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Zombie Defence V1.85c

「Zombie Defence V1.85c」

By Ramsey

Gameplay
[tr]
Zombie Defence is a single or team playing game focused on defending your castle and all those who inhabit it from waves of blood thirsty zombies. The southern castle has already fallen and it is up to you to hold out just long enough for a cure to be found.

Featuring custom heros, booby trapped castles, various units and towers, boss levels, hidden villages in need of rescue, an income system, purchaseble castle buildings, and much more!


----------------Main Points-----------------
- Defend a castle from waves of zombies for a chosen time
- Fight with your hero, units, and upgradeable towers.
- Earn income from farms, purchasing castle buildings, or rescuing outside villagers
- Unite with other players or divide the castle up amongst yourselves
- Survive until the cure is found or be one of the first players to ever charge the zombie base head on.

Screenshots
[tr]
zombiemaincastle.jpg

ZombieDefenseSIG.jpg

7.jpg

zombiesstandingtogether.jpg


Credits
[tr]
Ramsey, Hiveworkshop.com for advice, helps, icons, feedback, etc.

Changelog
[tr]
Fixed: 1.85
Removed dmg from villagers
Halved upgrade times
twice the income for farms but twice the cost
farms now 1.5x income
units auto fix after stunned from hero spells
added terrain
edited doom music at final gate zombie invasion
reduced all waves by 30 seconds
zombie wagons twice as strong dmg but half as many in waves
zombies no longer will get stuck in 2nd middle gate trying to go oppisite ways
removed annoying fade in fade out when not needed
fixed update income multiboard
units no longer get stuck still after stun from spells
removed dividers
added pathing blockers on walls
moved front row forward

Fixed: 1.86
ranged units dont create zombies upon kill
increased most items by 100 and others by more
made trees in region triggers archer invulnerable TEST
zombies shouldnt get stuck in center again TEST

Fixed: 1.87
Increased cooldown of Dragon from 180 to 230
added automove for a death of hq
fixed units walking backwards unstuck up to bottomright34
now auto create for dying units
Map Description Generator 「By Vengeancekael」

Keywords:
Zombie, Defense, Undead, Castle, Defend, Team, Survive, Surviving, Kingdom, Dark, Custom, Hero, Fortress, Boss, Waves
Contents

Zombie Defence V1.85c (Map)

Reviews
22:52, 9th Mar 2014 Hell_Master: Short and straight to the point review by eubz here: Rated 3/5 (Acceptable) but I am still not convinced, please do fix out the descriptions. Either use Map Description Generator (requires java) or Map Description...

Moderator

M

Moderator

22:52, 9th Mar 2014
Hell_Master: Short and straight to the point review by eubz here:

eubz said:
I like this game. The hero I use uses part custom spells and that's nice. I like the gameplay where you will defend the castle with your units with the aid of some other units as your ally with the waves of hungry zombies. gameplay is 4/5 for me. The spawn system is just right. The terrain got 3/5 because it can still be improved. I think this is in the approveable state with 3/5 rating.

Rated 3/5 (Acceptable) but I am still not convinced, please do fix out the descriptions. Either use Map Description Generator (requires java) or Map Description Templates. Set to Awaiting Update.

Update (10:23; 3/15/14):
Set to Approved and rated 3/5 Acceptable. Just do fix the broken color codes in the description.

See moderator's comment as well:

Hell_Master;2499622 said:
Together with my moderation, I also would like to include my review if possible. Review emerges!

I have played your map and I must say it looks decent enough. Terrain looks good. You've managed to do a good terrain even with the blight tile and simply dirt tile in the outside but it could have more deadly feeling into the atmosphere. It really just looks too clean for a deceased land. I would suggest placing some bones, corpses, possible unit corpses, impaled corpses, destroyed crates, infected objects and etc. into the terrain. The whole deceased land area could also be filled with a blighted weather that will surely fit. As for the castle, it looks good. Just some little amount of structures such as statue, archways, columns and such. It could be better.

