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Wrath of the Lich King Campaign

Wrath of the Lich King Campaign

Warning! If you re-download this campaign, make sure to TRAVEL BACK TO DALARAN! I will open it in the map selection so you won't have to redo all your progress If you used the Tirisfal Hearthstone in Dalaran and lost your tents, I recommend restarting. Cheats are not disabled so you can fast forward to your latest progress.


STORY
This is the sequel to my last project The Burning Crusade Campaign. Custom Story. The Infinite Dragon Flight went back in time the day Arthas killed Uther to kill Arthas as a death knight. A group of heroes were able to stop them but; Uther was left alive. This was the actual goal of the Infinite Dragon flight but for what purpose? Your journey will begin with a new Paladin Prospect named Vitae; he will be the main character in this changed world. The journey begins in Northshire, Elwynn Forest; when a day of training is interrupted by the enemy.

_____________________________________________________________

GAME PLAY
1. If you played the Burning Crusade Campaign it will be similar, but with improvements to all its gameplay, scale, and story.

2. Control of 12 heroes in epic sized maps, deal with exploration, crafting, problem solving, puzzles, maze, boss battles, and more as I come up with something new almost everyday.

3. Quest system. Certain Quests will be redoable (Like a daily quest) by just leaving and returning to the map; but most quests can only be done once, and will play a role in the worlds story, gearing and leveling up your heroes, and quest chains that will lead you to the unlocking of dungeons.

_______________________________________________________________________

Warning! If you re-download this campaign, make sure to TRAVEL BACK TO DALARAN! I will open it in the map selection so you won't have to redo all your progress If you used the Tirisfal Hearthstone in Dalaran and lost your tents, I recommend restarting. Cheats are not disabled so you can fast forward to your latest progress.


Screen Shots



Image Description:Iron Dwarves


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Image Description: Temple of Blood

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Image Description: Conservatory of Life


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Image Description:Azjol-Nerub

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Image Description:Sapphiron's Lair

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Updates

March 1, 2015 Released
March 8, 2015. Fix XP bug in Azjol-Nerub. Fixed Vitae and Alice Icons. Fixed Dalaran Shop Bugged quest.
March 9, 2015. Fixed quest Explorer's Will. Would not turn in and stopped games progress.
March 18, 2015. Increased Crystallized and Eternal Item drop chance. Reworked most bosses attack dice rolls.
March 29, 2015. Fixed Dungeon set bonuses that would not allow a critical strike. Fixed a bug in Halls of Reflections.
May 18, 2015. Finale tier vendor had patterns missing, added a shop for the Furblogs when you have completed all their quests.
June 27, 2015. Increased Vitae's movment speed, added more shops in Dalaran, Added more loot drops to Dungeon set Bosses, made Cloth, Leather, and Gem Crafting cheaper in terms of materials needed. Nerfed Agility Dungeon Set bonus speed reduction from 15% to 5%. Increased World drops for white loot.
July 11, 2015. Added a Hearth Stone for Tirisfal Glades, made Cloth, Leather, Gem, and Herbs cheaper in material costs. Added shops to all friendly camps, Nerfed Lich King Final phase from 25% haste increase to 10%. Changed Quest Log Text and Attribute Texts.
August 23,2015. Fixed some text and punctuation. Changed Vitae and Alice models. Fixed Tirisfalglades Hearthstone bug. Increased Vitae's attack speed. Increased Primordial Saronite loot drop in ICC and Ulduar.
August 24, 2015. Fixed Elwynn Forest.
October 7, 2015. The Queens Gemmed Key quest would sometimes bug and become undoable. Fixed
August 2, 2016. Final Update unless game breaking bug. Increased loot drops in many dungeons to speed up the game. You won't have to farm nearly as much. Nerfed starter dungeons slightly. Fixed some typos, rebalanced gear drops in final dungeons. Cobalt coins quests will always give stat bonus now.

Credits


-Blizzard Entertainment
-Jolly D
-Mc!
-APproject
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-Mainy
-PeeKay
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Warning! If you re-download this campaign, make sure to TRAVEL BACK TO DALARAN! I will open it in the map selection so you won't have to redo all your progress If you used the Tirisfal Hearthstone in Dalaran and lost your tents, I recommend restarting. Cheats are not disabled so you can fast forward to your latest progress.


