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Zandalari Arena v1.1

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-Zandalari Arena-

It's a troll arena-jungle PVE mod with a story mode and an endless mode that is similar to the crucible in Grim Dawn.

Information

Changelog

Credits

Authors Notes



The game features nineteen different heroes with at least five abilities each, ten hero specific talents, and six bosses.

This rendition would have been cool 15 years ago.


v1.1
Added an Anti-Stuck ability for when heroes get out of bounds as pathing blockers.
Removed healing / mana runes due to lag spikes associated with them and replaced with an automatic health / mana percentage area effect.
Utreus - Fixed damage event for Crimson Spear.
Utreus - Fixed Mountain Phalanx.
Fixed arena Story mode lose conditions.
Fixed arena Story mode revival system.
Zhan - Fixed Way of the Staff so that it no longer leaks.
Got this monkey off my back.


v1.1.2
Removed the sfx attachment from the Favor flags.
Fils' Decapitate ability now has a minimum cast range.
Removed remaining instances of runes and tomes due to the lag associated with them when used.


v1.1.3
Malahk - Made the Grab - Throw ability more efficient.

v1.1.4
Removed the sfx attachment from the Favor flags.
Removed remaining instances of runes and tomes due to the lag associated with them when used.
Fixed the game causing you to lose on Story mode after the first wave.

Anti-Stuck:
-Removed the 60 second cooldown on the Anti-Stuck abilities.
-Added an animation to Anti-Stuck.
-Your camera now automatically pans to your hero when you use Anti-Stuck.
-Added a combat cooldown to Anti-Stuck.

Annalise - Removed the finger of death lighting effects created from her attacks.
Fils' - Decapitate ability now has a minimum cast range to avoid getting stuck in the jungle and off of the arena.
Daendra - Fixed an issue causing you to lose while Blade Dance was active.
Haromm - Fixed the elemental models so that they appear in both classic and reforged.
Malahk - Added the ensnare missle to Grab.

If you see a name that is missing from this list, please let me know and I will have it added.

Credits for the original idea of this map, the base heroes and most of their abilities including Aragon, Daendra, Fils, Gavid, Glace, Malahk, Utreus and Zhan, the terrain of the arena, jungle, and waiting room goes to FeelsGoodMan, Stefan K., xYours Trulyx, Deepstrasz, and everyone else that was putting it together.

Thank you to Chopinski for the Ragnaros, Mannoroth, Samuro, Muradin and Sylvanas heroes.

Zandalari God Temple / Jungle

Paladon for Unexpected Charge spell, StaberFire for the Gale Vortex, Sin'dorei300 for the dragonflight icons, FerSZ for Sargeras, Murlocologist for the Death Knight icon, Chaosy for the knock up spell, Misha and Thrikodius for Varsaigen the Stormlord, Bluebay for the axe throw ability, RMX for the Wild Axes ability, Anachron for the Poison Shock icons, Almia for Kinetic Ring, doom_sheep for the corpse explosion spell, Marcelo Hossomi for the barbarian skils, defskull for the damage shield ability, HerrDave for the Cleric model, Jazztastic for the Lightning Storm spell, morbent for the glaviecrit icons, ugougo for the darkness storm icons, Epsilon for the Ghost Sword, JAKEZINC for Revolving Hammers, calex3 for the Power Hook ability, Kisame for the Plasma Grenade spell, 4eNNightmare for the Empty Hand icons, InfernalTater for the Bag of Spears, !!GORO!! for the bag_2, Frotty for Corpse Blood Missle, The_Spellweaver for Blood Ritual, General Frank for Orb of Blood, PROXY for the ERedar Annihilator model, D4RK_G4ND4LF for the Lifedrain spell, nGy for the DarknessLeech model, Darkfang for Orb of the Sun, PrinceYaser for Blood Sprinkle, Hellx-Magnus for Blood Curse, Palaslayer for SuperNova, Tauer and The_Warchief for the Mag'har Gul'dan, kangyun for Scarlet Oracle, assasin_lord for the Hero Glow, D4RK_G4ND4LF for the Shield ability, The Panda for the Blood Ritual icon, ~Nightmare for the Elemental Spin icons, CRAZYRUSSIAN for all of his great icons, exN for the Sand icon, The Panda for his command icons, ruleofiron99 for the right click item system, TheRanmar for ScytheofElune, chilla_killa for the Stone Spear icon, CreatorD3292 for the holy icons, Sliph-M for the blacksmith model, Null for the Bandit Boots of Speed, -Kobas- for the Mana Orb, Elfsilver Lord for the Water Orb, Mc ! for the Orb of Water, Freezer for the Sea Orb, PeeKay for the Mad Mask, NFWar for the Voodoomask, Solu9 for the Skull Mask, Huinipachutli for the dire troll, cavman for the dire troll, hayate for the darkspear troll rider, Stafan.K for the Troll Mage, Gyrosphinx for the Troll Hexxer, skipper for the troll medium, weep for the arcane missle, -Grendel for the troll deathweaver and troll manhunter, Eagle XI for the skeleton troll axethrower, RavenBlackbird for the undead bat rider, Sxar for Bwonsamdi and Hakkar the Soulflayer, Norinrad for the Troll Skullsplinter, Hayate and Mythic for Voljin, hayate for all of the raptors and for the direhorns, red_fox for the forest troll slasher, misha for the troll totem hydra, -grendel for the edgemaster, tank-commander for helios collision, mythic for void disc, the void fall, and void rain; bu3ny for the tidecaller blade, -berz- for the bladestorm icon, triggerhappy for the codeless save system, kimbo for the raptor strike icon, jesushipster for the hunter's mark, Kuhneghetz for the WeredragonBlue icon, L_Lawliet for Wind Lance icon, to Explobomb for the Devilsaur, to stan0033 for the magic shield, to bagysta for ner'zul, sellenisko for the drakkarihero, maestros for the fear spell, kuhneghetz for the white tiger, sellenisko for the golden val'kyr, Stormvarsel29 for the dark warden, evilcryptlord for the elite plague cloud, chopinski for the ragnaros hero, @Murlocologist - Ragnaros model, @Ether - Heart of the Mountain model, @Magtheridon96 - RegisterPlayerUnitEvent Library, @Empyreal - Lava Elemental fire base model, @Verxorian - TimerUtils library, dummy model, @TriggerHappy - TimedHandles library, @PrinceYaser - FireBlast icon, AZ - Living Meteor, Sufuras Smash crack models, @BPower - Missile system, @Power - Inferno Armor model, @Systemfre1 - Sulfuras model, @Mythic - Conflagrate and Damnation models, @Bribe - SpellEffectEvent, MissileRecycler, UnitIndexer, Table Library's, @MyPad - MouseUtils Library, uncle fester for the troll boar rider, the shark rider, the vulture rider, Maker for the lich king spell pack, Kwaliti for the lich king, to dark_dragon for the freezing field spell, Rheiko for the double spinning blade, Kuhneghetz for the panther model, to chopinski for samuro, sylvanas, mannoroth and ragnaros, hayate for the pterosaur, N3rth, YourArthas and the Rebirth Team, Magtheridon96, The Panda, AZ, Darkfang, Mythic, Bribe, Deathclaw24, 4eNNightmare,m JetFangInferno, Blizzard, PrinceYaser, PeeKay, Anarchron, CRAZYRUSSIAN, zbc, CheckeredFlag, Verxorian, to hel gate for the revive system, to Heinvers for the scarlet priestess icon, to Scias for the WTii icon, to Murlocologist for the Knight icons, ILH for the parachute model, kawaii stain / blizzard for unholy presence icon, darkfag for the holysphere icon, b17rider for the holy aura icons, viiva for the necromancy icons, infernaltate for the ice rock shield, tauer for cho'gall, IcemanBo for the bag system, leandrotp for thie hiding any button method.

