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WoW Dungeon - SFK 20.2c

WoW Dungeon - SFK

Loading_Screen_15_3c.png

Map Description

Screenshots

Pro tips

Classes & Roles

Changelog

Credits

Author's Notes

Join the adventure !


Map Description

This map is a dungeon crawler based on the WoW Shadowfang Keep legacy dungeon (pre-cataclysm), the goal is to get trough the dungeon and defeat Arugal and his minions.

This map is ideal for thoses who enjoy doing co-op and dungeons map with friends (or non-friends).

The map requires 5 players (might be done as 3 or 4, since it has a sort of scaling system), with at least a healer and a tank to have a chance to succeed, just in the idea of WoW dungeons.

At the start of the games each player pick a Class/Role and enters the dungeon.

This map features :
  • Hero picking system (Choose between 22 different gameplay styles)
  • Loot & Roll system
  • Boss scripts
  • Skills based on the WoW ones (tbc / wotlk)
  • Combat texts (casting, damages, etc.)
  • Music based on the WoW ones (a special one for Arugal's fight)
  • Animated models and icons based on the WoW ones
  • Difficulty selection (normal, heroic and nightmare)
  • Talent system
  • In game bosses explanations (quests)
  • Specialization for some classes (like Shaman Restoration, Elemental or Enhancement)
  • Recount Add-on (leaderboard for damage and healing done)
  • Ghost (like in WoW you have to go back to your corpse to respawn)

The map takes between 30 minutes to 60 minutes to complete (depending on game mode and players skill).


Screenshots


Map.png




Entrance1.png

Entrance2.png




Choose_Heroes.png





WC3-Scrn-Shot-012519-212557-02.png




Pro tips

Your Party must always have an Healer and a Tank.

It is more flexible for DPS roles, but you should always go for a good control class (see below).

You should try to get Intelligence/Strength/Agility heroes in your Party so you can take maximum advantage of all loots.

You can also create some synergy within the Party, for example, you can go for a physical damage Party :
Protection Warrior deals physical damages
Hunter increases physical damages to a target with "Hunter's Mark"
Arms Warrior increases damages done by the group with "Battly Cry"
Restoration Shaman will strongly increases attack speed with "Bloodlust"

You can complete this Party with another Caster or another Physical DPS (Rogue, Retribution Paladin, etc.).


In heroic and nightmare modes you must control creeps, the tank cannot get hit by all of them.

Mage is the best control classe, since it can instantly polymorph if someone breaks it.

Hunter is a good control class too (with Ice trap), therefore if someone breaks it, the Hunter cannot trap again before 15 seconds.

Warlock has fear wich is a nice control spell, however since the feared unit will randomly move, it might bring other creeps to the fight.

Some healers have controls too, but in general, it is preferable that they upgrade healing spells.


Healers should start with a direct healing spell, for instance if Shaman start with healing wave it will be hard to keep Tank alive, and in general, if Tank dies, everybody dies.

Some creeps deals AoE damages or DoT damages, the healer must always check the health of the whole party.


Tank must take all damages, he has more health points and more armor than other heroes.

Sometimes pet's might help to reduce damages taken by the tank by taking some.

Tanks must use their defensive cooldowns wisely (boss fights).



DPS classes must deal as much damages as possible, reducing the fights duration (reducing healer pressure).

Most of classes got strong offensive cooldowns that must be used wisely (Boss enrage phase, focus adds, etc.)



You should choose your talents depending on what play style and skills you choose.

For example, you choose Hunter (either Beast Mastery or Marksmanship specialization) :
You generaly choose to max Steady Shot/Explosive Shot or Kill Command first.
The first group of spells deal damages based on Agility while Kill Command too but combine with Pet's Agility.

Variant - Kill Command :
Recommended Tier 1 Talent : Spirit Bond - Increases Hunter's and Pet's agility by 2.
Recommended Tier 2 Talent : Bestial Wrath - Increases all Pet's stats by 6 and armor by 1.

Variant - Steady Shot / Explosive Shot :
Recommended Tier 1 Talent : Focused Aim - Increases Hunter's agility by 3.
Recommended Tier 2 Talent : Piercing Shots - Add +0.4x agility to Steady Shot damages.



Classes & Roles

classicon_warrior.jpg

[TANK] Protection Warrior :
Really great Tank in generating threat and has high mobility with "Charge" spell, taking early levels in "Plate Armor" seems a good choice to reduce healer pressure.

Spells :
Thunderclap : Deals X damages to nearby enemies and slow their attack and mouvement speed. This generate an high amount of threat.
Charge : Charge the target and generates rage points.
Plate Armor : Passively increases the Warrior's armor.
Shield Slam : Deals X damages to a single target. This generate an high amount of threat.
Challenging Shout : Taunts nearby enemies and force them to attack the Warrior for X seconds.
Last Stand : Increases health points by X and armor by X.

[DPS] Arms Warrior :
Strength based hero, deals strong damages (consistently) either on single targets and multiple targets.

Spells :
Bloodrage : Warrior deals X damages to himself to generate instantly X rage points and X rage points after 5 seconds.
Cleave : Deals X times strenght damages in front of the Warrior.
Mortal Strike : Deals X damages + X times strength damages to a single target.
Cruelty : Gives a change to perform a critical strike.
Battle Cry : Increases damages done by nearby allies.
Bladestorm : Deals an huge amount of damage to all nearby enemies.


classicon_mage.jpg

[DPS] Fire Mage :
Really great DPS classe (Intelligence based) and probably the best control class of the game.