Keywords:
Lich King
Contents

Wrath of the Lich King Campaign (Campaign)

Reviews
15:57, 7th May 2015 Orcnet: As much as their is a huge story being brought upon this campaign, this game gives you worth the play time due to lot of maps, characters, and how to story would be. I really couldn't much spoil it, but to be...

Moderator

M

Moderator

15:57, 7th May 2015
Orcnet:

[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


As much as their is a huge story being brought upon this campaign, this game gives you worth the play time due to lot of maps, characters, and how to story would be.

I really couldn't much spoil it, but to be precise this game is really nice and worth it for those testing out campaign games.
 
Level 9
Joined
May 17, 2012
Messages
154
*claps both hand* congratulation, you made the heaviest sized campaign!

Still, I'm curious of the gameplay, might actually try it when I can.

You will not be disappointed. This is almost two years of love and dedication expressed into a wc3 campaign.

Agree, with all latent heart said. Good luck, splitting it.

<3
 
Level 6
Joined
Jan 31, 2014
Messages
67
I can only say few things about this map.
First - The terrain .
Huge space unused - first level - forest few trees , few bushes and lots of space just covered with grass. Make more variety , add more bushes , maybe few rocks, don't leave it plain . And this goes for around 5 levels (because I only played 5 levels).
Second - Icons .
The anime heroes icons are just there texture , change that .Also its a bad idea to mix anime with normal W3 units. Just makes game quality worse.
Third - heroes .
going up from level 2 there are just to many heroes ... On level 3 there are more then 10 of them. In combat it almost impossible to use all of there skills .

Fourth - gameplay .
I actually like it. The story is great I like it , quest are good , but you should make them more harder , because second level is almost just running , you can win it without killing anyone.
3/5 Needs an Update
 
Level 21
Joined
Jul 6, 2014
Messages
6,791
This looks interesting...ill definitely download this.I don't care about filesize.Ill gladly download a 500MB campaign if its worth it.
 
Level 9
Joined
May 17, 2012
Messages
154
I can only say few things about this map.
First - The terrain .
Huge space unused - first level - forest few trees , few bushes and lots of space just covered with grass. Make more variety , add more bushes , maybe few rocks, don't leave it plain . And this goes for around 5 levels (because I only played 5 levels).
Second - Icons .
The anime heroes icons are just there texture , change that .Also its a bad idea to mix anime with normal W3 units. Just makes game quality worse.
Third - heroes .
going up from level 2 there are just to many heroes ... On level 3 there are more then 10 of them. In combat it almost impossible to use all of there skills .

Fourth - gameplay .
I actually like it. The story is great I like it , quest are good , but you should make them more harder , because second level is almost just running , you can win it without killing anyone.
3/5 Needs an Update

-I 100% agree with the anime Icon issue. I must have become numb to that after a long time ignoring it. I'll find something for them but, the models will just stay.
-The terrain became tricky since you need the space for your small army. I could add doodads that won't require too much path blockers.
-I know that amount of heroes will lead to a lot of frantic activity, but I suggest creating unit groups and practice. The quest at first will be easy since they need to build you up. The game WILL get extremely challenging later; especially inside the (Dungeons).
-Glad you enjoy the story so far. Appreciate the feedback. It will aid me perfecting this campaign as much as possible.
 
Level 11
Joined
Jul 19, 2011
Messages
599
The campaign is really good, the gameplay is good, only things I dislike are the the terrain, anime models and the icons.
For me it is fast after being exposed to 15 - 25 KB/s. Because to truly appreciate a 500 KB/s internet speed, one must first adapt and survive a very slow one.
Don't remind me of these old shitty days of "the slowest Internet download speed evaah."
 
Level 6
Joined
Jan 31, 2014
Messages
67
You are lucky you no longer have to struggle with that problem. Meanwhile, I still have a slower and more expensive internet connection from my ISP.

I'm deeply sorry for you... Very deeply in fact .... Live with slow internet must be a pain... I wont survive without my 10-15 mb / sec internet ... I cant even imagine the horrors of watching videos , reading online and downloading games with around 20 kb /sec ....
 

Deleted member 242951

D

Deleted member 242951

My internet speed is very slow. Like15kbps so I cant download it right now. But I could play it if maps of. Wc3 could be downloaded on phone. :(

looks great tho. :)
 

Deleted member 242951

D

Deleted member 242951

Helpless :(

Good campaign anywayss... ( from what I can see)
 
Level 9
Joined
May 17, 2012
Messages
154
My internet speed is very slow. Like15kbps so I cant download it right now. But I could play it if maps of. Wc3 could be downloaded on phone. :(

looks great tho. :)

I've tried a couple times to split the campaign, still trying. I'm having problems with saving the game cache. You can't play five maps and delete it since they are all connected, and you will be traveling back and forth between these maps.
 
