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Zombie Assault Force v1.03

v1.03
-Added a new game mode, Survival
-Added 3 new secondary missions
-Added a new zombie, Beholder
-Added a new zombie, Roamer
-Added a new item, Riot Shield
-Added a new item, Crowbar
-Armsdealer starts with Crowbar
-Added a new item, Helmet
-Added Supply Crates around the map
-Added a new selection circle
-Added few new "secrets"
-Added a hp upgrade for bus in garage
-Added an ability for weapon swapping
-Added command -cam2 for higher view
-Hospitals can now cure infections
-Chainsaw shop changed to farm
-Fixed bugs
v1.02c
-All medics have now a medikit backpack
-Zombies have a new unit, an underground tunnel
-Added a new city event
-Scientist purify ability gives more mana at low levels
-Fixed bugs
v1.02b
-Fixed a few bugs
v1.02
-Added a new zombie, mutated hound
-Added automatic reload
-Added a command
-m that shows locations of allied mines
-Added a command
-music that turns all music off/on
-Added Nano Vest
-Added Fireproof Vest
-Added a new item, Laptop
-Added a new item, Alcohol
-Added coolant reactor event
-Added new secondary mission
-More blood
-Fixed scientist's turret bug
-Fixed a bug with entangling roots
-Fixed boss bugs
-Map visibility prevented
-Havoc hp increased
-Helicopter ammo capacity increased from 60 to 70
-Removed a few memory leaks
-Painkiller has custom buff
-Machine gun reloads faster when proning
-Increased sniper rifle clip size from 5 to 8
-Reduced flamethrower and acidthrower damage by 1
-Updated credits list
-Fixed a tentacle bug
-Fixed a power plant bug
-Fixed a small mine bug
-Fixed a vehicle bug
-Fixed pioneer repair bug
-Fixed a helicopter bug
-Fixed a disconnection bug with havoc
-Fixed a backpack bug
-Fixed a shop bug
-Fixed a havoc spawn bug
-Reduced Enlist Farmers and Kleptomaniac chance by 6%
-Fixed a bug with mines
-Medal gives 3 farmers instead of 4
-Removed minigun from medals
-Updated weapon skill system
-Fixed Scientist weapon bugs
-Freak zombie stun duration increased against normal units by 2 seconds
-Fixed item shop bugs
-Mines can now be placed next to barricades
-Time for base reveal depends now on the amount of players in pvp
-Water plant purifies now one more water radiation point
-Sas Marine can't use flamethrowers anymore
v1.01
-fixed a big item bug
-codes from v1.00 are no longer usable because of the item bug
-power plant mission bug fixed
-fixed a bug with vehicles
-landmine activation time increased to 4 seconds from 2, added a special effect
-players can now enter the same vehicle with steal vehicle ability
-credits list updated
Important
A host bot called jk2pach-host4 hosts zaf on all realms 24/7, add jk2pach-host4 as a friend on BattleNet.
All codes from v1.02 and beyond work.
Join ZAF on Facebook and read the latest news and discussions!
If you find bugs or got some feedback/ideas let me know. Due to the 8 Mb limit I had to reduce the quality of sound files.
ZAF is a highly developed 12 player online modern zombie survival game. Three official ZAF songs: Night Tension Song, Combat Song and Action Song.
Modes (3)
12 vs Zombies (Story Mode)
6 vs 6 - Marines Destroy Enemy Base
12 vs One Huge Zombie
Coming Later - 6 vs 6 Marines vs Zombies
Classes (9)
Armsdealer, Demolitions, Detachment Commander, Field Operations, Forward Observer, Medic, Pioneer, Sas Marine, Scientist
Each class has five unique abilities, the players have to work as a team if they are to survive. The level cap is 50 and there is a save/load system to load your hero's experience from older games.
Armsdealer - Provides the team with ammunition.
Demolitions - Master of explosive skills.
Detachment Commander - A class specialized in commanding troops.
Field Operations - Scouter with radio skill to call for ground forces.
Forward Observer - Best class for scouting. Can call air support and uses flares.
Medic - Heals and revives fallen players. Cures infections and broken legs/arms.
Pioneer - Builds barricades and turrets for defence. Can also repair mechanical units.
Sas Marine - The basic soldier of ZAF for beginners.
Scientist - Has the most devastating weapon in the game, Ion Cannon. Can also build a mannable big gun turret and a radar that detects zombies.
Weapons (15)
Carbine, Chainsaw, Combat Knife, Flamethrower, Grenade, Heavy Support Rifle, Machine Gun, Minigun, Rocket Launcher, Semi Machine Gun, Shotgun, Sniper Rifle, Super Shotgun, Uzi, Acidthower
All weapons are attached to the player when picked up. Combat Knife can be used when the player has no weapons. All weapons are unique. For example shotgun has splash but low range and sniper has the highest attack range. All weapons slow the player's movement speed when carried. Weapons have different bullets. Each player can carry one weapon in hand and one weapon on back at a time. Backpack and vehicles can hold several weapons.
Systems
Radiation, Save/Load, Day/Night Cycle, Rage, Electronics & Metal, Random Events, Medals of Honour, Accuracy
Vehicles (2)
Jeep, Bus (Tank Later)
Models - Talon the Mage, Klarnetist, WebSter, Punisher_x, WILL THE ALMIGHTY, oGre_, General Frank, TotallyAwesome, oBs3rv3r, BlackSebastian, JetFangInferno, Illidan(Evil)X, Rao Dao Zao, Fluff, sc_freek, Nasrudin, Daelin, Vuormalainen, Dionesiist, chilla_killa, epsilon, Pyramidhe@d, Teaspoon, PeeKay, War_Golum, tee.dubs, HappyCockroach, HappyTauren, Kitabatake, RED BARON, Ergius, Thrikodius, Kofi_Banan, Goldwolf, SantoRayo[iP], Tranquil, Devine, IronMaiden, Frictional Games, WindexIsBack, Ribenamania, supertoinkz, nikikin, Debode