Spells :
Counterspell : Interrupts and silences the casting of an enemy for X seconds.
Scorch: Deals X damages + X times Intelligence to a single target.
Pyroblast : Deals X damages + X times Intelligence to a single target.
Living Bomb : Deals X damages every second to a single target, after few seconds the target explodes dealing damages to nearby enemies.
Arcane Intellect : Increases mana regeneration and Intelligence of nearby allies.
Polymorph : Turn the target into a sheep for X seconds, any direct damages will break the Polymorph.

[DPS] Frost Mage :
Really great DPS classe (Intelligence based) and probably the best control class of the game, deals less damages than the Fire Specialization but reduces attack and mouvement speed from enemies.

Spells :
Counterspell : Interrupts and silences the casting of an enemy for X seconds.
Frostbolt : Deals X damages + X times Intelligence damages to a single traget, slow down attack and mouvement speed of target.
Ice Lance : Deals X damages + X times Intelligence damages to a single target, deals additional damages on target suffering from Frostbolt.
Cone of Cold : Deals X times Intelligence to all enemies in front of the Mage.
Arcane Intellect : Increases mana regeneration and Intelligence of nearby allies.
Polymorph : Turn the target into a sheep for X seconds, any direct damages will break the Polymorph.



classicon_warlock.jpg

[DPS] Affliction Warlock :
Probably the strongest DPS classe when there is multiple ennemies (Intelligence based).

Spells :
Summon Fellhunter : Summon a Fellhunter demon.
Life Tap : Converts X amount of health points into X amount of mana points.
Corruption : Deals X times Intelligence over X seconds.
Unstable Affliction : Deals X damages over X seconds.
Life Siphon : Drain X damages over X seconds.
Fear : Put the target into fear for X seconds.

[DPS] Destruction Warlock :
Probably the strongest DPS classe when there is a single ennemy (Intelligence based).

Spells :
Summon Voidwalker : Summon a Voidwalker demon.
Life Tap : Converts X amount of health points into X amount of mana points.
Immolate : Deals X damages + X times Intelligence over X seconds.
Incinerate : Deals X damages + X times Intelligence, deals extra damages on target suffering from Immolate.
Rain of fire : Deals X damages through mutiple waves on the target area.
Fear : Put the target into fear for X seconds.



classicon_paladin.jpg

[TANK] Protection Paladin :
Really good Tank, can generate threat remotely with Avenger's Shield.

Devotion Aura : Increases armor from nearby allies.
Hammer of the Righteous : Deal X damages to a single target. This generate an high amount of threat.
Righteous Fury : Passively increases the Paladin's armor, in addition enemies takes damages when hitting the Paladin.
Avenger's Shield : Deals X damages to a single target. This generate an high amount of threat on the target and other nearby enemies.
Hammer of Justice : Stun an enemy for X seconds.
Avenging Wrath : Increases Paladin's armor and damages dones for X seconds.


[DPS] Retribution Paladin :
Strength based hero, deals strong damages (consistently) either on single targets and multiple targets.

Spells :
Cleanse : Removes all debuffs on a friendly target.
Crusader Strike : Deals X times strength damages to a single target.
Divine Storm : Deals X damages to all nearby enemies and restores health of the Paladin.
Retribution Aura : Increases the attack and mouvement speed of friendly units.
Repentance : Put the target into sleep for X seconds, direct damages will break the effect.
Avenging Wrath : Increases Paladin's physical damages and Crusader Strike damages for X seconds.

[HEALER] Holy Paladin :
Intelligence based hero, the best single target healer, when upgrading "Beacon of Light" the Holy Paladin can also be a good multi target healer.

Spells :
Cleanse : Removes all debuffs on a friendly target.
Flash Heal : Restore X + X times Intelligence health points to a single target. (1.5s of cast)
Holy Shock : Restore instantly X + X times Intelligence health points to a single target
Beacon of Light : Put an holy buff on the target, when the target receive heals, heals other nearby allies for X%.
Hammer of Justice : Stun the target for X seconds.
Divine Shield : Protect the Paladin from all effects and damages for X seconds.



classicon_shaman.jpg

[HEALER] Restoration Shaman :
Intelligence based hero, great mutli and single target healer, also have some kinds of heal over time with Riptide.
Has the best Offensive Cooldown (Bloodlust).

Spells :
Earth Totem : Restores X health points every second during X seconds to nearby allies.
Healing Surge : Restores X + X times intelligences to a single target.
Riptide : Restores X + X times intelligence to a single target, then heal the target over X seconds.
Healing Wave : Heal the target for X and then bounce on another friendly unit.
Water Totem : Lay down a totem that restores X mana points each second.
Bloodlust: Increases intelligence and attack speed of nearby allies.


[DPS] Elemental Shaman :
Intelligence based hero, deals strong damages (consistently) either on single targets and multiple targets, can also heal the group.
Has the best Offensive Cooldown (Bloodlust).

Spells :
Earth Totem : Restores X health points every second during X seconds to nearby allies.
Lightning Bolt : Deals X + X times intelligence damages to a single target.
Chain Lightning : Deals X damages and then bounce on another enemy unit.
Healing Surge : Restores X + X times intelligences to a single target.
Hex : Transform the target into a frog, making it unable to attack or use spells.
Bloodlust: Increases intelligence and attack speed of nearby allies.

[DPS] Enhancement Shaman :
Strength based hero, deals strong damages (consistently) either on single targets and multiple targets, can also heal the group.
Has the best Offensive Cooldown (Bloodlust).

Spells :
Earth Totem : Restores X health points every second during X seconds to nearby allies.
Windfury : Passively gives a chance to deals extra damages.
Chain Lightning : Deals X damages and then bounce on another enemy unit.
Stormstrike : Deals X times strength to a single target.
Healing Surge : Restores X + X times intelligences to a single target.
Bloodlust: Increases intelligence and attack speed of nearby allies.



classicon_hunter.jpg

[DPS] Marksmanship Hunter :
Agility based hero, deals strong damages (consistently) either on single targets and multiple targets, has a pet that can offtank when required and has a good control spell.