Level 3
Joined
Aug 26, 2012
Messages
34
I had a few days playing this campaign, and I must say it's simply great

The characters given really make a good balancing team - with a leader (Our Vitae) and other supporting roles like taking, dmg dealing, healing... Each of them was given just the right skills to be what they are. Though the skills are a bit .... poor somehow, some heroes only have 3 instead of 4. Maybe should u let all the heroes have 4 or 5 skills, and also the effects can be enhanced for a little bit (I"m talking about the healing ward & mana pool)

The dungeon is really challenging for a game like this, each of the boss fight was a real battle which couldn't won by brute force alone. I tried to use a group of level 9 heroes with a lv 8 recommended dungeon and still couldn't beat the final boss without the cheat. About this, can the heroes get to a higher level than 10? Because if we cannot beat a dungeon level 8 recommend, how can we beat a dungeon lv 10? (I'm haven't tried to clear out any medium or hard dungeon yet but I'm sure it will not be possible with my heroes with their current gears)

About the other things like terrain & music, I couldn't have any complain. They are just the way they should be. 5/5 Overall.

Btw, I have some questions: Where can I find the Frozen Saroteni material (this is required in each recipe) still I cannot find it any where, any hint? And when I have the quest to bring the key into the sacrifitial pit in Utgarde Pinnacle, I found the gate but couldn't enter it, is that some kind of a bug or I have to meet a condition to enter it?
 
Level 9
Joined
May 17, 2012
Messages
154
I had a few days playing this campaign, and I must say it's simply great

The characters given really make a good balancing team - with a leader (Our Vitae) and other supporting roles like taking, dmg dealing, healing... Each of them was given just the right skills to be what they are. Though the skills are a bit .... poor somehow, some heroes only have 3 instead of 4. Maybe should u let all the heroes have 4 or 5 skills, and also the effects can be enhanced for a little bit (I"m talking about the healing ward & mana pool)

The dungeon is really challenging for a game like this, each of the boss fight was a real battle which couldn't won by brute force alone. I tried to use a group of level 9 heroes with a lv 8 recommended dungeon and still couldn't beat the final boss without the cheat. About this, can the heroes get to a higher level than 10? Because if we cannot beat a dungeon level 8 recommend, how can we beat a dungeon lv 10? (I'm haven't tried to clear out any medium or hard dungeon yet but I'm sure it will not be possible with my heroes with their current gears)

About the other things like terrain & music, I couldn't have any complain. They are just the way they should be. 5/5 Overall.

Btw, I have some questions: Where can I find the Frozen Saroteni material (this is required in each recipe) still I cannot find it any where, any hint? And when I have the quest to bring the key into the sacrifitial pit in Utgarde Pinnacle, I found the gate but couldn't enter it, is that some kind of a bug or I have to meet a condition to enter it?

Alright let's start with Lvl recommendation.

It was put there for your hero abilities to be high enough to deal with the damage; but you will need to be geared as well. Example. If the (Dungeon) Difficulty is (EASY) Your heroes will need to be mostly in WHITE LVL GEAR. If the (Dungeon) Difficulty is (Medium) Your heroes will need to be mostly in GREEN LVL GEAR. That's how it was balanced.

The [Frozen Saronite] has a chance to drop off of the (Dungeon) end bosses.

In order to enter Utgarde Pinnacle, you will need to complete a chain quest. Start off by doing the quests in Westguard Keep, Howling Fjord. If you still missed it send me a private message and I will guide you. I hope that's not needed however, because that would mean I didn't make it noticeable enough.

The amount of hero abilities are few per hero, but you do have many heroes. That's what made me reluctant to make too many abilities in a game that for the first time played, could seem overwhelming. Also the totems last longer that its cooldown. They also stack which make them worth having off cooldown during a fight.

Finally, thank you for the support and happy adventuring!
 
Level 1
Joined
Apr 20, 2015
Messages
2
I can't access the mod

when i open the campaign screen of the CC i have only one mission available and when i select it. i get thrown back to the campaign screen.
 
Level 1
Joined
Apr 20, 2015
Messages
2
thank you with the campaign screen problem.

Now in one mission you are asked to destroy 2 shipyard east but the problem is that there is only one. a little help.
 