Textures/Icons - Zombie, Born²Modificate, The_Silent, Denu, ana, Saikann, halo, darkdeathknight, Ammorth, Illidan(Evil)X, Immoralis, Juan_Ann, NFWar, inhuman89, graystuff111, General Frank, HappyTauren, Muoteck, Riley, ChirusHighwind, WILL THE ALMIGHTY, ChevronSeven, Domokun, SantoRayo[iP], Huinipachutli, Muoteck, kola, -Stygian-, Ampharos_222, MortAr, Coinblin, GhostThruster, chilla_killa, M0rbid

Systems/Spells - Waldbaer, Paladon, D1000, StaberFire

Pictures (www.deviantart.com) - adonihs "WWZ - The Battle of Yonkers", Rub-a-Duckie "Grrr...Zombiesz"

Music (www.newgrounds.com/audio) - Denny Schneidemesser (Danman87) "With Gun & Crucifix", Thomas (silencefreedom) "Await", ParagonX9 "The Encounter ( MGS Style )"

Sounds - Unreal Tournament, sound websites

Websites - www.hiveworkshop.com www.wc3c.net www.xgm.ru If I forgot to add somebody to the credits then contact me.


Keywords:
ZAF Zombie Assault Force Modern Survival Horror Marine 12 Players Online Bnet War Mission Helicopter Jeep Bridge Mutation Infection Defense !Epic!
Contents

Zombie Assault Force v1.03 (Map)

Level 3
Joined
Jul 22, 2010
Messages
45
4/5

Because the games it's a bit laggy

The grenades effects should be more beatiful

But you still win a 5/5 from effects, 5/5 from terraining and from everything


You just don't win a 5/5 for the game from me because it's laggy. =\


Maybe because my computer isn't very good but i still have to say this maps it's the greatest zombie map ever made for warcraft 3 ^^
 
Level 19
Joined
Apr 25, 2006
Messages
1,309
I have playing it and I musst say it makes me a lot of fun and I don't saying that to every map keep up the good work! you have a 5/5 from me.
Thanks.
I think this is the 3rd time i've seen this map on Hive but I might be wrong. Huge size also. But other then that the game looks fun. Has it got any saving/loading system?
That shouldn't be possible since this is the first time I uploaded it. Yes you can use -save once in a game and then load it.
4/5

Because the games it's a bit laggy

The grenades effects should be more beatiful

But you still win a 5/5 from effects, 5/5 from terraining and from everything


You just don't win a 5/5 for the game from me because it's laggy. =\


Maybe because my computer isn't very good but i still have to say this maps it's the greatest zombie map ever made for warcraft 3 ^^
Thanks, I don't experience much lag at all when I play it.
 
