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Yil'Nuk Tribe vs the God 1.3

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Mahadoko

Yil'Nuk Tribe vs the God 1.3
Created by Mahadoko

Hello, this is my first map upload here. This map was inspired by the fact that I play mostly with friends and I tried to think of a map that could be fun just by having two players. (Now its possible to play with 3 friends)

I don't know which category this map falls into, because it has features from many genres. It is kind of survival, it is kind of rpgish, it is kind of meleeish, it is kind of strategy and defense. Hell, if you want, you can roleplay this map.

Map Info:

Players: 2-3

Roles: "the Yil'Nuk Tribe" and "the God"

Idea of the Map:

The Yil'Nuk Tribe no longer believes in the God, they have seen how he/she mistreats the living and does nothing good for the World. Therefore, they have started rebellion against the God. The God has everything on his side, demons, wild life, other tribes, human and more, while the Yil'Nuk struggle to survive and try their best to avoid the Gods sight.

The God can spawn various units to attack the Yil'Nuk Tribe, such as: Bandit camps, Dark Troll Tribes, Angels and even Titans. The God has high control over these, but does not personally move them, everything, except for the Angel is "Neutral Hostile" and acts on orders given by the God or by default they roam around the map or attack random building of the Yil'Nuk Tribe.

The God can also alter the World by spawning new doodads, such as trees, rocks, flowers, shrubs and change landscape to dirt, grass or rough dirt. Can also destroy destructibles. Note: Most doodads in this map are destroyable by the Yil'Nuk, so you can't lock yourself behind them.

The Yil'Nuk Tribe starts of with Chieftain of the Tribe. The Chieftain can tame various wild life animals to obey him. These wild life animals can "evolve" and grow stronger if you manage to keep them alive, and so they can become a powerful asset to you.

At first, the Yil'Nuk player should find a safe spot to build his village on and gather resources quietly. Gathering resources happens to be so that you only need lumber, and you get lumber by gathering bundles of lumber that appear randomly in the forest. Gathering lumber may become fatal job to you if the God locates you in the map, but if you avoid the vision of every neutral hostile and god units, you can do it.

Summary:

The God:

* Can alter the world by spawning doodads and changing landscape
* Can see most of the Map
* Can order units to do his job
* Can use various spells suitable for a God
* Can build "Monument of God" that has various spells, but limited range in their use
* Dies if his "Godly Statue" is destroyed
* Can spawn camps, tribes, titans, angels
* Can oppress the Demon Lord player to obey his will and work for him

Both:

* Mind games

The Yil'Nuk Tribe

* Is underdog at first, but can grow very strong
* Avoids unneccessary fights at the start
* Has random promote system for new trolls(8 different random options)
* Can tame beasts which later can evolve
* Can gain favor of Guardian of the Forest(through offerings to forest spirits)
* Has to gather Bundle of Lumber spread around the Forest
* Can build 4 buildings: Yil'Nuk Hut, Yil'Nuk Campfire, Lodge of the Chieftain and Shamanistic Wards(defensive)
* The Chieftain can use his ability "Sense God" to locate buildings of God

UPDATE:

New role and player added: Demon Lord, Flame'Gor.

His role may first appear to be just "side" show. However, he has potential to become stronger than the God or the Yil'Nuk despite being weakest at the start.

Demon Lord gains gold from kills and he can summon "Vault of Hell" from hell, which sells very strong items to him. One of them allows him to permanently boosts all of his abilities significantly.

Demon Lord also gains 1 point to all stats every 10 kills.

Demon Lord is imprisoned by the God at the very start, but 2 minutes later he will be released in 1 condition: He must help the God to kill Yil'Nuk Tribe.

Demon Lord can choose to disobey god, but god can just lock him back to his prison. This changes when the Demon Lord is 5 level. He has grown strong enough to resist the instant prison punishment and the only way to punish him, is to kill him or at least threat to do so.

Basically, you could play along the God's schemes until you are strong enough and then betray him or you can simply work together with him to bring down Yil'Nuk. Whatever you want. :)

Change Log


Uploaded this map



- Added new Unit: Archangel, angel may now "evolve" to such being
- Fixed "Test of Heart" and "Order Attack", because they could target trees and units that weren't supposed to be targeted
- Added new tameable beast: "Dragon Turtle", which grows up to be "King Dragon Turtle"
- Boosted Yil'Nuk "Battlegod" a bit and nerfed his "Wave of Ki" ability slightly
- Nerfed Dark Tribe Trolls in general
- Nerfed Bandits in general
- Reduced the Mana by 25 which "Godly Statue" starts with (now 75)
- Boosted Lumber gain quite a bit, less tedious
- And much misc changes.. (Honestly I can't recall all of them right now :))




- Landscape is no longer "flat"
- Misc balance changes
- New (OPTIONAL) role: Demon Lord added
- You can now play the game with 3-Players
- Tooltips made more clear
- "-help" command and other messages are more clear now



Author's notes:

Feel free to modify and do whatever you want with it. I'd still like to have some credit if you plan on re-releasing it in someway.

