approve or reject.

Ask rui, he even re-evaluate most of the approve melee map in this past few days.

And use edit instead of double posting.
 
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Music size about 600-1mb is reasonable for a multiplayer map. But if exceed this size was absolutely ridiculous. From what I heard, the sound of the quality was rather high. Did you compress it to reduce the size?

Yes, i have. They're about 300kb in size. The rest are all taken up by imported models, map preview and icons.

Do you read what I said back there?

A decently polish map contain a proper information/description/detail, proper hotkey, working custom resources, no missing dis_btn icon, proper crediting and safe triggering.

Did YOU read what i said back there? I was referring to the need for items to have hotkeys. If it were ability skills i'd understand perfectly, but it's not NECESSARY for items to have hotkeys, as majority of players don't use hotkeys when purchasing items. At any rate, i've already made the appropriate changes, so there.
 
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Yes, i have. They're about 300kb in size. The rest are all taken up by imported models, map preview and icons.

Can you send the open sources to me?

Did YOU read what i said back there? I was referring to the need for items to have hotkeys. If it were ability skills i'd understand perfectly, but it's not NECESSARY for items to have hotkeys, as majority of players don't use hotkeys when purchasing items. At any rate, i've already made the appropriate changes, so there.

If people want to be quick, they would use hotkey rather than clicking it. At some specific map genre such as this, hotkey play crucial rules at every aspect, even if it was only an hotkey for item.
 
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Yes, i understand that, but the point remains. it's not necessary nor is it absolutely important that a hotkey be given to the items. At any rate, i don't want to argue over such a small thing. It's already done.

And why do you want the open source? -_-'
 
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septimus, what are you trying to prove here? just stop commenting on this guy's map. i don't want him to be harassed by your criticism like you did to me. so just stop it. Kildare, if i were you, just ignore septimus and others who offend you. they are not helping you. if you want real feedback, host the game online and listen to them. right now, septimus is only telling you what HIVEWORKSHOP wants, but nothing that YOU need. don't make it open source, don't change anything, dont make it more balanced (if he ever tells you to), just don't change the game! do what you were meant to do which was to create a mini game that show cased on how your future game's combat system would be like. the game is fine. you don't need to spend any more time on it. trust me.

WORK ON YOUR MAIN GAME WHILE YOU STILL HAVE THE MOTIVATION!!! =D
 
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Please do not insult anyone even if it isnt intentional, it is flaming. Also, if you dont understand any of the constructive criticism you can PM the moderator but he has given proper reasons the map wouldnt be approved. Also, dont be disappointed if you first or second map doesn't get approved here i have talked to many people and it took a while for them to get a map approved here at the hive. I mean i havent even gotten one approved but i have only been making maps for about 3 or 4 months.Put this in the Map Development section so you can get feedback and improve the map until it can be approved here.
*kind of off-topic it says rejected but it isnt rejected...
 
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septimus, what are you trying to prove here? just stop commenting on this guy's map. i don't want him to be harassed by your criticism like you did to me. so just stop it. Kildare, if i were you, just ignore septimus and others who offend you. they are not helping you. if you want real feedback, host the game online and listen to them. right now, septimus is only telling you what HIVEWORKSHOP wants, but nothing that YOU need. don't make it open source, don't change anything, dont make it more balanced (if he ever tells you to), just don't change the game! do what you were meant to do which was to create a mini game that show cased on how your future game's combat system would be like. the game is fine. you don't need to spend any more time on it. trust me.

WORK ON YOUR MAIN GAME WHILE YOU STILL HAVE THE MOTIVATION!!! =D

Lol. It's alright Mr.Bimbo, i welcome any criticism from anyone as long as it's not downright idiotic. I understand his comments and criticism, the only difference here is just our perspectives on the issue. And i have actually hosted this online many times. How did you think i managed to do so much balancing and bug fixing on my own? But thx for your support anyway. =)

Please do not insult anyone even if it isnt intentional, it is flaming. Also, if you dont understand any of the constructive criticism you can PM the moderator but he has given proper reasons the map wouldnt be approved. Also, dont be disappointed if you first or second map doesn't get approved here i have talked to many people and it took a while for them to get a map approved here at the hive. I mean i havent even gotten one approved but i have only been making maps for about 3 or 4 months.Put this in the Map Development section so you can get feedback and improve the map until it can be approved here.
*kind of off-topic it says rejected but it isnt rejected...