Now, let's move on to the gameplay, it is really fun and has a decent difficulty in it. But there are some little grammar mistake and some overdramatic dialogues meaning that you over emphasized it such as making all texts capitals or caps-lock and even including some amount of exclamation point which is too much. There are also few heroes in the game specifically two heroes. I am aware that there will be more coming soon but make sure to add some more sooner or later updates. The items are also few and could have some more custom ones in it and higher qualities. Instead of heroes spawning each wave, I would suggest making these undead heroes spawning at some specific waves but making their stats large as a return more likely boss heroes. And once defeated, make them drop high quality items to make them worth fighting and killing and etc. I liked the part custom spells in-game but I should note you about the King's spell specifically Telebreak, the name sounds too random and jumbled. I would suggest renaming it and also, even if you are not yet teleported at the spot, the damage comes first which I do think is the opposite.

Overall, this could work out as a Defense map but you should fix the grammar a little, some minor spell issue (not really issue if we are to see it), improve the terrain and etc. Rated 3/5 as well and Approved.
 
I like this game. The hero I use uses part custom spells and that's nice. I like the gameplay where you will defend the castle with your units with the aid of some other units as your ally with the waves of hungry zombies. gameplay is 4/5 for me. The spawn system is just right. The terrain got 3/5 because it can still be improved. I think this is in the approveable state with 3/5 .
EDIT:
One thing is that you have to fix your description.
 
Level 6
Joined
Oct 19, 2008
Messages
168
I like this game. The hero I use uses part custom spells and that's nice. I like the gameplay where you will defend the castle with your units with the aid of some other units as your ally with the waves of hungry zombies. gameplay is 4/5 for me. The spawn system is just right. The terrain got 3/5 because it can still be improved. I think this is in the approveable state with 3/5 .
EDIT:
One thing is that you have to fix your description.

hahaha awesome thanks for the positive feedback
But do you mean the description in game or on hiveworkshop? Im guessing hive because the mod posted up those links
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Together with my moderation, I also would like to include my review if possible. Review emerges!

I have played your map and I must say it looks decent enough. Terrain looks good. You've managed to do a good terrain even with the blight tile and simply dirt tile in the outside but it could have more deadly feeling into the atmosphere. It really just looks too clean for a deceased land. I would suggest placing some bones, corpses, possible unit corpses, impaled corpses, destroyed crates, infected objects and etc. into the terrain. The whole deceased land area could also be filled with a blighted weather that will surely fit. As for the castle, it looks good. Just some little amount of structures such as statue, archways, columns and such. It could be better.

Now, let's move on to the gameplay, it is really fun and has a decent difficulty in it. But there are some little grammar mistake and some overdramatic dialogues meaning that you over emphasized it such as making all texts capitals or caps-lock and even including some amount of exclamation point which is too much. There are also few heroes in the game specifically two heroes. I am aware that there will be more coming soon but make sure to add some more sooner or later updates. The items are also few and could have some more custom ones in it and higher qualities. Instead of heroes spawning each wave, I would suggest making these undead heroes spawning at some specific waves but making their stats large as a return more likely boss heroes. And once defeated, make them drop high quality items to make them worth fighting and killing and etc. I liked the part custom spells in-game but I should note you about the King's spell specifically Telebreak, the name sounds too random and jumbled. I would suggest renaming it and also, even if you are not yet teleported at the spot, the damage comes first which I do think is the opposite.

Overall, this could work out as a Defense map but you should fix the grammar a little, some minor spell issue (not really issue if we are to see it), improve the terrain and etc. Rated 3/5 as well and Approved.
 
Level 1
Joined
May 6, 2020
Messages
1
Very very interesting. Cinematic at beginning is very nice, I've been looking for good zombie games. Just a heads up, theres an item near the fountain that doesn't appear when you pick it up
 
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