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World Warcraft 3 1.1a

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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World Warcraft 3
A map based on our real planet, with new altered melee features.
Huge thanks to GhostofPast for letting me use his template!

This map tries to bring in new Warcraft 3 features while also trying to simulate a real world warcraft scenario. Coming with new units such as Archers, Pikemen, or massive Flying Zeppelins, to features such as being able to cross the world border like an actual globe!
But now to actually list the changes:


Race Changes:
Human:
-New Scout unit that has no capabilities other than fast speed.
- New Archer unit for ranged combat. (Replaces Riflemen)
- New Spearman unit for semi-melee combat. Has "Throw" ability making him throw his spear (ab. must be researched, new unit.)
- New late game building, "Elite Barracks", upgrade of Barracks. Contains the following new units:
- Sergeant unit, basically upgraded Footman with a Taunt ability.
- Halberdier unit, basically upgraded Spearman with a Cleave ability.
- Crossbowman unit, basically upgraded Archer.
- Captain unit, basically upgraded Knight with Command Aura ability.
- Changed Workshop to Siege Workshop.
- Catapult unit, can only attack buildings. (Replaces Mortar Team)
- Ballista unit, can attack buildings and units but it is stronger against units.
- Cannon unit, late-game unit that does 300 damage but has a cooldown of 10 seconds and is also very vulnerable. It is an expensive unit and can do major damage if you're not ready for it.
- Changed Arcane Sanctum to Arcane Church.
- Wizard unit, basically a Sorceress with new spells. (Keeps the Slow ability.)
- Priest unit has new model.
- Holy Rider unit, a knight + priest combination. Has Bash of the Light and additionally can get Holy Light through a research.
- Changed Gryphon Aviary to Zeppelin Aviary.
- Human Zeppelin unit, air transport.
- War Zeppelin, expensive and really slow unit that can do very major damage to both units and buildings. Also can learn Cannon Strike ability.


- All armor and damage upgrades now span to 5.
- Added health upgrade.
- Added naval speed and naval health/armor upgrades.
- Added Gold Mining upgrade.
- Added Shipyard Port.
- Human Transport Ships, Frigates and Battleships.
- General, mini-hero unit made from Castles. Combination of many other units.
- Farms now have 2 more upgrades, Crops Farm and Big Farm, giving 8 and 12 food respectively.
- Farms now have their food reduced to 5.


Orc: Coming soon!
Undead: Coming soon!
Night Elf: Coming soon!

Features:
- Complete world map made by the amazing terrainer, GhostofPast!
- Globe-like travelling. When you reach the West/East border, you'll be teleported to the East/West border respectively. However your units will get scattered!
- Plenty of human survivors from the original world all around the map. They can be quite difficult to kill so be careful!
- Custom plenty of items. (Coming soon!)
- Secondary way to get Gold. (Coming soon!)
- Custom Human race AI. (Coming Soon!)

- Max hero level now up to 15
- Maximum food now up to 150.
- New Upkeep level.



Warning: I'm quite sure Human AI won't work with the Human Race. Due to this, I'm currently trying to make my own AI for all races!

Updates:

1.0A - Initial release. Contains initial features and human race.
1.1A - New animal creeps, new enemy and passive ships around the sea. Balances things out and fixes many things.


Credits:
- Terrain by GhostofPast.
- Ballista (Scorpion) by Mike.
- BTNBallista by Mike.
- BTNCannonIcon by Sylvie.
- BTNChurch by Eagle XI
- BTNMonk by asdasdgfrw
- BTNSkyfireGunship by Eagle XI
- BTNSpiritCrusader by Dr. Death
- Cannon by Em!
- Gilneas Gunship by Mephestrial
- Human Catapult by AndrewOverload519
- BTNCatapult by AndrewOverload519
- ExigoBarracks by Eagle XI
- BTNFalric by Eagle XI
- BTNLieutenant by Eagle XI
- BTNClassicFootman by Murlocogolist
- Cleric by Mc !
- Crossbow Footman by Wandering Soul
- Foot Archer by Wandering Soul
- Halberdier by Wandering Soul
- Holy Cavalier by Kyrbi0, Xatoga
- Human Barracks by skrab
- Human Farms (WC1 and WC2) by loktar
- Human Farms Icons (WC1 and WC2) by loktar
- Mounted Swordsman by Mephestrial
- Pikeman by Wandering Soul
- WC2 Church by Ket
I'm 99% sure I might've missed something or someone, so dm me if I did and I'll fix it right up!

Description:

The planet, Terra, in its Medieval times was living in peace until suddenly, four races were transported into it out of nowhere. Alliances were made, and wars were constant. A living hell for everyone. The original humans have scattered around the planet in camps in hopes of surviving with the help of Dalaran.