Level 3
Joined
Jul 22, 2010
Messages
45
Yeah,I think it's my computer, but don't understand me bad, the 4/5 It's just for me because my computer =\

I will vote 5/5 :D because I think everyone here will the see the effort and time that you have spent on this map
 
Level 5
Joined
Aug 30, 2010
Messages
138
I love the map but when you play singleplayer its very hard, i am going to play it with some friends :) and suggest some stuff later
edit : 5/5 best map of zombies i have ever seen :)
 
Level 7
Joined
Jan 9, 2010
Messages
339
this map is sorta released abit late, but since it's such an awesome map i can now understand the delay
could you make a command for third person or locked camera it would be even more realistic
 
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Level 5
Joined
Aug 30, 2010
Messages
138
Bus bug... my friend got into the bus i was driving and i loss control of my hero and he gained control over it..
EDIT: also the wolves are way too powerfull :( my team (4persons) got pawned by them at the 2nd night D:
2nd EDIT: sugestion : it would be really cool if your team could shoot from the bus windows and kills zombies :) like on a movie.
3rd EDIT: -_- the bug i found also could happen on the jeep :(
 
Level 11
Joined
Jul 7, 2010
Messages
709
Hmm Looks good testing ! , Full revive soon:

Acceptable parts of the map

[x] Large Colorful terrain and space.
[x] Custom Units , Doodads , Spells and Custom UI.
[x] Good Amount of description in and out of game.
[x] Very fun and epic game.
What let the game down

[x] Needs more color , The text and so on.
[x] Needs more effects for spells and so on.
[x] The map size , If i host this its going to be very hard to fill up.
[x] Make it more scary , In story mode make the game play gripping with Cinematic Moments.
Summing up ,
I give a total score of :
3.1/5 Vote for Approve :D
P.S To me it is not possible to rate a map 4 or 5 because there will never be a map good enough to get a 4 or 5 unless somehow you reinvent everything in Warcraft 3 making the map a stand alone game.
 
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Level 19
Joined
Apr 25, 2006
Messages
1,309
can you play with bots??
No there are no bots. You can play in single player but you won't be able to save. To save your experience you need at least one other player.
what's the music in the trailer?
It's from Epic Score called Stand Tall.
could you make a command for third person or locked camera it would be even more realistic
I tried using a 3rd person camera earlier, but it can get quite messy in big hills. If there is a good 3rd person camera system I could try it. Though everything is much easier in the normal view.
 
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Level 8
Joined
Mar 28, 2009
Messages
179
If anyone is in favor of creating a website for this map, I have some webspace to share (unlimited bandwidth...and ad-free). I can also set up and maintain a forum on it with no problems. FTP connection and so on can be set. Just contact me. What I don't have is a domain ^^
 
Level 7
Joined
Jan 9, 2010
Messages
339
i think the "fix power plant" mission is bugged, i stand on the circle and fixed it but after fixing it the circle stayed yellow and the power wasnt restored....
and also how to get rocket launcher :D
 
Level 19
Joined
Apr 25, 2006
Messages
1,309
i think the "fix power plant" mission is bugged, i stand on the circle and fixed it but after fixing it the circle stayed yellow and the power wasnt restored....
and also how to get rocket launcher :D
The power plant mission used to work before however I haven't tried it in a long time. There should be a few rocket launchers around the map and you might also get a rocket launcher from some mission.
EDIT: I tried the power plant and it doesn't work. Do you think I could upload a new version and update only this one bug? Or do people want more to a new version than one bug fix?
 
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Level 19
Joined
Apr 25, 2006
Messages
1,309
You should be able to save when you play single player cause all us people who cant host have trouble surviving against epic hords of unstoppable zombies with a level 1 character guy marine thing!
I could consider people in single player to be able to save for up to lvl 5.
EDIT: If you get a few levels in multiplayer you can always load that in single player.
 