Oh, you really don't know what happened. He ORIGINALLY did NOT give any proper reasons. He just downright rejected it. It was only after i started complaining that he only wrote down those comments, half of which are bullshit in my opinion.

And btw, this is NOT my first map. I've been in hive for a very long time, even longer than my registry date in my profile. I have SEVEN approved maps(and tons of other maps which i did not submit here) from since i first started. I didn't have any problems with the mods here before. It was only until bountyhunter started rejecting my maps(he rejected the previous one, which i didn't really make a fuss over) for no real reason.

*kind of off-topic it says rejected but it isnt rejected...

That's because i reuploaded after fixing everything and the mods are doing a new reevaluation.
 
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Ok i tried it, i am going to cap on the original review.

*The terrain is more then horrible* I felt it was just misplaced rather. I mean we are living in an age of zombies and terror, but there is a base perfectly put in the center, with NO WALLS OR DEFENSES, how could this be? The terrain should be ****** up. If there is any base left, it has HIGH levels of defense to keep what is left of it, or it would be gone. If not, it is abandoned and not looking anything like what you put out.

you think the terrain is horrible? in which part? how horrible is it? what had misplaced? saying it is horrible is not constructive at all. and whats that "******"?

you say it is in an age of zombies and terror, which the author did not said so, then you say the base must be perfectly defense, ignoring the fact that if this is a age of zombies and terror, how could such small "outpost-like" base be so perfect, like not being attack before? theres also a possibility that this base is in between a "not attacked" base heading to a "abandoned" base, does it in any rules that it must be either 1, can not be in between?

*The game is very boring to play, due to no modes, no nothing, it's just shot zombies, very monotone and dull* Agreed, map should be a lot bigger too. Use other zombie/survival maps as an example. In this, weapons 'fall' within the weird base, and outside is just a foot away. You also know where the zombies are going to come from ALL the time.

sooooo, weapon falls from the sky is just plain stupid? how about NOTD and Afterlife which had be approved? btw, they also all about shooting zombies.(especially Afterlife)


All in all it felt like i was playing a Castle defense where the castle was not worth defending. I never even felt i could capatalize on the shops. The map was small, zombies were so predictable and then just swarmed in to our limited huddle. Not great, i did like the shooting system, if you paired that up with an allstar zombie map i would love it. Bullets need to do more damage though

this is not a castle defense, it is a survival map, you doesnt lose if the castle being overrun by zombies, and you can not revival yourself after being overrun.

if zombies was so smart that it can not be predict, zombie will not be an equavalent word for mindless.
 
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i don't want him to be harassed by your criticism like you did to me.

This is not harassment, my review was precise and exact. Even wc3c.net require your map to have proper hotkey as well.

if i were you, just ignore septimus and others who offend you. they are not helping you. if you want real feedback,

This is not offense, pointing to a minor flaw such as inproper hotkey are consider feedback.

A constructive info give a indepth information of where the flaw is. If such a tiny flaw would not be fix, the map would not be going anywhere. Take an example of D3 where they would fix even such a minor flaw, now it was the finest work and top downloaded map at hive.

Do you want people to wrote a review where they said "It is terrible" without mention where the problem is?

don't make it open source,

I do not ask him to make it an open sources, I just want the open sources.

Do not forget, zombie fps style game are rather popular and there is thousand or probably millions of this map exist at wc3. If you want your map to be fun and popular, you would have to do something that are rather extraordinary.

Sometimes it could only be achieve just by getting some constructive critism at where the tiny flaw is.

do what you were meant to do which was to create a mini game that show cased on how your future game's combat system would be like.

You are trying to encourage him not to fix even a small flaw of his map? I know you are still sore about your map being rejected by 4 moderator.

Let me tell you, you are not the only one that have their resources rejected. Even 1 of my resources was rejected by the staff, but it was approve once it had gone through a tremendous improvement.

And I do mean tremendous improvement, not a tiny improvement.

http://www.hiveworkshop.com/forums/maps-564/stairway-95556/?prev=u=Septimus&r=20&page=2

Even this map of mine have everything well balance except the terrain which are poorly develop, it earn 1/5 (Unacceptable) from Gilles. But it gone through a huge changes at the terrain.