Spells :
Call Pet : Revive and call your pet.
Steady Shot : Deals X + X times agility to a single target.
Explosive Shot : Deals X + X times agility to a single target and nearby enemies.
Ice Trap : Freeze the target for X seconds.
Hunter's Mark : Lay down a a mark on an enemy unit, increases the physical damages it takes.
Rapid Fire : Increases the Hunter's attack speed by X%.


[DPS] Beast Mastery Hunter :
Agility based hero, deals strong damages on single targets, has a pet that can offtank when required and has a good control spell.

Spells :
Call Pet : Revive and call your pet.
Steady Shot : Deals X + X times agility to a single target.
Kill command: Order the pet to deal X times pet's agility + X times hunter's agility to a single target.
Ice Trap : Freeze the target for X seconds.
Hunter's Mark : Lay down a a mark on an enemy unit, increases the physical damages it takes.
Bestial Wrath : Increases the attack speed of pet by X%, it's agility and strength by X.



classicon_rogue.jpg

[DPS] Rogue :
Agility based hero, deals strong damages (consistently) either on single targets and multiple targets, has great offensive and defensive cooldown, might even use evasion to offtank enemies.

Spells :
Kick : Interrupts and silence an enemy for X seconds.
Vanish : Rogue becomes invisible (boss may still detect him), his next attack deal additional damages.
Mutilate : Deals X + X times agility to a single target.
Fan of Knives : Deals X + X times agility to a all nearby enemies.
Adrenaline Rush : Increase attack speed by X% and Mutilate damage by X%.
Evasion : The rogue gain X% of evasion.



classicon_priest.jpg

[Healer] Holy Priest :
Intelligence based hero, most hybdrid healer (heal over time, direction heal, absorb, damage and dispel), mass dispel can be used to remove debuff on allies (DoT, reduced armor, etc.)

Spells :
Fear Ward : Protect target from Fear effects for X seconds.
Smite : Deal X damages to a single target.
Power Word : Shield : Put a shield on a target absorbing X + X times Intelligence.
Renew : Restore X health points over X seconds.
Great Heal : Heal X + X times Intelligence to a single target.
Mass Dispel : Remove all negative effects on friendly heroes in the area.

[DPS] Shadow Priest :
Intelligence based hero, deals strong damages single units, is a great supportive Damage Dealer.

Spells :
Fear Ward - Protect target from Fear effects for X seconds.
Power Word : Shield - Put a shield on a target absorbing X + X (based on intelligence).
Mind Flay - Drain the soul of the target dealing X damages every second and reduces the target movement speed by X%, lasts X seconds.
Mind Blast - Burn the target with the shadows dealing X + X (based on intelligence).
Shadow Word : Pain - Afflict the target with the shadows dealing X damages (based on intelligence) every second over X seconds.
Shadow Fiend - Summon a Shadow Fiend, that restores mana of the Shadow Priest on each successfull attack.



classicon_druid.jpg

[Healer] Restoration Druid :
Intelligence based hero, has really good heal over time.

Spells :
Innervate : Restore X% mana over X seconds.
Rejuvenation : Restore X health points over X seconds.
Life Bloom : Restore X health points over X seconds, restore X + X times intelligence health points at the end.
Healing Touch : Restore X + X times intelligence health points.
Entangling Roots : Roots the target for X seconds (cannot move or attack).
Treant Form : Increases armor by X and increases all periodic healing done by Life Bloom and Rejuvenation by X%.

[DPS] Feral Druid :
Agility based hero, deals strong damages (consistently) either on single targets and multiple targets.

Spells :
Feral Rage : Increase physical and Mangle damages for X seconds.
Mangle : Deals X + X times agility to a single target.
Rake : Passively deals X over X seconds to a single target (not stackable).
Swipe : Deals X times agility to all target in front.
Mark of the Wild : Increase damages and armor of nearby allies.

[TANK] Feral Druid :
Strength based hero, deals strong damages and start directly with it's defensive cooldown.

Spells :
Barkskin: Increase armor by X for X seconds.
Frenzied Regeneration : Convert X rage points into X health points over X seconds.
Bash : Deals X damages and stun the target for X seconds. This generates an high amount of threat.
Lacerate : Deals X times strenght to all target in front. This generates an high amount of threat.
Growl : Reduces damages done by nearby enemies. This generates an high amount of threat.
Thick hide : Passively increases armor by X.

[DPS] Balance Druid :
Intelligence based hero, deals strong damages (consistently) either on single targets and multiple targets.

Spells :
Innervate : Restore X% mana over X seconds.
Wrath : Deals X + X times intelligence damages to a single target.
Starfire : Deals X + X times intelligence damages to a single target.
Insect Swarm : Deals X damages over X seconds on a single target.
Star Fall : Deals X damages over X seconds to all nearby enemies (channeling).
Entangling Roots : Roots the target for X seconds (cannot move or attack).




Changelog


[2018-07-24]
  • Map Uploaded.