Hope you guys enjoy it!
Keywords:
Survival, The God, Yil'Nuk, Map, Warcraft 3, Wc3, RPG, VS, Yil, Titan, Angel, Bandit, Bandits, God, Troll, Chieftain, Doom
Contents

Yil'Nuk Tribe vs the God 1.3 (Map)

Reviews
Orcnet18:48, 08th Dec 2013700 Yil'Nuk Tribe vs the God (Tested Version 1.1) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

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Orcnet18:48, 08th Dec 2013

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Yil'Nuk Tribe vs the God (Tested Version 1.1)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"The game is more likely a 1 on 1 match between a hunter and a hunted similar type of map, its pretty astonishing yet lacking co-op material."

Terrain

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"Terrain looks a bit flat, since this map is fit for 2 players, I guess it can work out."

Management

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"Overall map can be useful, Still express out how to play information on the Quest Menu, changelogs, credits and updates can help out people playing this."

Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)


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8/1577%C
 
Level 1
Joined
Dec 10, 2013
Messages
2
GREAT map, mon!

I played it twice with my brother (once as the tribe and other as the god) and we had a really good time! In fact, I liked it so much, that it motivated me to finally create an account to review it (sort of) and rate it :grin: Since I can't do the late (yet), here goes my first impressions analysis of the map:

The things I liked:
-I found really fresh and entertaining the concept.
-The factions are pretty well balanced, and that's always good :thumbs_up:
-I really liked how the trolls can be randomly upgraded, get buffed if you give them enough time and the ability to create their own equipment.
-I enjoyed modifying the terrain (almost) to my will as the god, annoying the heck out of the trolls (seriously, I really enjoyed it :xxd:) and the wide array of skills you have.

The things you could improve:
-I guess the terrain could use a little bit of improvement in some areas (like the desert or the wastelands in the lower left), as they seemed a bit flat compared to the lush forests (where most of the action takes place).
-I think it would be great if you could add a few more buildings for the trolls and neutral camps for the god (mostly for diversity sake, I guess), since sometimes it felt a bit lacking.
-It would be nice to have a summary of the map on the quest sections, with things like objectives, commands and maybe hints for new players.
-Maybe have a preview of the starting places for the trolls.
-Found a bit annoying the fact that the titan spawns next to the statue.

To wrap it up:
It's a really funny map, with some cool ideas and features. As it is, I will give it a 4/5 :thumbs_up:

And since I am here, I will humbly give you some suggestions/ideas:
-Going back to the thing of the action mainly ocurring on the forest, I think it would be cool to see something like 2 continents, one with dense forests where you can hide, and another with deserts and wastelands with canyons and mountains. You can give ships (or bats, dunno) to the trolls, and the ability to recall the angel/archangel to the statue and the monuments so you can explore both sides of the map.
-It also would be cool to see different "specializations" for your hero (something like what was done in Jungle Trolls), so you can have different skills or special buildings. (This can also apply to the god :wink:)
-Add the ability to summon a few short-lived divine lackeys for the god (just to make an epic last stand, since you're screwed anyways :xxd:).
-Keep working on it. It's a great map :thumbs_up:
 
Last edited:
Level 3
Joined
Oct 28, 2013
Messages
17
GREAT map, mon!

I played it twice with my brother (once as the tribe and other as the god) and we had a really good time! In fact, I liked it so much, that it motivated me to finally create an account to review it (sort of) and rate it :grin: Since I can't do the late (yet), here goes my first impressions analysis of the map:

The things I liked:
-I found really fresh and entertaining the concept.
-The factions are pretty well balanced, and that's always good :thumbs_up:
-I really liked how the trolls can be randomly upgraded, get buffed if you give them enough time and the ability to create their own equipment.
-I enjoyed modifying the terrain (almost) to my will as the god, annoying the heck out of the trolls (seriously, I really enjoyed it :xxd:) and the wide array of skills you have.

The things you could improve:
-I guess the terrain could use a little bit of improvement in some areas (like the desert or the wastelands in the lower left), as they seemed a bit flat compared to the lush forests (where most of the action takes place).
-I think it would be great if you could add a few more buildings for the trolls and neutral camps for the god (mostly for diversity sake, I guess), since sometimes it felt a bit lacking.
-It would be nice to have a summary of the map on the quest sections, with things like objectives, commands and maybe hints for new players.
-Maybe have a preview of the starting places for the trolls.
-Found a bit annoying the fact that the titan spawns next to the statue.