The Azeroth and Terra Humans have allied, specifically the Kingdoms of Lordaeron and Dalaran. Using their holy light and arcane magic, they are a force to be reckoned with. They also have massive siege capabilities never seen before, not even in Azeroth.

Some exiled humans though, have taken interest in the Undead's mastery of the dead. Apothecarys and Plague Doctors now roam some lands, spreading the plague and using the dead do their advantage.

Oh, and since the terrain is not made by me, nor any of the icons and models, I've decided to open source this. I've made it over the span of three days so I can't say it's real work. Feel free to look at triggers and such or at what I've made to inspire yourself!

If you want to make edited versions, please ask me for permission, and please do not re-publish my map! Thanks.
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World Warcraft 3 1.1a (Map)

Reviews
deepstrasz
Right now, the human faction mostly has the same units and those that are custom are stronger copies of each other. There are no actual custom spells but normal Warcraft III ones with different names and icons. The biggest concern is the map layout...
Level 7
Joined
Nov 12, 2018
Messages
47
Will take any feedback I can. Next update (1.1a) will add all the items that you can get from creeps (they'll all be new!) and the Orc Race which will be basically a tanky race all about melee units.

Tell me what I can change!
This is overall a huge improvement from my first published map around here (Northcrown Warlands) so I want to see what you guys think about it.

EDIT: I'm also looking for someone experienced with the AI Editor that can help me with the Human AI. It's been quite a difficult task for me to do so far and I could use backup in case my current AI doesn't work.
 
Level 7
Joined
Nov 12, 2018
Messages
47
Roadlist changed.
Next update will be 1.1a which will polish and fix things further and also add animal creeps around the map.
1.2a will be orc race and items update.
1.3a will contain the AI for both Orcs and Humans.

Does not include things that will be follow-ups such as 1.1b, etc.
 
Level 7
Joined
Nov 12, 2018
Messages
47
1.1a is now out!
It adds Wolves, Alpha Wolves and Bears around the map. They have a few tricks up their sleeves but they are overall weaker than the other human creeps!
It also adds Trading Guild Ships, which sell what normally a Goblin Merchant would sell. They're found around the sea.
Due to this, Pirate Ships have been added, adding actual danger to the sea, making it more perilous overall.

A new unit, the Scout has been added for Humans. He's the cheapest and weakest unit in the game (Beating peasants!). Its only purpose is to scout lands with its amazing fast speed!

As for boring balance changes,
Firebolt and Chain Lightning have been nerfed.
War Zeppelins now have 5 armor but no longer have Fortified armor.
Spearmen now cost 3 food and a bit more resources in exchange for better damage.
Taunt and Cleave for Sergeants and Halberdiers are now given in one upgrade.
Most Elite Barracks units have been nerfed.
Health upgrade now gives both regen and health in exchange for lower health given.
Less creeps around the map due to how strong they were.
Hero creeps now have level 6 instead of 15.

Expect the next update to bring the Orc Race, Custom Items and maybe a second way to get gold?
 
Level 7
Joined
Nov 12, 2018
Messages
47
Progress is pretty good right now. 1.2a will massively change creeps. Most creeps will be replaced by bandit or pirate outposts (Which btw, there are a huge variety of, Bandits currently have Fighters, Spearthrowers, Axethrowers, Crossbowmen, Raiders and Spear-Riders)

There's going to be probably around 3 human bases on the map, each with a human level 6 hero. Similarly, there's going to be a Bandit Base with a Bandit hero and same goes for Pirates.
Sea Travel will be made more dangerous in the way that you can't easily travel without encountering enemy ships. (Oh and they do lots of damage!)

1.2a will also fix Trading Guild Ships which are broken right now sadly.
And as you already know, the Orc Race and Custom Items are coming.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,709
Right now, the human faction mostly has the same units and those that are custom are stronger copies of each other.
There are no actual custom spells but normal Warcraft III ones with different names and icons.
The biggest concern is the map layout. It just doesn't work for the game's melee. It's cramped and imbalanced. Little space to build and if you do you might risk attracting some neutral hostile camps to you and then if you build too much you'll not have proper space to move units through. This terrain is fitting for Risk type maps.

Substandard for now, I'm afraid.

Take some inspiration from good altered melee maps:
How to: Create a Full-working Custom Race
Custom Race Creation: Advanced Mechanics
Ultimate Battle v2.50
Deforestation of Felwood v2.1.1
Nightborne v1.05B
Planetary Domination v2.04
Sands of Time [v1.9]
The Grand Citadel (Racial Issue 1.6)


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