[2018-07-25]
  • Added command "-cam RPG" for following cam on hero.
  • Added Thunderclap spell on warrior as default for more consistency
  • Edited Tanks tooltips to clearly show skills that generate high amount of threat
  • Tried to remove most of the leaks, code still need a lot of optimization
  • Fixed a bug with Mark of the Wild on Feral Druid
  • Introduced talents (Tier 1 at lvl 5 and Tier 2 at lvl 10) for Protection Warrior, the rest will follow
  • Edited Credits (in game trough quest menu) and here on Hive

[2018-07-26]
  • - Important - Corrected a bug preventing the gates after Odo's boss fight to open correctly (introduced with previous patch)
  • Added missing DISBTN on "Shield Slam"
  • Added duration to "Beacon of Light" and "Power word : Shield" spells
  • Edited passive abilities icons to make them clearly appear as passive
  • Added discord link on this post (on the "Join the adventure" tab)

[2018-07-27]
  • Disabled talents triggers until they are finished for all classes
  • Edited DISBTN from Last Stand to correctly make it look disabled or unavailable
  • Edited Frostbolt tooltip (typo)
  • Increased size colision of Demonic Bats and Odo as requested
  • Fixed a bug causing Siphon Soul level 3 to do extra damages
  • Reduced the range of Cone of Cold to better fit with the visual effect
  • Tried (need to double check) to rework all spells to trigger damages correcty 100% of the time, however the the visual effect and damages might not be synced for the moment.

[2018-07-27]
  • Modified Fenrus so when he "looses aggro" he never chooses the Tank again
  • Implemented "Talents System" for some heroes rest will follow really soon
  • Reworked (double checked) all spells to trigger damages correctly 100% of the time, however the the visual effect and damages might not be synced for the moment.
  • Added a few spells on some creeps (for more fun)
  • Mass Dispel now requires level 5 but area of effect has been increased
  • Added friendly heroes portraits to improve overall overview of the whole party

[2018-07-29]
  • Added Pet for Hunter
  • Implemented talents for all remaining heroes

[2018-07-30]
  • Added pets for Warlocks (Voidwalker for Destruction spec and Fellhunter for Affliction spec)
  • Fixed a DISBTN issue for Healing Touch and Life Bloom
  • Added missing custom hero portaits

[2018-07-30]
  • Fixed a typo in casting for creeps
  • Removed the stun effect from Avenger's Shield (not wanted)
  • Minor fixes on triggers
  • Fixed a display bug on "Bite" ability from Hunter's Pet
  • Reduced damages from Curse of Shadow
  • Pets now dies too when their master dies
  • Corrected a bug when after a whipe, gates would not correctly close on boss fights
  • Added "Pro tips"and "Classes & Roles" tabs.

[2018-07-31]
  • Fixed missing DISBTN for Feral Druid (Tank and DPS)
  • Implemented specialization for Hunter (Marksmanship or Beast Mastery)
  • Removed Inventory from pets (not desired)

[2018-08-01]
  • Replaced Rapid Fire by Bestial Wrath (For Hunter Beast Mastery spec)

[2018-08-01]
  • Hotfix - Fixed Hunter ability to loot (was broken since patch 13.9c)

[2018-08-02]
  • Reworked multiboard "Recound Add-on" to make it look better and show Healing Done
  • Fixed a bug when someone left the game while dead, the bosses resets where not occuring correctly
  • Fixed a bug that sometimes made Thunderclap not generating threat correctly
  • Renew and Rejuvenation now display healing done on target
  • Fixed a display bug on Life Bloom icon (BTN/DISBTN)
  • Fixed a bug where Ice lance would no do the correct damages
  • Fixed Thunderclap shortcut (same as Challenging Shout)
  • Fixed a bug where Pet would not be removed when Hero dies

[2018-08-03]
  • Fixed - Resummoning the Voidwalker would make him appear on a random spot for Destruction Warlock
  • Edited - Arugal's Shadowbolt has now a new model
  • Fixed - Removed the stun effect of Explosive Shot (not wanted) for Hunter Marksmanship
  • Edited - Lowered level requirements on all pet's ability (Warlock and Hunter)

[2018-08-03]
  • Fixed - Healing done by Renew was increasing healing stats of target instead of healer
  • Edited - Added 500 more health points to Baron Silverlaine (all game modes)
  • Edited - Modified text when looting Gauntlets of Vengeance to match items statistics
  • Edited - Reduced the mana costs of Fire Arrow (Creeps) but increased CD by 4 seconds
  • Fixed - Pet are now removed correctly when player leave
  • Fixed - last camp before Wolfmaster Nandos zone now correctly drop a regen rune
  • Fixed - Removed the fact that Wolfmaster Nandos could sometimes be rooted or polymorphed
  • Edited - Added Counterspell to Mage to make more classes able to interrupts creeps
  • Edited - Added sound to "Call Pet", "Kick" and "Spell Lock/Counterspell" spells

[2018-08-05]
  • Fixed - Regen rune after each fights now don't give energy/rage when picked up
  • Edited - Added spell "Bloodrage" to Arms Warrior to make rage generation easier
  • Fixed - Fixed a bug sometimes made Renew/Rejuvenation doesn't heal anymore

[2018-08-07]
  • Edited - Life Tap spell (Warlocks) has now only 1 level
  • Edited/Fixed - Huge code optimization
  • Fixed - Fixed missing DISBTN for Healing Touch
  • Edited - Reduced Frostbolt attack speed and movement speed debuff to 3%/5%/7%/9%/11%

[2018-08-07]
  • Edited - Changed visual effect of Frostbolt debuff
  • Fixed - Mass Dispel now correctly remove stun effects
  • Edited - Added "Cleanse" spell to Holy Paladin as a default spell
  • Edited - Replaced "Tranquility" by "Treant Form" (Restoration Druid)
  • Edited - Added "Innervate" spell to Restoration Druid as a default spell
  • Edited - Entangle has now a 20 seconds cooldown but lasts 10 seconds (Restoration Druid and Balance Druid)
  • Edited - Added "Earth Totem" to Restoration Shaman as default spell