Thank you to the beta testers - Brekna, LordT1go, Akrifay, Jawn of the Dead, and Jeff Jimmy.



This mod was made through reforged and will not look right if played in classic. It's still playable, only that some assets from reforged do not have a great classic alternative look. For example the Icecrown Glacier Entrance doodad defaults to a metal gate, while some others do not have any alternative model.

The terrain will also not look correct while running under Reforged (small indie company) due to the alpha tile no longer working correctly so you will not be able to see some terrain effects at the arena, lobby and jungle, unless you are running this mod under Classic.

Previews
Contents

Zandalari Arena v1.0 (Map)

Reviews
deepstrasz
The lightning stuff happened again with the third spell Pterosaur has an item in the inventory with a green squared icon. Same with Boar Rider. Shouldn't heroes start with full HP in the next round? Test text spam with Zhan; also green icon on...
Level 1
Joined
Sep 9, 2020
Messages
2
So a few friends and I tried this today. None of the skills for Redridge Spearman work. The phalanx doesn't stab, it just twitches for no damage repeatedly. The leap got my character stuck in the terrain off-map. The spear spin does no damage (literally none, not "it's too weak," I mean it's broken and does not do damage) and doesn't animate fully. We died and had wisps in the arena, then revived on the far right of the map, but were stuck forever anyway, with no defeat screen.

I love the models and the skills seem really cool once you get them working, but for now it's not really playable. The game also lags significantly for a second when picking up runes.
 
Hmm interesting to see my map template being put to use. I'll check it out tomorrow for sure :p

EDIT: Oh man I forgot about the alpha tile being fucked in Reforged, the arene and jungle looks broken :D

I think playing this through classic is the best choice just because of the terrain effects you lose by playing in reforged. the only part that is messed up in classic mode is the character selection.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Why are these lightning FX stuck there? anima.png OK it happens when the hero attacks. The Lightning remains indefinitely.
Got a defeat message when I was near the Blacksmith after a while. Happened again with another hero. "You have lost" Why? anima.png
Poor dinosaurs :(
Toxic Mist level 2 can be chosen when the hero is level 2 instead of 3 like usually. Actually, I think most if not all spells act that way.
 
Why are these lightning FX stuck there? View attachment 364483 OK it happens when the hero attacks. The Lightning remains indefinitely.
Got a defeat message when I was near the Blacksmith after a while. Happened again with another hero. "You have lost" Why? View attachment 364486
Poor dinosaurs :(
Toxic Mist level 2 can be chosen when the hero is level 2 instead of 3 like usually. Actually, I think most if not all spells act that way.

All this has been fixed with the exception of being able to choose abilities at specified intervals, this was intended.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
The lightning stuff happened again with the third spell
anima.png

Pterosaur has an item in the inventory with a green squared icon. Same with Boar Rider.
Shouldn't heroes start with full HP in the next round?

Test text spam with Zhan; also green icon on F10/game pause:
anima.png

The Cleric has no ultimate? Also, no talents unit.
Soothing Sunlight doesn't say that it can't be used in combat.

Some FX issue:
anima.png

When Uruk Cloud Killer comes, should there be a whole army with him too? Same with the other dudes.


Well, it seems playable. Needs polishing.

Approved.
 
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