To wrap it up:
It's a really funny map, with some cool ideas and features. As it is, I will give it a 4/5 :thumbs_up:

And since I am here, I will humbly give you some suggestions/ideas:
-Going back to the thing of the action mainly ocurring on the forest, I think it would be cool to see something like 2 continents, one with dense forests where you can hide, and another with deserts and wastelands with canyons and mountains. You can give ships (or bats, dunno) to the trolls, and the ability to recall the angel/archangel to the statue and the monuments so you can explore both sides of the map.
-It also would be cool to see different "specializations" for your hero (something like what was done in Jungle Trolls), so you can have different skills or special buildings. (This can also apply to the god :wink:)
-Add the ability to summon a few short-lived divine lackeys for the god (just to make an epic last stand, since you're screwed anyways :xxd:).
-Keep working on it. It's a great map :thumbs_up:

Thank you for the positive feedback, it is always nice to hear these things. :)

I have to say that I am not currently working on any Warcraft 3 map at the moment. I'm focusing on different project atm. ;P

Anyone who feels like editing the map can do so, it is totally open for editing. Those changes that you suggested are easily doable if someone wants to do them.

Cool Map :thumbs_up:

4/5

Thanks. :)
 
Level 21
Joined
Mar 27, 2012
Messages
3,232
Played this map today and well... I couldn't stop playing.

Eventually it got boring because I as a god wasn't able to hurt the trolls anymore and they weren't really interested in searching through half of the map to find me.

After that I opened the map in editor and I'm surprised. I don't usually see so good maps made with so simple triggers.
 
Level 3
Joined
Oct 28, 2013
Messages
17
Played this map today and well... I couldn't stop playing.

Eventually it got boring because I as a god wasn't able to hurt the trolls anymore and they weren't really interested in searching through half of the map to find me.

After that I opened the map in editor and I'm surprised. I don't usually see so good maps made with so simple triggers.

Heh, thanks :) Yeah, I left the map with much open possibilities to continue for improvements and started to create new map shortly after.. :p

Reason why it may appear so simple is because I try to be very innovative with the little I can do (within my limited knowledge of triggering). :)
 
Level 21
Joined
Mar 27, 2012
Messages
3,232
Heh, thanks :) Yeah, I left the map with much open possibilities to continue for improvements and started to create new map shortly after.. :p

Reason why it may appear so simple is because I try to be very innovative with the little I can do (within my limited knowledge of triggering). :)

I used to be like this too, but for some reason I now push myself too much. I don't really do things the easy way, because I can't realize there is one. That's why maps like this open my eyes.
 
Level 3
Joined
Oct 28, 2013
Messages
17
Changelog? Other than the extra player, I mean.

Main post was updated with a small and "vague" changelog. Main post also has some information about Demon Lord's relationship to God. Perhaps I oughta make the main post more attractive and clear as well... :D

I'll update this soon again. Working for better victory/defeat conditions for the Demon Lord, if he chooses to unally the God. Also balancing and adding new features to him. Currently he is pretty much like the Fire Lord we know from WC3 with few exceptions.

Here's some what I've thought of:


- Allowing him to force weaker demons to obey him

- Getting other demons to admit his strong enough to be their ally (Considerable map vision advantage + safe spot for him). Requires some levels.But, also makes Demon Lord Baal angry at him, so be careful.

- More fancy items to Vault of Hell (an Ability of Demon Lord which he uses to call upon Vault which sells all sort of fancy items)

- More dialogue between him and God, maybe even with the Yil'Nuk as well

Other plans:

- Adding dialogue to Yil'Nuk / God more

- Balancing between them and Demon Lord

- Possibly some new buildings to Yil'Nuk and God

That's about it for now. :) I'll keep you updated. Ideas are just flowing. These are just what I thought of while writing this.
 
Level 2
Joined
Feb 28, 2015
Messages
9
Thank you for this great game-type, i had fun playing this to no end, but my friends complained that the odds for the tribe seems fairly stacked against them. i've had 20+ matches and not one loss for the god player.

i see people saying it's balanced so maybe a few in game tips for newbies? you know, when/ if you get around to it.

i did find a couple bugs though, the lumber seems to only spawn in a small clearing near the bottom right of the map, and if you lack sufficient lumber to 'craft' an item, the error text displays for all players.

I would also like to see more stuff included (wouldn't we all?) but i'm very grateful you uploaded this, thank you many!
 
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