[2018-08-08]
  • Edited - Added "Fear Ward" spell to Holy Priest as a default spell
  • Edited - Added "Cleanse" to Retribution Paladin as a default spell
  • Edited - Added "Fear" spell on mutiple creeps
  • Edited - Spell tooltips are now modified when a spell is altered by a talent choice
  • Edited - Treant Form now increases periodic healing done by 15% instead of 10%
  • Edited - Added "Earth Totem" to Elemental and Enhanced Shaman as a default spell
  • Fixed - Healing done by "Earth Totem" now proprely show healing texts (but only shows on damaged units to avoid text flooding)
  • Fixed - Periodic Healing done stats are now only taking true healing done (no more overhealing stats) despite always showing the full healing texts (except for Earth Totem)

[2018-09-08]
  • Edited - Added "Innervate" to Balance Druid as a default spell
  • Edited - Added "Frenzied Regeneration" as a new Druid Feral (Tank) spell
  • Edited - It is now only possible to pick 1 healer and 1 tank (you might still try this with more than 3 DPS but GL&HF)
  • Edited - Added roles icons on Multiboard (Recount Add-on)
  • Fixed - Corrected a typo on "Cleanse" spell

[2018-10-08]
  • Edited - "Frenzied Regeneration" now requires to be at least level 5 (Feral Druid Tank)
  • Edited - Added "Shadow Priest" as a new available hero (DPS)
  • Fixed - "Scorches" tooltip now correctly changes when "Incineration" talent is chosen (Fire Mage)
  • Fixed - Reactivated and corrected the "Casting Bar" system
  • Edited - Arugal in Nightmare mode now casts a "Shadow Bolt Volley" on everybody at 75%/50%/25% health
  • Edited - Regen Runes are now removed if not picked within 15 seconds

[2018-10-08]
  • Edited - Extended totems range from 600 to 700
  • Edited - Removed "Beta" texts from map description
  • Fixed - Looting while someone must choose a talent will no more cancel the talent choice dialog
  • Fixed - Healing done stats by "Siphon Soul" and "Divine Storm" are now only counting real healing done
  • Edited - The range to respawn has been increased from 900 to 1100
    Note : Now you do not need to leave/re-enter within the range to make respawn dialog appear (after you tried to respawn while a boss fight was ongoing), it will automatically appears after the "Boss Fight Timer" goes off (~10 seconds)

[2018-13-08]
  • Edited - Projectiles speed of "Shadow Bolt Volley" has been reduced
  • Fixed - A bug was preventing "Lightning Bolt" to damage targets correclty
  • Fixed - Pets were creating a problem with looting dialogs
  • Fixed - Siphon Soul was sometimes not healing the correct amount of healthpoints.

[2018-13-08]
  • Fixed - Shadow Priest now grants the correct experience gain ratio when played with 4 or less players
  • Fixed - While in fight rage is not anymore getting lost/reduced (Arms Warrior, Protection Warrior & Feral Druid Tank)
  • Fixed - Removed forgotten items on ground (initially for testing purposes)

[2018-16-08]
  • Edited - Changed the Voidwalker models (now uses the real WoW one)
  • Edited - Changed the unit song of the Shadow Priest
  • Fixed - An issue in respawn system that was preventing to resurrect even when the fight was over


[2019-23-01]
  • Edited - Reworked Enhancement Shaman spells
  • Edited - Quests Icon to fit WoW universe
  • Fixed - Major bug fixes
  • Edited - Minor balance update
  • Edited - Portal model

[2019-25-01]
  • Added - A chest that gives random loot in the courtyard (as in the original dungeon)
  • Added- Predator's Thirst spell to Hunter's Pet
  • Edited - Claw (Hunter's Pet) now has 2 level
  • Edited - The old "Lacerate" spell has become "Maul", "Lacerate" is now a new passive spell to better fit the WoW one
  • Edited - Knockback (stun) from Fel Steed has gone from 15% chances to 10%, the middle one now has a new "Stomp" ability.

[2019-29-01]
  • Fixed - Minor bug fixes (aggro system)
  • Fixed - Reduced the amount of desync bugs introduced with Blizzard's last patch (but the bug is still present)

[2019-31-01]
  • Fixed - Minor text fixes
  • Added - Soul Link ability to the Voidwalker (pet)
  • Fixed - Pet's taunt were able to cancel the casts of the Butcher
  • Added - Now spells like Pyroblast (when dealing a big amount of damage) will pop a bigger combat text
  • Fixed - A bug where Hunter could trap his own pet
  • Fixed - A problem with Holy Priest shield calculation

[2019-14-02]

  • Edited -Beacon of Light (Holy Paladin) can now only be learned at level 3
    Fixed - Lot of code optimimization (desync bug is still there)
    Fixed - Bloodrage hotkey

[2019-20-02]
  • Edited - No the loot is no longer given to red when everybody passes (dropped on the ground instead)
  • Edited - Decreased the damages of the Fel Steed by 5%
  • Fixed - Added talents for Boomkin (and fixed a bug around it)

[2019-01-03]
  • Edited - Protection Paladin now has Consecration instead of Hammer of justice
  • Edited - Protection Warrior now has Shield block instead of Plate Armor
  • Edited - Fan of Knives has been replaced by Deadly Poison (Rogue)
  • Edited - Base armor of all tanks increased by 1
  • Edited - Cleave animation/model (Arms Warrior)
  • Edited - Added voices/announces to Arugal (during Boss fight)
  • Edited - Added few more spell sound effects (Cleave, Avenging Wrath, Starfire, etc.)
  • Fixed - A bug with Rain of Fire (Destruction Warlock)

[2019-03-03]
  • Edited - Rogue now has two available specialization (Assassination/Combat) and a new model
  • Edited - Added few more sounds effects (Kill Command, Mutilate, Shadowstep, Fan of Knives, etc.)
  • Edited - Increased Kill Command damages (Hunter Beast Mastery)
  • Fixed - Minor text errors

[2019-28-03]
  • Edited - All class/specialization now have their own models
  • Fixed - The desync issue appears to be less frequent but it's still real
  • Fixed - Minor bug fixes

[2019-07-04]
  • Fixed - Minor bug fixes
  • Edited - Modified/added some sound effects

[2019-16-06]
  • Fixed - lot of bugs and adjustments
  • Edited - Modified/added some sound effects
  • Edited - Added Shadow Priest as a new playable class
  • Edited - Increased difficulty of second boss (Baron Silverlaine) and added combat sounds


Note : From now there will be no more global content added (heroes, spells, core modifications, etc.)