You can go and ask Gilles how badly the terrain was done at the early version.

If I could do a tremendous improvement that are request by the mod, I do not see the reason why you or any other person cannot do it.

*kind of off-topic it says rejected but it isnt rejected...

Once a rejected resources was update, they would be set to pending (For rejected till updated).

Oh, you really don't know what happened. He ORIGINALLY did NOT give any proper reasons. He just downright rejected it. It was only after i started complaining that he only wrote down those comments, half of which are bullshit in my opinion.

You need to understand, hive have hundred of pending pages. If he doesn't write enough reason for it, you can just request it by posting it at resources moderation forums.

If you want feedback, you are suppose to post it at map development section and not here. Map sections only for complete work, the map moderator are not born to be your map tester. They are here just to ensure the map quality was at least at decent standard and safe to be used by every user in this community.

And btw, this is NOT my first map. I've been in hive for a very long time, even longer than my registry date in my profile. I have SEVEN approved maps(and tons of other maps which i did not submit here) from since i first started. I didn't have any problems with the mods here before. It was only until bountyhunter started rejecting my maps(he rejected the previous one, which i didn't really make a fuss over) for no real reason.

Previously, the hive have a rather low requirement standard in approving resources. Thus, it make possible to have an resources approve even if the standard was rather low.

For your information, we got more tough and strict requirement in approving resources especially in term of quality from now on rather than the old time before.

Apart from that, approve doesn't mean it was permanently approve. If there is a report of your map to be bug or contain error, it would be re-evaluate and rejected if it confirm to be true.

*The terrain is more then horrible* I felt it was just misplaced rather. I mean we are living in an age of zombies and terror, but there is a base perfectly put in the center, with NO WALLS OR DEFENSES, how could this be? The terrain should be ****** up. If there is any base left, it has HIGH levels of defense to keep what is left of it, or it would be gone. If not, it is abandoned and not looking anything like what you put out.

I agree this part isn't constructive, it doesn't mention where the flaw is. This part certainly look like destructive critism.

sooooo, weapon falls from the sky is just plain stupid?

If the weapon suddenly spawn at the ground when the player camera was viewing over there, it makes sense to be stupid. However, it doesn't if such a situation doesn't occur.

how about NOTD and Afterlife which had be approved? btw, they also all about shooting zombies.(especially Afterlife)

Do paid note that this 2 have a rather high replayability values and it isn't shoot zombies all the time. It got mission to be done.
 
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in both NOTD and Afterlife, the weapon and ammo does suddenly appear, or are you suggesting him to have the weapon spawn trigger removed?

but then again, this is a game map right? there are things need to be compromised, if not, you would have question why the World Tree not on the mountain, the Frozen Throne not on Ice Crown in DOTA. and also why the vampire can walk under the sun and can not fly in the night in Vampirism. why player can train worker in a survival map where the builders are only people left. why tower can attack automatically even no one inside. why creep do not attack those annoying tower in TD...etc etc

I well aware that NOTD had mission, but i did not see that in Afterlife.


btw, the terrain of the map had changed, hope you can give some feed back on the terrain, to, hmm, recover the missing part of the earlier comment?
 
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btw, the terrain of the map had changed, hope you can give some feed back on the terrain, to, hmm, recover the missing part of the earlier comment?

Lol, he IS referring to the current version.

If the weapon suddenly spawn at the ground when the player camera was viewing over there, it makes sense to be stupid. However, it doesn't if such a situation doesn't occur.

Well, it's not as if we can make the item float on the sky and drop slowly. There are limitations with WCIII, after all. The most i can do is make an inferno effect on the target area, that's all. And even that looks kinda weird.

Previously, the hive have a rather low requirement standard in approving resources. Thus, it make possible to have an resources approve even if the standard was rather low.

For your information, we got more tough and strict requirement in approving resources especially in term of quality from now on rather than the old time before.

Apart from that, approve doesn't mean it was permanently approve. If there is a report of your map to be bug or contain error, it would be re-evaluate and rejected if it confirm to be true.

Lol, don't worry if there were any bugs reported i would have given it a quick hotfix within the day itself.

You need to understand, hive have hundred of pending pages. If he doesn't write enough reason for it, you can just request it by posting it at resources moderation forums.