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Level 19
Joined
Apr 25, 2006
Messages
1,309
You should make a save loading system for single player only and multi player only but you gotta disable cheats :p
Disabling cheats in single player might not be that easy. It's funniest in multiplayer so I don't know why would somebody want a solo code. If people want I could allow saving in single player for up to level 5.
a little difficult ....
Yes I know, it's meant that way. However it's possible to beat the first boss if the team knows what they are doing.
 
Level 4
Joined
Feb 16, 2010
Messages
114
Review by vAnKaTa_G.G.

Pros:

[+] Fun gameplay
[+] Cool models
[+] Nice/working systems
[+] Working Mods
[+] Challenging game



Neutral:

[=] Once the boss (can't remember the name so I'll just call him.... Ogrewithapokingstick). So Ogrewithapokingstick spawned himself in a normal game in the first 5-6 minutes. I'm not sure if it's a bug or just my cursed luck so it goes in Neutral :ogre_hurrhurr:



Cons:

Can't say anything bad about the map there might be bugs I haven't found but I think it's nothing that serious. :ogre_hurrhurr:


Bugs:
NONE FOUND



Suggestions:

[SUGGESTION] Adding a "Cancel" ability while searching for materials can be lifesaving. Especially if your teammate has slow reaction time :ogre_rage:



Closing remarks:
In my opinion this is one of the best zombie maps I've ever played. The map is very well made and deserves a high rating. Well done and keep it up :goblin_good_job:

RATING:
5/5

RATING CAN BE CHANGED DEPENDING ON THE MAP'S STATE!



Regards vAnKaTa_G.G.

:ogre_hurrhurr:
 
Level 19
Joined
Apr 25, 2006
Messages
1,309
Once the boss (can't remember the name so I'll just call him.... Ogrewithapokingstick). So Ogrewithapokingstick spawned himself in a normal game in the first 5-6 minutes.
Thanks vankata. That boss thing has never happened to me, maybe somebody from your allies destroyed the hq building or something? If it happens again to somebody you are free to send me a replay of it so I can see what happens.
Adding a "Cancel" ability while searching for materials can be lifesaving. Especially if your teammate has slow reaction time
If you go out of extra actions with esc and order your unit to stop then all the abilities with casting time with the search of materials included will stop and you can do something else.
 
Level 3
Joined
May 15, 2010
Messages
39
If you go out of extra actions with esc and order your unit to stop then all the abilities with casting time with the search of materials included will stop and you can do something else.


I will press ESC then press S ( Stop ) to stop the the special action ( search ) :))

Better that I reported about the item ( Plasma Expansion ) that we can buy it directly without the requirements :))!


I wish you can make events like 5on5 and the team who wins can get a permanent item / +attributes / skill
 
Last edited by a moderator:
Level 3
Joined
Jan 12, 2009
Messages
42
I really liked this game the first day of play in it I have collected lots of players for team play. It is sad that the codes from version 1.00 does not work in 1.1 since I lost 10 level, but now I have a level 12 o_O Russian players say thank you for what you have created such a soulful, high-quality game.

Suggestions:
Increase and diversify the mission
Make a command that would show on the mini map mines, because demolition is often kills its allies mine
Diversify the types of weapons and add a different armor
make a convenient system change weapons with ammunition. Example: We have a machine gun to kill zombies small, but in a backpack, we have a sniper or rocket launcher to kill the bosses, but it is very inconvenient to change weapons.
 
Level 1
Joined
Nov 13, 2009
Messages
9
Cool map. I been auto hosting it. I have a few suggestions though. The team generally wanders without paying attention to objectives so I think there needs to be a reminder or a "ping" type command for secondary and primary objectives like -obj "Defend base" then secondary objective "destroy coffins" Otherwise people are just sitting in random places and are like WTF??? when the main base dies -_-.
 
Level 1
Joined
Nov 13, 2009
Messages
9
I have a question too just remembered. If you go "swimming" with the backpack item and all your shit inside it do you lose your items? Cause I go for armor piercer rounds but I definitely would get backpack in that case. Are the marines voices from ut2004 mod Defense Alliance 2? I would swear I heard those before.
 