This means there will be only bug fixes or specific features to this dungeon, so I can start focusing on other dungeon projects.

Credits


Models from Hive :
Infrisios
JetFangInferno
HungaryMaster
Sunchips
Geries
Shyster
Dragunov
Hayate
Haistrah
Champara Bros
Pyritie
Mike
Daelin
Tranquil
PeeKay
Xardian

WoW Models (from Chaos Realm and XGM) :
Jhotam
MK-Blaze
WcUnderground
Nordscol,
Zagrobnik
TEXHOKPAT
GA
multigamer
DevilSIN
Haistrah
ReXXar
Wolverine
Gotik

Code/Triggers/Spell :
Paladon (Charge Spell)
looking_for_help (Damage Detection System)
Madeem (Cast bar system)
Bribe (Unit Indexer)

Notes :
- I adjusted some of the models/textures to fit my needs (removed parts, sizing purpose, colors, etc.).
- I ripped all the icons myself from wowhead for example.
- Some models/rips from XGM are "unclaimed".




Author's Notes

Hi!
This is my first map uploaded to the hive. Hope you like it and don't forget to tell me what you think, this was first created to play with my IRL friends (nostalgic ex-wow players).

This map took me several years to create, and I think it still needs a bit of work, but it is totally playable and funny.

If you're willing to make your own WoW based map, I may give you a non compressed/protected version of this map.

When this map will be 100% finished and if you guys enjoy it, I might create other dungeons like the "Deadmines" or even raids like "Karazhan" (the dream :D).

Please guys ! Try my map and let me know what you think.

Note : Last version of this map can always be found and hosted for free on MakeMeHost


Join the adventure !
Here is a discord (freshly created so you might be the first one to join :) ?) : WC3 - WoW Dungeons (Discord)

Contents

WoW Dungeon - SFK 20.2c (Map)

Reviews
deepstrasz
A credits list is mandatory! I see you've used WoW rips. It would be nice to mention the people who extracted them and possibly the link(s) to or name(s) of the site(s) where you took them from alongside Blizzard Entertainment and if possible what WoW...
deepstrasz
I mean that for instance in Warcraft III you can learn Chain Lightning at level 1 and can upgrade it to level 2 when the hero reaches level 3 not when the hero is level 2. When the hero reaches level 2 you are forced to choose another spell not the...

Deleted member 247165

D

Deleted member 247165

This one looks great :D Might test it out when I get some free time
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
A credits list is mandatory! I see you've used WoW rips. It would be nice to mention the people who extracted them and possibly the link(s) to or name(s) of the site(s) where you took them from alongside Blizzard Entertainment and if possible what WoW game they're from.

1. Why change the learn ability icon to Invisibility?
2. Are you supposed to be able to choose the same spell each level? Shouldn't there be a level pause like in Warcraft III?
3. Should the enemy sleep at night?
4. Weird, wolves in a keep. They also look as if from a snowy land. Oh, they're supposed to be ghosts... Why not make them transparent with the Trigger-Action: Animation->Change unit vertex colouring?
5. Lightning Bolt deals damage before the projectile reaches the target.
6. The text does not all fit in the dialogue box for some items if it's too long.
7. You should properly place the spells after you learn them. I have the Q followed by E and then by R and then F. What kind of logic is that? Why not WERTT or something like that?
8. What's recount add on?
9. So you can wear as many, weapons, armours you can fit in your inventory?
10. The gates did not open after killing the worgen and its bats. I tested singly with whosyourdaddy. So, maybe that's the problem.
11. For some reason, there's a bit of lag during the hero selection, especially if you move the screen.
12. Some heroes have custom hero icons, some don't.
13. There are icons which don't have DISBTNs (example: third/damage shaman) and they look green on pause/F10. You could add/make them. Learn about it here:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
14. Last Stand doesn't have a proper DISBTN as the current one looks as if the spell is available but it is not due to not having the required level yet.
15. Plate Armour doesn't look passive. You can make it look like it using the button manager I've linked above.
16. Shield Slam doesn't have a DISBTN. Same: Life Bloom & Healing Touch, Fat Cow DPS hero icon, possibly others.
17. Kungen's DISBTN is blue instead of the usual grey. Same with other spells like the 5th level one from the dwarf warrior. Nice touch, I think one of the Diablo games had that during pause.
18. Kungen's spells are pretty much like upgrades or something, not really that interesting.
19. Hydra doesn't have any 6th level spells? Same with the Warlock and probably others.
20. Is there any difference if the damage dealt is called holy or whatever in the description of abilities? I mean, does holy deal more damage to undead in this map?
21. Shadow Word's description does not say how much the spell lasts. Same: Beacon of Light and possibly others.
22. Most spells are basically the same thing: instant damage to single targets, damage over time, damage based on attributes.