If you want feedback, you are suppose to post it at map development section and not here. Map sections only for complete work, the map moderator are not born to be your map tester. They are here just to ensure the map quality was at least at decent standard and safe to be used by every user in this community.

Yes, i understand that now. It's just that I was too used to the old system where all feedback is done in the download thread.

This is not offense, pointing to a minor flaw such as inproper hotkey are consider feedback.

A constructive info give a indepth information of where the flaw is. If such a tiny flaw would not be fix, the map would not be going anywhere. Take an example of D3 where they would fix even such a minor flaw, now it was the finest work and top downloaded map at hive.

Do you want people to wrote a review where they said "It is terrible" without mention where the problem is?

Yes, unfortunately i have to agree with Septimus on this one. I don't really mind feedback. It's just that I WILL respond if the feedback is ridiculous and unconstructive.



Ok enough of the flaming and the arguing in this thread. FOR THE LAST TIME, the matter is resolved and let this be the end of it.
 
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Well, it's not as if we can make the item float on the sky and drop slowly. There are limitations with WCIII, after all. The most i can do is make an inferno effect on the target area, that's all. And even that looks kinda weird.

There is 2 way to fix this.

1) Make or request model of a crate parachute from the sky. Once it fall on the ground, create a random item at there.

2) Create a weapon at the current position when there is no player camera viewing the spot. It is weird if a player see a weapon grow on the ground all the sudden.

in both NOTD and Afterlife, the weapon and ammo does suddenly appear, or are you suggesting him to have the weapon spawn trigger removed?

I am not referring to the weapon and ammo at the map, but the replayability values.
 
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put some images in hidden tags

By tags i assume you meant for this thread's description? Alright, i'll see what i can come up with.

More height variation, and modern dodads would fit. Approved with a 2/5 (Lacking) rating.

Impossible. Using too much height variation in the terrain will screw up the movements system(the triggers detects the terrain height and will not move if the height is different, except for exceptions). It's already "volatile" as it is with the movement system handling the ramps at the fort.

And i rather not import anymore files as the map file size is big enough as it is.

At any rate, as long as the map's approved i don't really bother that much as it is. I'll focus more on the other maps.


EDIT: Oh, and on a second note, can you please provide your scoring in "points" like how some of the other mods do it? That way at least I will know you are not being biased or giving a negative score without any basis. You don't have to do it as complicated as how Septimus judges my other maps, but at least provide a simple points system to your scoring.
 
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See? Once you polish this basic error, it was approve.

All this was rather basic thing in making a resources a decent standard resources, remember that in the future.

EDIT: Oh, and on a second note, can you please provide your scoring in "points" like how some of the other mods do it? That way at least I will know you are not being biased or giving a negative score without any basis. You don't have to do it as complicated as how Septimus judges my other maps, but at least provide a simple points system to your scoring.

I no longer evaluate any map with scoring, as I found out it was rather inaccurate just like a Wait Action at trigger does. I do not think bounty would evaluate this way as well.
 
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Kildare, i suggest you stop making maps if you are going to always be this stubborn. Unless of course, u want to play them by yourself
 
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Septimus: lol then how exactly do you determine what points to give? By feel/personal judgement? That's even more inaccurate lol.

By the flaw and smoothness of the map. I could elaborate about it if you want to know how.

Kildare, i suggest you stop making maps if you are going to always be this stubborn. Unless of course, u want to play them by yourself

And I suggest you to make your review constructive by pointing where the flaw is, not just said it was terrible.
 
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Kildare, i suggest you stop making maps if you are going to always be this stubborn. Unless of course, u want to play them by yourself

Lol why can't i be stubborn? I can take any kind of criticism, just not the stupid ones or those without a valid reason(that i can understand). I'm just asking how the mods are giving out their points, that's all. What is your problem? -_-'

If you expect me to accept your comments and criticism just like that, then you're dead wrong. I won't make any changes to my games unless i know it's absolutely needed. I've seen how some "advice" ruin perfectly good maps.
 
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well as your map aint "perfectly good" now, you may as well start making changes, starting from the ones to get it APPROVED directed by the mods. And you can at least consider advice, instead of getting all defensive. In my opinion, I gave you some good pieces of advice but you were too busy trying to argue with the mod (no idea why he is wasting his time here) to even look at them. I just think it is ironic that you are titled an Aspiring game designer when you only accept your own way of thinking
 
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