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Young Thrall

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
I have finally made my first model and this is Thrall from His Younger Years in the Lord of the Clans Novel.
I based the Design on the Cancelled Warcraft Adventures: Lord of the Clans Which the novel is based from.

UPDATE01: Added Hero Version.
UPDATE02: Removed Unit Version and Adjusted Portraits.
Previews
Contents

Hero Young Thrall (Model)

Reviews
General Frank
The texture wrap could use some more work and improvement. The head, the boots and the arms are the worst offenders. Please fix these issues.
It is very interesting and cool to see an adaptation of Blizzard's other works, however the quality of this model edit is quite poor for now and does not meet the lowest standards yet.

Please fix the following issues:
  • There are a lot of warnings, issues and unused animation tracks with this model. You can see this here: Sanity Test
    You can probably get rid of the unused tracks with this tool: MDLX Optimizer . Just drop your .mdx file onto the blank site and will give you an optimized .mdx file back-
  • The wrapping of the model needs a lot of improvements and fixing. Head, shoulders, chest and knees have very scuffed wrapping.
  • There are holes in the mesh.
  • The portrait model has a lot of misaligned vertices that tear the model apart during animations.
  • Event objects are somewhat faulty. Check the footprints for instance. See how it is done correctly for regular wc3 models.
  • The worst 'offence' of this model is the massive amount of quite useless polygons. 11000+ polygons for a model that is an edit of the grunt model is simply too much. The vest geometry could be modelled with less than 2% of the faces allocated for the geoset. Try to keep the overall polygon count of the model to less than 1000.
 

Mr.Midian

Banned
Level 6
Joined
Feb 18, 2017
Messages
17
It is very interesting and cool to see an adaptation of Blizzard's other works, however the quality of this model edit is quite poor for now and does not meet the lowest standards yet.

Please fix the following issues:
  • There are a lot of warnings, issues and unused animation tracks with this model. You can see this here: Sanity Test
    You can probably get rid of the unused tracks with this tool: MDLX Optimizer . Just drop your .mdx file onto the blank site and will give you an optimized .mdx file back-
  • The wrapping of the model needs a lot of improvements and fixing. Head, shoulders, chest and knees have very scuffed wrapping.
  • There are holes in the mesh.
  • The portrait model has a lot of misaligned vertices that tear the model apart during animations.
  • Event objects are somewhat faulty. Check the footprints for instance. See how it is done correctly for regular wc3 models.
  • The worst 'offence' of this model is the massive amount of quite useless polygons. 11000+ polygons for a model that is an edit of the grunt model is simply too much. The vest geometry could be modelled with less than 2% of the faces allocated for the geoset. Try to keep the overall polygon count of the model to less than 1000.
I actually made the vest from scratch in blender and didn't know how to reduce the size. i will replace it with a new part.
 
You are slowly getting there, but there are still some major flaws with the model.
Please fix the following issues and improve on the work:
  • Attachment points are all on the origin of the model and not on the actual part of the model. Hand attachment point should roughly be where the hands are, feet attachment points on the feet and so on.
  • The portrait plane moves with the portrait model and looks weird. The portrait plane should stay in place.
  • The top of the head looks like a green cap and might need better wrapping and normal adjustments.
  • The vest still need a lot of work. The parts where the vest connect to the rest of the model looks very crude and there is a lot of geometry clipping. You might also want to find a better texture for the vest and improve on its wrapping.
 
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