Level 3
Joined
Aug 21, 2014
Messages
38
First chapter its just great. A good opening level, fun quests to do, a beautiful environment.

I have a question: WHY DID YOU HAVE TO SCREW UP THIS CAMPING SO EARLY? The second chapter is bad. First of all, Alice can die and the game does not stop(even though Cloud promised to protect her). Secondly, why am I controlling 6 heroes at once? I can barely control 3 heroes at once. Same enemies, same items.
Man, I had big expectations.
 
Level 3
Joined
Aug 26, 2012
Messages
34
First chapter its just great. A good opening level, fun quests to do, a beautiful environment.

I have a question: WHY DID YOU HAVE TO SCREW UP THIS CAMPING SO EARLY? The second chapter is bad. First of all, Alice can die and the game does not stop(even though Cloud promised to protect her). Secondly, why am I controlling 6 heroes at once? I can barely control 3 heroes at once. Same enemies, same items.
Man, I had big expectations.

This is not in fact an ordinary campaign like anything u ever played, this is more like an MMORPG, with party of heroes, item drop, item crafting & the most important: dungeons. The only difference is you have to control all the party by your own which requires a pretty good micro skill. Just try to get use to controlling 12 because u won't be able to win next battles without anyone of them

Btw. I just had a few last weeks going through this campaign, and honestly, the more I played the more I got excited. At the beginning the 2 AoE healers (Cammy the holy knight & Bolster - the healing ward & mana pool guy) seemed to be less effective than the others, but now when they are fully geared & come to more boss figh, their AoE healing become vital. Here's a role-list of the team, hope it could help for anyone still struggling with the game:

-Vitae: Healer + Supporter - He can heal quickly with his first skill. Also his ultimate costs only 40 mana which can be used during normal creep fight for mana saving (except when u intend to save it cooldown for the coming boss fight). His invincible shield allows him to sneak in some places, also use it in a boss fight & a lesser mana clarity during a boss fight (so helpful if fighting a boss with Aoe Skill where u can still regenerate mana)
-Fidaelist & Mountain king: Tankers of course, the main difference is that Fidaelist has light armor which will reduce dmg from piercing, magic but received extra dmg from normal attack. MK in the other hand has heavy armor so let him tank bosses with normal attack while avoid piercing & magic bosses.
-Alice & Warden: your Dmg Dealers - has piercing atk dealing extra dmg to unarmored & normal armor - best to use with 1 or 2 other heroes to take out boss's minions (like the Vryking king, Sylvanas banshee...), Warden even has armor reducing skill
-Healers: Most of the time I let Vitae & Greenstar take care of the main tanker while Cammy & Bolster take care of the whole team. We have a full set of skills for boss stalling (when u fight a boss with deadly attack like Vrykul King or to take care of the minions the boss releases) - MK Avatar, Fidaelis's Howling, Priest's Armor buff, Boster's Spirit link - use them one at a time instead all at once.
-Mages and warlock: Don't do much except for dmg dealing and some other minor effects like stun, slow.. :grin: Still it's good enough :thumbs_up:

The boss fight is the main party in this game - you have to find out all the boss skills & find a way to counter them in order to win. 2 things we all have to practice - POSITIONING your heroes & EFFICIENCY SKILL USAGE, also GROUPING your team into different group for better control during the fight is the key to success. As I said, this campaign is not just about brute force :wink:

Thank you Spitekilled for this amazing campaign, it's like a true "Wrath of the Lich King" PC version. Imagine if there's an online game based on the WC engine like your working :grin:
 
Level 3
Joined
Aug 26, 2012
Messages
34
Btw, about Vitae's model, can u replace his sword by a paladin's hammer? I prefer the hammer as it's simply the symbol for justice, righteousness & leadership - which seems to be the case of Vitae (he isn't a completely fighter nor supporter in the team) :con:

About the item sets, the agility & tanker sets were pretty good while Vitae & Healers sets were a let down. Vitae's set gives 2 extra point for Str, Agi & Intel while in fact Vitae needs more mana & mana regen to heal (I expected his Righteousness would be a team aura somehow). Also the Healer Set only give mana regen, 3 items which + both mana & mana regen are obviously a better choice for a healers. :grin:
 
Level 12
Joined
Mar 6, 2008
Messages
1,057
Bago campaign has bigger file size than this one, I think. Anyways, going to try it out. Looks like a nicely made project from the screens. Keep up the good work!
 
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