Level 19
Joined
Apr 25, 2006
Messages
1,309
I really liked this game the first day of play in it I have collected lots of players for team play. Russian players say thank you for what you have created such a soulful, high-quality game.
Thanks.
Increase and diversify the mission
Yes there will be more missions, if somebody has an idea then you are free to make a suggestion.
Make a command that would show on the mini map mines, because demolition is often kills its allies mine
This is a good suggestion, I will add it to the next version.
Diversify the types of weapons and add a different armor
make a convenient system change weapons with ammunition. Example: We have a machine gun to kill zombies small, but in a backpack, we have a sniper or rocket launcher to kill the bosses, but it is very inconvenient to change weapons.
What kind of system you want? You can also drop a weapon to the backpack and pick the another from it.
Cool map. I been auto hosting it. I have a few suggestions though. The team generally wanders without paying attention to objectives so I think there needs to be a reminder or a "ping" type command for secondary and primary objectives like -obj "Defend base" then secondary objective "destroy coffins" Otherwise people are just sitting in random places and are like WTF??? when the main base dies -_-.
Ok I can add the -obj command.
I have a question too just remembered. If you go "swimming" with the backpack item and all your shit inside it do you lose your items? Cause I go for armor piercer rounds but I definitely would get backpack in that case.
As far as I can remember you shouldn't lose anything from the backpack though I haven't tried it.
Are the marines voices from ut2004 mod Defense Alliance 2? I would swear I heard those before.
The voices are from UT99.
 
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Level 1
Joined
Oct 6, 2010
Messages
3
Really good map!

Some things:

-Add in the Quest the current missions and a command to ping the map.
-How is it supposed to switch weapons? I just gotta drop the one equipped to do that and then pick it up again so i don't lose it.
-What are eyes for? 44 scratched on it?
-Ammo items are barely visible on the map.
-Is it possible to keep the unit movement when i order it to reload? Thanks.
-The music: it is pretty cool, but it annoys me. Could you do something about that? Like... i don't want to hear any music, just the sounds...
-The flamethrower should come loaded with fuel, shouldn't it?
-BUG? I lost almost every item i had in my inventory swimming the river to the shore.
-The shotgun is way too slow. Seems useless.
-Days are too short and we don't get enough medals to make it longer.
-Any tip to defeat "Havot" (that ogre boss)? We couldn't find enough firepower to deal with it.
-Missions should last longer times. It's hard to manage inexperienced player and complete missions on time.
-What all that means on the weapon description (besides damage)?

That's all for now.
 
Level 1
Joined
Nov 13, 2009
Messages
9
Something really fucked happened twice today. Pioneer had a bus and picked everyone up and when I tried to get in it was full..so my character got permanently stuck, the truck blew up, and everyone disappeared and I just stood there unable to move. I was playing a medic a few games later and I was using my upgraded jeep to run around and revive dead folks and the person I revived tried to enter my jeep and I had a previous person already inside so he got control of me and the person with me, eventually I threatened him into giving us our units back but the jeep couldn't be stolen back so it just sat there and we died. I think what I am getting at is make it so people receive like "vehicle is full" message instead of serious issues -_-.
 
Level 19
Joined
Apr 25, 2006
Messages
1,309
Something really fucked happened twice today. Pioneer had a bus and picked everyone up and when I tried to get in it was full..so my character got permanently stuck, the truck blew up, and everyone disappeared and I just stood there unable to move. I was playing a medic a few games later and I was using my upgraded jeep to run around and revive dead folks and the person I revived tried to enter my jeep and I had a previous person already inside so he got control of me and the person with me, eventually I threatened him into giving us our units back but the jeep couldn't be stolen back so it just sat there and we died. I think what I am getting at is make it so people receive like "vehicle is full" message instead of serious issues -_-.
I will fix this for the next version.
 
Level 1
Joined
Nov 13, 2009
Messages
9
I don't know if this is intentional but you can't repair vehicles with pioneer/engineer repair =(. Really sucked when I found that out in the middle of a fight lol.
 
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