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X Earth Rage Unleashed V3.00 {RMX}.

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Reactions: Dark_Dragon
Before i Start this spell is GUI MUI .. Leakless .. Lagless..

The spell Description -

Earth Rage - The hero gathers the power of the earth and unleash it on an enemy unit,
It will slowly move to that unit and when it reaches him it will explode tossing that unit,
in the air then when it fall down it will take 100/200/300 Force damage and it will be,
Entageld for 2/3/4 seconds... casting range is 1200.

ChangeLog ..... The map has the Detailed Changelog...

Improved ALOT ALOT the special effects...
Added a new variable that can manipulate WAVE Height...
Added new Feature to toss every unit in the AIR in earth rage PATH....
Special Effects are more SUPEr !! did i say that again :p
Found a SUPER DUPER Bug that could coz massive lag ... [FIXED]
Improved special effects...

Credits -

Paladon to his super amazing Equations for this Jump....

Keywords:
Earth, Rage, Wave, Rock, Dust, Toss, Jump, Damage, Rmx, ext...
Contents

Land of the Free (Map)

Reviews
01:06, 23rd May 2009 Dr Super Good: Recommended Pretty good spell, next to the odd graphic bug it worked fine for me. It did not lag once at all and trigger wise it is both leakless, MUI and realitivly efficent. Testing it was a...

Moderator

M

Moderator

01:06, 23rd May 2009
Dr Super Good:
Evaluation

Rating

Recommended
Rating Comment

Pretty good spell, next to the odd graphic bug it worked fine for me. It did not lag once at all and trigger wise it is both leakless, MUI and realitivly efficent. Testing it was a problem due to all the creeps used have stun which was annoying as you hardly were ever able to cast it. The terrain deformations may cause MAC users to OOS and split I think but that only affects a select few. Generally a pretty good spell with few flaws. Good for use in RPGs and slower based maps, probably is too fancy for a fast pased map like AoS or wars.

Suggestions . . .
- Improve test map, too much stun is not good to test with.
- Optimize coding, via JASS or otherwise.
- Improve documentation, to allow new triggeres to better understand it.
Advice: If you do not understand why this spell was given the rating it received or if you would like to ask questions about how to improve this spell. Feel free to send a private message to spell moderator Dr Super Good.
 
Level 11
Joined
Jul 2, 2008
Messages
601
Well... why not this "shake" toss the units on it's way? ;)
Just the idea problem, in real life it'll look only this way. :)

I'd like to suggest some "Boom!" effect when the unit is dropped back to the ground. It can not make damage, but just create an effect.

Also, you know, that your codding is okay, but it's really difficult to look through this variables in the second trigger. :)
Documentation on impelementation exists as far as settings in trigger.

4/5
 
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Level 22
Joined
Nov 14, 2008
Messages
3,256
Downloading ...

Edit:

Great spell as always, didn't look threw the code totally but as usally your documentation is ... better ;)

Add more variables to store different values.

Like the time of the boulders ;)

  • Environment - Create a "MAKE THIS CHANGEABLE:0.50" second Permanent crater deformation at ER_Point[1] with radius 200.00 and depth -100.00
Also the depth and radius should also be like changeable.

And in my opinion the ... increasement of the ground looks really slow, what happen if a target moves? will the slow raise move against it or ;)

Also if you want the raise to happen more often I think you should make the 12 stored into a variable

  • ER_Spam[ER] Equal to 12
so it will travel faster :)

special effects can also be stored? not necessary thought

gj

regards

~baassee
 
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Level 12
Joined
Jan 6, 2009
Messages
848
Only thing i can criticise is the speed of the fall, as it looks a little weird, but that is
easily changeable if someonewould add the spell to his/her map^^ Didn't look
through the triggering, but i'm very sure that it's effiecient and leakless ;)
 
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Level 15
Joined
Jul 19, 2007
Messages
618
yeah nice spell it does what it is supposed to and is leakless and MUI as fare as i can see.
in my option speed should be increased but thats very easy editable so i wont say anything more. its a GUI spell not vjass one however its still good coded. spell is simple and does its job + is documented good enough so i can suggest to use this spell if its what people need in there map.

4/5 and +rep!
~Dark Dragon
 
Level 14
Joined
Oct 18, 2008
Messages
599
downloading to see whats the proper way to make a spell efficient :) also 5/5 on spell.

EDIT: yeah i make my spells MUI the same way i just messed up a bit on the arrangement of the spell and missed some functions.

REVIEW:
-nice coding... looks similar to mine xD
-good effects
-MUI
-nice idea
-when target unit dies spell bugs
I give this spell a 4/5 gj
 
Last edited:

Rmx

Rmx

Level 19
Joined
Aug 27, 2007
Messages
1,164
similar problem as with your tornado
if target unit dies and spell didn't finish casting yet there will be some auras on the ground ( who knows why.... i didn't read the code x)
Funny but the aura on the Ground ... is a RECENECATION .. AURA for reviving the hero..
Go to the ability called SET UP ... and search for revive .. Every unit that dies the aura
will be at his point ... looooooooooooooool :)

+Rep to Dark_Dragon ... aaron ... D4RK ... thnx for the comments :L)
 
Last edited:

Rmx

Rmx

Level 19
Joined
Aug 27, 2007
Messages
1,164
ChangeLog .....

Improved ALOT ALOT the special effects...
Added a new variable that can manipulate WAVE Height...
Added new Feature to toss every unit in the AIR in earth rage PATH....
Special Effects are more SUPEr !! did i say that again :p


TRY IT NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Level 11
Joined
Jul 2, 2008
Messages
601
Level 15
Joined
Jul 19, 2007
Messages
618
similar problem as with your tornado
if target unit dies and spell didn't finish casting yet there will be some auras on the ground ( who knows why.... i didn't read the code x)


attachment.php


lol i just up there said its bugfree and leakless.... this is just an ability to quickly revive creaps rather then using triggers for it

-------------------------------------------------
yeah! more editable is what i like the most on the custom spells so its much better now for me and for people who will use this spell ofc.

well all in all gj on keeping ur spell updated!
~DD
 
Level 2
Joined
May 19, 2009
Messages
5
Great spell for GUI ! But I want to see more vJass spells on this site ;D

Could anyone tell me what the natives for
a)call TriggerRegisterEnterRectSimple(trg, gg_rct_Bounce_Down)
b)call TriggerRegisterTimerEventSingle(trg, 0)
are? would be a really really great help !
 
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