WoW and RPG gamers might like this, especially the first category.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 3
Joined
Sep 9, 2014
Messages
24
Waouw ! Thank you very much for this awesome feedback ! Here are some precisions :

1. Why change the learn ability icon to Invisibility?
Just wanted to custom it, probably don't make any sense :) ?
2. Are you supposed to be able to choose the same spell each level? Shouldn't there be a level pause like in Warcraft III?
Not sure what you mean, I could not transpose the WoW skill in a 1:1 because there should be 30+ spells per character, I just tried to do something allright in the Warcraft III style.
3. Should the enemy sleep at night?
It is suposed to make it easier when the players doesn't know the map.
4. Weird, wolves in a keep. They also look as if from a snowy land. Oh, they're supposed to be ghosts... Why not make them transparent with the Trigger-Action: Animation->Change unit vertex colouring?
In fact it is like this in the WoW Shadowfang keep.
5. Lightning Bolt deals damage before the projectile reaches the target.
In fact all damages are done by triggers, visual effects are done with spell objects, for the moment I do not know how to "sync" visual effect and damages maybe you got an input/workaround for this ?
6. The text does not all fit in the dialogue box for some items if it's too long.
Yeah but I need all the informations to be shown maybe you got an input/workaround for this ?
7. You should properly place the spells after you learn them. I have the Q followed by E and then by R and then F. What kind of logic is that? Why not WERTT or something like that?
I might change the binds, but in fact WoW players are usually using "awsd" to move, so the nexts good binds are (qrtfc).
8. What's recount add on?
A well-know WoW add-on called "kikimeter" that show the most damages done by players.
9. So you can wear as many, weapons, armours you can fit in your inventory?
At the moment there is no restriction.
10. The gates did not open after killing the worgen and its bats. I tested singly with whosyourdaddy. So, maybe that's the problem.
I'll check this out and correct in 13.3 if it is bugged.
11. For some reason, there's a bit of lag during the hero selection, especially if you move the screen.
Never noticed that, you mean when entering the circle with the whisp ?
12. Some heroes have custom hero icons, some don't.
True, I forget to add last ones.
13. There are icons which don't have DISBTNs (example: third/damage shaman) and they look green on pause/F10. You could add/make them. Learn about it here:
Will correct this in 13.3
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
14. Last Stand doesn't have a proper DISBTN as the current one looks as if the spell is available but it is not due to not having the required level yet.
Will correct this in 13.3
15. Plate Armour doesn't look passive. You can make it look like it using the button manager I've linked above.
True, Will correct this in 13.3
16. Shield Slam doesn't have a DISBTN. Same: Life Bloom & Healing Touch, Fat Cow DPS hero icon, possibly others.
Will correct this in 13.3
17. Kungen's DISBTN is blue instead of the usual grey. Same with other spells like the 5th level one from the dwarf warrior. Nice touch, I think one of the Diablo games had that during pause.
In fact, all DISBTN for heroes are "blue" it is meant to be so, be cause when you die, you transform as aghost (like in WoW), sicne it is not possible to differenciate the DISBTN when "pressing escape" or when an hero died.
18. Kungen's spells are pretty much like upgrades or something, not really that interesting.
Yeah, added Thunderclap in 13.2
19. Hydra doesn't have any 6th level spells? Same with the Warlock and probably others.
Not all clases have level 6 spells, I tried to balance the heroes.
20. Is there any difference if the damage dealt is called holy or whatever in the description of abilities? I mean, does holy deal more damage to undead in this map?
No, at least for the moment
21. Shadow Word's description does not say how much the spell lasts. Same: Beacon of Light and possibly others.
Will correct this in 13.3
22. Most spells are basically the same thing: instant damage to single targets, damage over time, damage based on attributes.
True, as it is in WoW ? will "brainstorm" about this.
 
Last edited:

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Not sure what you mean, I could not transpose the WoW skill in a 1:1 because there should be 30+ spells per character, I just tried to do something allright in the Warcraft III style.
I mean that for instance in Warcraft III you can learn Chain Lightning at level 1 and can upgrade it to level 2 when the hero reaches level 3 not when the hero is level 2. When the hero reaches level 2 you are forced to choose another spell not the same one.
In fact all damages are done by triggers, visual effects are done with spell objects, for the moment I do not know how to "sync" visual effect and damages maybe you got an input/workaround for this ?
I don't really know. Maybe try the event a unit starts the effect of an ability+increasing the projectile speed in the object editor.
Yeah but I need all the informations to be shown maybe you got an input/workaround for this ?
Not sure really, maybe these would help:
Basics of a Dialog
Dialog Box Tutorial - Choose a Hero
I might change the binds, but in fact WoW players are usually using "awsd" to move, so the nexts good binds are (qrtfc)
But you're not using those keys here so it doesn't really make sense because the majority of people playing this map are those who play Warcraft III, not WoW. Again, I am only suggesting.
Never noticed that, you mean when entering the circle with the whisp ?
That zone, yes. So, if the camera is far up and I move the screen, it's a bit laggy. It's not a problem.

Main change made,
Approved.
 

Deleted member 247165

D

Deleted member 247165

Just played it! (The latest version)

Heroes - they are interesting, well created, fun to play with. What I found wrong about one hero, the Frost Mage, his Frost Bolt spell, if you issue the hero to move right after the missile is launched , the bonus damage from Intelligence is not applied. I suggest to use "starts the effect of an ability" instead of "begins the effect of an ability"
Items - really nice, and it's extremely important to get the right items throughout the crawling of the dungeon, or else it will cost you the defeat. Ice Lance tooltip it must be "deals 15% additional damage if the target is affected by Frost Bolt" yours is "deals 15% additionnal damages if the target is affected by Frost Bol". It's just a typo, not something game breaking. The Cone of Cold hits enemies which are even very distanced from the AoE of the spell and its effect.

Also, a kinda serious bug, I came to kill some ghosts, the next moment I'm locked out in this chamber without a chance to exit or any mechanism that might help me get out. Here's the screenshot: Imgur

Overall, I suggest you fix these issues. Not going to give you a rating now. Awaiting the next update.
 
Last edited by a moderator:
Level 2
Joined
Sep 14, 2017
Messages
19
Hey there. Interesting map. I played through once and one thing I thought I should mention was that you should increase the model collision on the bats/gargoyles at the odo boss. The bats tend to stack on one another when attacking which makes targeting a specific bat difficult especially since the intended boss mechanic is to have the bats die around the same time.

I also found a bug with the affliction warlock where after applying siphon life and then using life tap siphon life would tick for 300 damage and restore 300 health instead of the intended 30. Siphon life should also get some sort of intelligence scaling since the damage/health return doesn't really justify using it often mid/late game.
 
Level 3
Joined
Sep 9, 2014
Messages
24
Hi guys !

Thank you for your feedbacks, I made some updates, see below :

[2018-07-26]
  • - Important - Corrected a bug preventing the gates after Odo's boss fight to open correctly (introduced with previous patch)
  • Added missing DISBTN on "Shield Slam"
  • Added duration to "Beacon of Light" and "Power word : Shield" spells
  • Edited passive abilities icons to make them clearly appear as passive
  • Added discord link on this post (on the "Join the adventure" tab)


[2018-07-27]
  • Disabled talents triggers until they are finished for all classes
  • Edited DISBTN from Last Stand to correctly make it look disabled or unavailable
  • Increased size colision of Demonic Bats and Odo as requested
  • Edited Frostbolt tooltip (typo)
  • Fixed a bug causing Siphon Soul level 3 to do extra damages
  • Reduced the range of Cone of Cold to better fit with the visual effect
  • Tried (need to double check) to rework all spells to trigger damages correcty 100% of the time, however the visual effects and damages might not be synced for the moment.


I also found a bug with the affliction warlock where after applying siphon life and then using life tap siphon life would tick for 300 damage and restore 300 health instead of the intended 30. Siphon life should also get some sort of intelligence scaling since the damage/health return doesn't really justify using it often mid/late game.

I corrected this, for Siphon Soul life amount, I totaly aggree with you here are the talents I planned to add for Affliction Warlock :

Affliction Warlock Talents :

Tier 1 -
Nightfall - Increases intelligence by 3
Shadow Mastery - Double the health gained by Siphon Soul

Tier 2 -
Empowered Corruption - Corruption deals 10 additional damages each second
Shadow Embrace - Increases Health and Mana points by 200

Note : I do not want Siphon Soul to scale too much, because in a full party, it is only a "secondary" spell, the only purpose of it, is to make healer job easier (absorb Life Tap damages, DoT from Arugal's fight, etc.)
 

Deleted member 247165

D

Deleted member 247165

Your discord link doesn't work
 
Level 8
Joined
Jul 7, 2011
Messages
264
The map I think fun to play, however has no leaderboard that is mentioned. Has some visual errors, somes cast bar is displayed permanently. I played twice, one with Healer Paladin and one with a Rogue with Mutilate. I suggest changing Mutilate to a skill with autocast (is boring to have to be clicking), or put another skill in place, I thinking that would be more fun and useful if have Sap the Rogue.
 
Level 1
Joined
May 9, 2013
Messages
6
Hello Joemanix I have tried through the game I will send you the steps i took

upload_2018-11-4_12-30-58.png

upload_2018-11-4_12-31-21.png




and then it takes me to another folder with maps
 

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Level 2
Joined
Sep 14, 2017
Messages
19
I found a strange bug with the enhancement shaman. Whenever you land a killing blow on an enemy with a spell or ability like chain lightning, stormstrike or a windfury proc you don't get experience for the kill. Strangely enough one shotting an enemy with a spell or ability with the invincibility cheat on grants experience as it should.
 
Level 3
Joined
Sep 9, 2014
Messages
24
I found a strange bug with the enhancement shaman. Whenever you land a killing blow on an enemy with a spell or ability like chain lightning, stormstrike or a windfury proc you don't get experience for the kill. Strangely enough one shotting an enemy with a spell or ability with the invincibility cheat on grants experience as it should.

Hello ! this is strange, since the experience function is the blizzard's standard one, I'll try to reproduce this. Thank you for the feedback.
 
Level 2
Joined
Sep 14, 2017
Messages
19
Hello ! this is strange, since the experience function is the blizzard's standard one, I'll try to reproduce this. Thank you for the feedback.

I played around a bit more and noticed it's not exclusive to enhancement shaman. It was also happening while playing a shadow priest. Spell or ability kills weren't giving experience. Just to give a bit more info I was playing through on singleplayer and I used the most recent map version of 16.1. I'm not sure if specific classes are affected by this or if it happens to all of them. My wc3 patch is 1.30.3.11235.
 
Level 4
Joined
Aug 14, 2016
Messages
55
Realy cool map dude.I love it
I am a fan of Shadowfang Keep since Vanilla.its realy a good dungeon and remind me of Castelvania with all those creepy castles and werewolves.
And its realy cool you named the tank warrior as tauren named Kungen.Nice refreance XD I always played alliance but I liked him

(Realy loyal wow played will get it)
 
Level 3
Joined
Sep 9, 2014
Messages
24
Realy cool map dude.I love it
I am a fan of Shadowfang Keep since Vanilla.its realy a good dungeon and remind me of Castelvania with all those creepy castles and werewolves.
And its realy cool you named the tank warrior as tauren named Kungen.Nice refreance XD I always played alliance but I liked him

(Realy loyal wow played will get it)

Thank you my friend, I am glad you enjoy the map :)
 
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